f1::rapid:=!rapid
f2::recoilt:=!recoilt
LButton::_rapid()
Right::_recoilup()
Left::_recoildown()
global rapid=0
global recoilt=0
global recoil=0
_rapid()
{
if (rapid || recoilt)
{
if (!rapid)
{
click down
}
Loop
{
Random,var,32,53
Sleep, %var%
if (rapid)
{
Click
}
If (GetKeyState("LButton","P")=0)
{
Break
}
Random,var,32,53
Sleep, %var%
if (rapid)
{
Click
}
If (GetKeyState("LButton","P")=0)
{
Break
}
Random,var,32,53
Sleep, %var%
if (rapid)
{
Click
}
If (GetKeyState("LButton","P")=0)
{
Break
}
Random,var,32,53
Sleep, %var%
if (rapid)
{
Click
}
if (recoilt)
{
MouseMove,0,%recoil%,1,R
}
If (GetKeyState("LButton","P")=0)
{
Break
}
}
click up
}else{
click down
loop
{
if (getkeystate("LButton","P")=0)
Break
}
click up
}
}
_recoildown()
{
if (recoilt)
{
if (recoil>0)
{
recoil--
}
}else{
send {left}
}
}
_recoilup()
{
if (recoilt)
{
if (recoil<5)
{
recoil++
}
}else{
send {Right}
}
}




