Console error output

Posts 111 of 11 · Page 1 of 1
Console error output
I'm a bit curious about this.
Does the server owner see what is causing errors that crash clients? (The too many lua errors, issue)

i.e.
[ERROR] lua/h.lua:1291: bad argument #1 to 'GetBonePosition' (number expected, got no value)
1. GetBonePosition - [C]:-1
2. InFov - lua/h.lua:1291
3. GetTargets - lua/h.lua:1322
4. ESP - lua/h.lua:943
5. fn - lua/h.lua:2081
6. unknown - addons/ulib/lua/ulib/shared/hook.lua:183

Will the owners see any of that?
do you like chocolate?
Quote Originally Posted by pizzadk View Post
do you like chocolate?
No, I fucking hate it.
Got anything to contribute on the matter or are you just post-buffing?
The server owners can't see it since it's only on your client. Not the server client that can see it. If the owner can, I'm pretty sure he wont even check for all of the spams he gets and trying to find the person hacking
Quote Originally Posted by kthao091 View Post
The server owners can't see it since it's only on your client. Not the server client that can see it. If the owner can, I'm pretty sure he wont even check for all of the spams he gets and trying to find the person hacking
So all he sees is that I got kicked due to lua errors then, probably.
I always hear how people's aimbots are broken because of this. Makes me pretty angry because it's such an easy fix. You have to check and make sure it's returning something. When I used lua aimbots I did GetBonePosition( GetTargetBone( ply ) or 0 )
Quote Originally Posted by Blue Kirby View Post
I always hear how people's aimbots are broken because of this. Makes me pretty angry because it's such an easy fix. You have to check and make sure it's returning something. When I used lua aimbots I did GetBonePosition( GetTargetBone( ply ) or 0 )
It mostly just updating you code to Is:Valid.
(thats the biggest thing garry broke.)
Or you are trying to aimbot an error model.
Ah. I see.
Easily fixable and I doubt the owner would see it as its all run through clientside...

I should have added it to my bypass but

Open up cheat engine and freeze the value of "sv_kickerrornum" to 0
and you won't get kicked for LUA errors, even if they're server side!

-Gnome
Quote Originally Posted by gnomeofdeath View Post
Easily fixable and I doubt the owner would see it as its all run through clientside...

I should have added it to my bypass but

Open up cheat engine and freeze the value of "sv_kickerrornum" to 0
and you won't get kicked for LUA errors, even if they're server side!

-Gnome
Wasn't aware of that.
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