USSR's Address Logger v1.0
Combat Arms Address Logger Created by Gellin and Modified by USSR
Waiting for game to reach proper state...
Game reached proper state, logging started...
Engine Entry Point : 0x460000
Engine .code Size : 0x319000
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x5FFA00
CShell .code Offset : 0x1000
ClientFX Entry Point : 0x8870000
ClientFX .code Size : 0x53A00
ClientFX .code Offset : 0x1000
Starting to log addies...
#define ADDR_GAMESTATUS 0x3781F62C
#define ADDR_MTBWCRET 0x373A8917
#define ADDR_LTCLIENT 0x37808478
#define ADDR_CLIENTINFOMGR 0x378079B8
#define ADDR_PLAYERMGR 0x37864C3C
#define ADDR_PLAYERBYINDEX 0x372CB5D0
#define ADDR_LOCALPLAYER 0x372CBFC0
#define ADDR_WEAPONMGR 0x3785498C
#define ADDR_LOCALPTR 0x3788E7BC
#define ADDR_BUILDFONT 0x375E5550
#define ADDR_FILLFONT 0x375E61E0
#define ADDR_FONTECX 0x3784F454
#define ADDR_GETFONTHAND 0x373AFA90
#define ADDR_GETCONSOLEINT 0x373C4350
#define ADDR_GCS 0x3784DC48
#define ADDR_LTCOMMON 0x378547B0
#define ADDR_NORECOIL 0x374AEF3C
#define ADDR_S_BULLETS 0x37501716
#define ADDR_REMOTEKILL1 0x375071B1
#define ADDR_REMOTEKILL2 0x375071B2
#define ADDR_REMOTEKILL3 0x37507531
#define ADDR_REMOTEKILL4 0x37507532
#define ADDR_WEAPON_RANGE1 0x37507089
#define ADDR_WEAPON_RANGE2 0x37507409
#define ADDR_RAPIDFIRE1 0x374FDFC7
#define ADDR_RAPIDFIRE2 0x37507B7E
#define ADDR_RAPIDFIRE3 0x37503687
#define ADDR_RAPIDFIRE4 0x37507B85
#define ADDR_NAMETAG1 0x3725C51F
#define ADDR_NAMETAG2 0x6
#define ADDR_NORELOAD 0x37506E01
#define ADDR_FORCEFPS 0x37808268
#define ADDR_LTCSBASE 0x37808460
#define OFF_FPS 0x16E4C
#define ADDR_W2S 0x491690
#define ADDR_INTERSECT 0x470C70
#define ADDR_D3D 0x9138F8
#define ADDR_DRAWPRIM 0x807998
#define ADDR_CURSORCENTER 0x7F1C6C
#define ADDR_CONSOLEUNWRAPPED 0x4860B0 //LTClientEXE
#define ADDR_CLIENTFX 0x66F34
Logging Complete...