what do the yellow squares represent? an ID number or something?
You dont even know the basics of rotmg and already on hacking sites ?
The dots represent other players.
Originally Posted by runekri3
You dont even know the basics of rotmg and already on hacking sites ?
The dots represent other players.
@runekri3 I don't think you understand what I mean, I mean code wise obviously
are the yellow dots displayed via through the code via a player ID or something similar.
or the same as how when red dots appear when you get close, would there also be a way to remove the proximity?
if no one understands or can't help I'll have to look myself.
Originally Posted by Zaccie
@runekri3 I don't think you understand what I mean, I mean code wise obviously
are the yellow dots displayed via through the code via a player ID or something similar.
or the same as how when red dots appear when you get close, would there also be a way to remove the proximity?
if no one understands or can't help I'll have to look myself.
The server sends packets which contain the location, name etc of player for minimap.
But for monsters it only sends the tiles and monsters that are near you.
Originally Posted by runekri3
The server sends packets which contain the location, name etc of player for minimap.
But for monsters it only sends the tiles and monsters that are near you.
Reckon it'd be possible to up the value of the proximity in which the minimap shows tiles/starts showing monsters.
I'm kind of hoping there would be a way to set some monsters to always show up on the map e.g; have horsemen always show.
LOL The things on the map mean totally dungeons
The server only send the infos about :
* minions near the player
* Players in realm
* Quest targets
If the server dont tell us there is a pony, we cant display the pony.
Originally Posted by JustAnoobROTMG
The server only send the infos about :
* minions near the player
* Players in realm
* Quest targets
If the server dont tell us there is a pony, we cant display the pony.