Crossfire Eu Addys of 14.04.2013
Here are some new Addys of Crossfire-EU have Fun
Credits : CoderCF-vinke2011(ME)
---------- Post added at 05:45 AM ---------- Previous post was at 05:39 AM ----------
I like my Logger
Code:
//*************************vinke2011´s Addy Logger*************************\\ //==============PatternScan Addys Start==============\\ Crossfire Entry Point : 0x400000 Crossfire .code Size : 0x25C000 Crossfire .code Offset : 0x1000 CShell Entry Point : 0x6AE0000 CShell .code Size : 0x40E000 CShell .code Offset : 0x1000 ClientFX Entry Point : 0x64000000 ClientFX .code Size : 0x33000 ClientFX .code Offset : 0x1000 //==============PatternScan Addys End==============\\ //==============Crossfire.exe Addys Start==============\\ #define WallHack 0x6DDC34 #define DIPEngine1 0x4B2F12 #define DIPEngine2 0x4B765D #define EndSceneEngine 0x455FFF #define PresentEngine 0x4CC4BF //==============Crossfire.exe Addys End==============\\ //==============Pointer Start==============\\ #define PlayerPointer 0x4D7328 #define PlayerPtr 0x4D737C #define WeaponMgr 0xE349AC #define BasicPlayerInfo 0x936D6E0 #define WallMgr 0xE34994 #define LTClient_OFFSET/PTC_OFFSET 0x200 #define LTClient/PTC 0x4C914C #define CShell_Pointer 0x4C9158 #define CShell_Player 0x54 #define CShell_Client 0xT #define PlayerClient 0x8A691AC #define Send2Server 0x60C4B0 #define WallArrary 0x45B764 #define ByPass 0x33EBD5 //==============Pointer End==============\\ //==============ESP Start==============\\ #define PlayerBasePointer 0x4D7328 #define MyPlayer_offs 0x744C #define PlayerBase_offs 0x7444 #define HP 0x4C8 #define HP_OFFSET 0x7440 #define HP_OFFSET2 0x743C //==============ESP End==============\\ //==============PlayerHacks Start Log==============\\ #define InvisbleAsGhost 0x1B0 #define InfinityBagSwitch 0x690 #define ZoomSkill 0x1F0 #define FlyHack 0x5F0 #define SuperJump 0x255 #define DamagePerMeter 0x4 #define DamageZone 0x459034 #define VisibleZoneIndex 0x458F98 #define DamagePerSec 0x459024 #define No FallDamage 0xE3498C #define No KnockBack 0x3CCC #define SpeedHack 0xB10 #define ZoomInSpeed 0x3948 #define MoveInDelayFire 0x394C #define ZoomInFireAnim 0x3958 #define MaxAmmo 0x814 #define AmmoPerMagazine 0x816 #define ShotsPerAmmo 0x3538 #define DamageCameraPenalty 0x3910 #define TextureType 0x574 #define EdgeShotEnabled 0x568 #define WallShotEnabled 0x56C #define PerfectWallShotEnabled 0x570 #define AttackMoveTypeRunningLSidePercentage 0x1BC #define AttackMoveTypeRunningRSidePercentage 0x1C0 #define AttackMoveTypeWalkingLSidePercentage 0x1C4 //==============PlayerHacks Start End==============\\ //==============WeaponHacks Start==============\\ #define FastShot 0x220 #define AiModeAmmoDamage 0x820 #define NoGrenadeDamage 0x3910 #define No Smoke 0x3B35 #define No Reload 0xC38 #define No Change Delay 0xC3C #define No Spread 0x3B88 #define No AWM Delay 0x30C #define RapidFire 0xAE8 #define ZoomMode 0xAEC #define No Scope 0xAF0 #define WallShotDamageRatio 0x3B54 #define DamageFactorByDistance 0x830 #define DamageVariantionFactor 0x838 #define PlayerPointer_NoReload 0x2F8 #define PlayerPointer_NoChangeDelay 0x2F8 #define PlayerPointer_NoRecoil1 0x22E #define PlayerPointer_NoRecoil2 0xC #define PlayerPointer_NoRecoil3 0x234 #define BulletPosOffset 0x3528 #define ShotReactYaw 0x3538 #define ShotReactPitch 0x3708 #define DatailReactYawShot 0x11C8 #define DatailReactPitchShot 0x1060 #define DetailPerturbShot 0xEF8 #define PerturbMin 0x540 #define PerturbMax 0x6A8 #define AmmoDamage 0x81C #define No Weapon Weight 0xB10 #define No Weapon Range 0x80C //==============WeaponHacks End==============\\ //==============GrenadeManipulation Start==============\\ #define Throw Velocity 0x3B20 #define Throw Angle 0x3B24 #define Grenade Gravity 0x3B28 #define Air Resistance 0x3B2C #define Time before explosion 0x3B30 //==============GrenadeManipulation End==============\\ //==============BasicPlayerInfoHacks Start==============\\ #define C4DefuseTime 0x80 #define C4FarDefuse 0x84 #define MovementDuckWalkRate 0xC #define CharacterHiddenAlhpa 0x88 #define CharacterHiddenWalkAlhpa 0x8C #define CharacterHiddenRunAlhpa 0x90 #define MovementHiddenRate 0x94 //==============BasicPlayerInfoHacks End==============\\ //==============KnifeHacks Start==============\\ #define KnifeNormalRange 0xA58 #define KnifeBigshotRange 0xA7C #define KnifeNormalRange2 0xA98 #define KnifeBigshotRange2 0xABC #define KnifeNormalAniRate 0xA6C #define KnifeBigshotAniRate 0xA94 #define KnifeNormalAniRate2 0xAB4 #define KnifeBigshotAniRate2 0xAD8 #define KnifeNormalAngle 0xA64 #define KnifeBigshotAngle 0xA88 #define KnifeNormalAngle2 0xAA4 #define KnifeBigshotAngle2 0xAC8 #define KnifeNormalAmmoDamage 0xC00 #define KnifeBigshotAmmoDamage 0xC0C #define KnifeNormalAmmoDamage2 0xC18 #define KnifeBigshotAmmoDamage2 0xC24 //==============KnifeHacks End==============\\ //*************************End log*************************\\
Code:
//==============PTC Start==============\\ DrawWorld 1 or 0 DrawFlat 1 or 0 WireframeModels 1 or 0 SkyScale 1.0 or 0.0 TextureModels 1 or 0 LightMap 1 or 0 LightModels 1 or 0 CursorCenter 1 or 0 windowed 1 or 0 FogEnable 1 or 0 SkyFogEnable 1 or 0 GrayTextureModels 1 or 0 GrayTextureWorlds 1 or 0 //==============PTC End==============\\
---------- Post added at 05:45 AM ---------- Previous post was at 05:39 AM ----------
I like my Logger


