Fulmination Scepter Slowed Fix

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Fulmination Scepter Slowed Fix
go to:
wServer/realm/entities/player/Player.UseItem.cs

and insert in line 585:

Code:
                                if (eff.ConditionEffect != null)
                                    targets[i].ApplyConditionEffect(new ConditionEffect()
                                    {
                                        Effect = eff.ConditionEffect.Value,
                                        DurationMS = (int)(eff.EffectDuration * 1000)
                                    });
to make it look like:
Code:
                                targets[i].Damage(this, time, eff.TotalDamage, false);
                                if (eff.ConditionEffect != null)
                                    targets[i].ApplyConditionEffect(new ConditionEffect()
                                    {
                                        Effect = eff.ConditionEffect.Value,
                                        DurationMS = (int)(eff.EffectDuration * 1000)
                                    });
                                pkts.Add(new ShowEffectPacket()
So it doesn't include color fix? Atleast I'd appriciate if someone fixes the color too.
@CrazyJani Color fix? For what? The scepter effect already has the right color. @ossimc82 Thank you. I was thinking about doing it myself, didn't have the time tho.
Quote Originally Posted by Trapped View Post
@ossimc82 Thank you. I was thinking about doing it myself, didn't have the time tho.
no problem
Have you ever looked code of fulm? When using fulmination scepter the 'lazer' is orange. Fix for that would be awesome.
@CrazyJani Have you ever played Realm? It is orange on prod too.
I know it is, but I just said it that way. And sorry I didn't mean to be mean : P
You're awesome and your fixes are awesome!
@CrazyJani Oh if you mean editing the color of the lightning effect, you can change it in the XML.
But changing it in XML is currently broken. I'd like to have fix for that.
@CrazyJani I will work on that, you can check my GitHub (see my signature, click Follow!).
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