what it code

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what it code
// Rapid Fire.cpp : Defines the entry point for the console application.// Copyright 2013 @ EPiC REV


#include "stdafx.h"
#include <iostream>
#include <Windows.h>
#include <time.h>


using namespace std;


int main()
{
cout << "================================================= ==============================" << endl;
cout << "External Rapid Fire by EPiC REV (Copyright 2013 @ EPiC REV). Works in any game!" << endl;
cout << "================================================= ==============================" << endl;
cout << "Press right-click in game to rapid fire." << endl;


bool RapidFire = false;
int AutoFireTimer = clock();
int currentTime;
bool MouseDown = false;
while(true)
{
//Check for right mouse button to be down.
if(GetAsyncKeyState(VK_RBUTTON) & 0x8000)RapidFire = true;
else RapidFire = false;


if(RapidFire)
{
//only go if so many milliseconds have passed.
if(!MouseDown)
{
MouseDown = true;
mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0); //
}
if(clock() - AutoFireTimer > 21)
{
MouseDown = false;
mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0); //
AutoFireTimer = clock();
}
}
}

}


---------- Post added at 07:24 AM ---------- Previous post was at 07:23 AM ----------

i dont know what this code hehehehehhe
that code is for macro
ouh......ok thx

---------- Post added at 07:37 AM ---------- Previous post was at 07:36 AM ----------

Quote Originally Posted by devilaim View Post
that code is for macro
tnx for explane to me
cout << "============================================= ==== ==============================" << endl;
cout << "External Rapid Fire by EPiC REV (Copyright 2013 @ EPiC REV). Works in any game!" << endl;
cout << "============================================= ==== ==============================" << endl;
cout << "Press right-click in game to rapid fire." << endl;

you can change this in your name this code is for box name of dll for example
Answered
/ closed
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