DayZ Classnames | DayZ/Namalsk/Taviana/Origins

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DayZ Classnames | DayZ/Namalsk/Taviana/Origins
DayZ (Vanilla)
Weapons:
Code:
AK74 - AK_74
AKS74 Kobra - AKS_74_kobra
AKS74U - AKS_74_U
AKM - AK_47_M
FN FAL - FN_FAL
FN FAL AN/PVS-4 - FN_FAL_ANPVS4
L85A2 Holo - BAF_L85A2_RIS_Holo
Lee Enfield - LeeEnfield
M14 - M14_EP1
M16A2 - M16A2
M16A2GL - M16A2GL
M16A4 ACOG - m16a4_acg
M4A1 - M4A1
M4A1 CCO - M4A1_Aim
M4A1 Camo SD - M4A1_AIM_SD_camo
M4A1 HWS GL - M4A1_HWS_GL
M4A3 CCO - M4A3_CCO_EP1
M4A1 RCO GL - M4A1_RCO_GL
Sa58P - Sa58P_EP1*
Sa58V - Sa58V_EP1
Sa58 RCO - Sa58V_RCO_EP1
Sa58 CCO - Sa58V_CCO_EP1
G36C - G36C
G36C Camo - G36C_camo
G36A Camo - G36A_camo
G36K Camo - G36K_camo
G36C SD Eotech - G36_c_SD_eotech
AK107 Kobra - AK_107_kobra
AK107 Kobra GL - AK_107_GL_kobra
AK107 PSO GL - AK_107_GL_pso
AK107 GL - AK_107_pso
AK74 GL - AK_74_GL
AKS PSO - AKS_74_pso
AKS (Kobra Silenced) - AKS_74_UN_kobra
M4A1 Aim Camo - M4A1_Aim_camo
M4A1 RCO GL - M4A1_RCO_GL
M4A1 HWS GL SD - M4A1_HWS_GL_SD_camo
M4A1 HWS GL Camo - M4A1_HWS_GL_camo
M16A4 ACG GL - M16A4_ACG_GL
M16A4 GL - M16A4_GL
L85A2 ACOG - BAF_L85A2_RIS_ACOG
L85A2 SUSAT - BAF_L85A2_RIS_SUSAT
L85A2 ACOG GL - BAF_L85A2_UGL_ACOG
L85A2 Holo GL - BAF_L85A2_UGL_Holo
L85A2 SUSAT GL - BAF_L85A2_UGL_SUSAT
L86A2 ACOG - BAF_L86A2_ACOG
CZ 550 - huntingrifle
M24 - M24
DMR - DMR
M40A3 - M40A3
AS50 - BAF_AS50_scoped
M107 - m107_DZ
Ammo:
Code:
AKM - 30Rnd_762x39_AK47
AKS74 Kobra, AK74, AKS74U - 30Rnd_545x39_AK
BizonSD - 64Rnd_9x19_SD_Bizon
8Rnd_B_Beneli_74Slug -- M1014
M16A2, M16A2GL, M16A4 ACOG, M4A1, M4A1 GL, M4A1 CCO, M4A3 CCO, Mk12 (All Varients) - 30Rnd_556x45_Stanag
M4A1 CCO SD - 30Rnd_556x45_StanagSD
MP5A5 - 30Rnd_9x19_MP5
MP5SD - 30Rnd_9x19_MP5SD
M240, MK 48 - 100Rnd_762x51_M240
M249 - 200Rnd_556x45_M249
CZ550 - 5x_22_LR_17_HMR
DMR, M14 - 20Rnd_762x51_DMR
M24 - 5Rnd_762x51_M24
SVD Camo - 10Rnd_762x54_SVD
M1911 - 7Rnd_45ACP_1911
M9, G18, CZ-75 - 15Rnd_9x19_M9
M9SD - 15Rnd_9x19_M9SD
Makarov - 8Rnd_9x18_Makarov
Lee Enfield - 10x_303
G18 - 17Rnd_9x19_glock17
Revolver - 6Rnd_45ACP
PDW - 30Rnd_9x19_UZI
FN FAL, FN FAL AV/PNS-4 - 20Rnd_762x51_FNFAL
Sa58 (All Varients) - 30Rnd_762x39_SA58
G36 - 30Rnd_556x45_G36
DayZ Origins
Weapons:
Code:
AK74 - AK_74
AKS74 Kobra - AKS_74_kobra
AKS74U - AKS_74_U
AKM - AK_47_M
FN FAL - FN_FAL
FN FAL AN/PVS-4 - FN_FAL_ANPVS4
L85A2 Holo - BAF_L85A2_RIS_Holo
Lee Enfield - LeeEnfield
M14 - M14_EP1
M16A2 - M16A2
M16A2GL - M16A2GL
M16A4 ACOG - m16a4_acg
M4A1 - M4A1
M4A1 CCO - M4A1_Aim
M4A1 Camo SD - M4A1_AIM_SD_camo
M4A1 HWS GL - M4A1_HWS_GL
M4A3 CCO - M4A3_CCO_EP1
M4A1 RCO GL - M4A1_RCO_GL
Sa58P - Sa58P_EP1 
Sa58V - Sa58V_EP1
Sa58 RCO - Sa58V_RCO_EP1
Sa58 CCO - Sa58V_CCO_EP1
G36C - G36C
G36C Camo - G36C_camo
G36A Camo - G36A_camo
G36K Camo - G36K_camo
G36C SD Eotech - G36_c_SD_eotech
AK107 Kobra - AK_107_kobra
AK107 Kobra GL - AK_107_GL_kobra
AK107 PSO GL - AK_107_GL_pso
AK107 GL - AK_107_pso
AK74 GL - AK_74_GL
AKS PSO - AKS_74_pso
AKS (Kobra Silenced) - AKS_74_UN_kobra
M4A1 Aim Camo - M4A1_Aim_camo
M4A1 RCO GL - M4A1_RCO_GL
M4A1 HWS GL SD - M4A1_HWS_GL_SD_camo
M4A1 HWS GL Camo - M4A1_HWS_GL_camo
M16A4 ACG GL - M16A4_ACG_GL
M16A4 GL - M16A4_GL
CZ 550 - huntingrifle
M24 - M24
DMR - DMR
SVD - SVD
SVD Camo - SVD_CAMO
VSS Vintorez - VSS_vintorez
Mk12 - M4SPR
M240 - M240_DZ
M249 - M249_DZ
Mk Mod 48 - Mk_48_DZ
M60A4 - M60A4_EP1
RPK - RPK_74
PKM – Pk_dz
Bizon SD - bizon_silenced
MP5A5 - MP5A5
MP5SD - MP5SD
Double Barrel Shotgun - MR43
Winchester1866 - Winchester1866
M1014 - M1014
Remington 870 - Remington870_lamp
Sa61 - Sa61_EP1
Mosin 38 - ori_mosin
PPS-43 - ori_pps43
UZI/MP2 - ori_uzi_rozkl
UZI/MP2SD - ori_uzi_sd
Mini UZI - ori_uzimini
Mini UZI SD - ori_uzimini_SD
Sa Vz. 48 - Ori_Sa48SMG
SKS - Ori_SKS
TT - Ori_Tt33
APS - Ori_APS
APS SD - Ori_APS_SD
CZ-75 - Ori_cz75
CZ-83 - Ori_cz83
Mossberg (M1014 Varient) - Ori_mossberg
Benelli (Remington 870 Varient) -
Ammo:
Code:
AKM - 30Rnd_762x39_AK47
AKS74 Kobra, AK74, AKS74U - 30Rnd_545x39_AK
BizonSD - 64Rnd_9x19_SD_Bizon
8Rnd_B_Beneli_74Slug -- M1014
M16A2, M16A2GL, M16A4 ACOG, M4A1, M4A1 GL, M4A1 CCO, M4A3 CCO, Mk12 (All Varients) - 30Rnd_556x45_Stanag
M4A1 CCO SD - 30Rnd_556x45_StanagSD
MP5A5 - 30Rnd_9x19_MP5
MP5SD - 30Rnd_9x19_MP5SD
M240, MK 48 - 100Rnd_762x51_M240
M249 - 200Rnd_556x45_M249
PKM - 100Rnd_762x54_PK
CZ550 - 5x_22_LR_17_HMR
DMR, M14 - 20Rnd_762x51_DMR
M24 - 5Rnd_762x51_M24
SVD Camo - 10Rnd_762x54_SVD
VSS Vintorez - 10Rnd_9x39_SP5_VSS, 20Rnd_9x39_SP5_VSS
M1911 - 7Rnd_45ACP_1911
M9, G18, CZ-75 - 15Rnd_9x19_M9
M9SD - 15Rnd_9x19_M9SD
Makarov - 8Rnd_9x18_Makarov
Lee Enfield - 10x_303
G18 - 17Rnd_9x19_glock17
Revolver - 6Rnd_45ACP
PDW - 30Rnd_9x19_UZI
FN FAL, FN FAL AV/PNS-4 - 20Rnd_762x51_FNFAL
Sa58 (All Varients) - 30Rnd_762x39_SA58
G36 - 30Rnd_556x45_G36
Mosin 38 - Ori_mosin_clip
PPS-43 - Ori_35Rnd_smg
UZI/MP2  - 30Rnd_9x19_MP5, 30Rnd_9x19_MP5SD , 30Rnd_9x19_UZI
UZI/MP2 - 30Rnd_9x19_MP5SD
Mini UZI - 30Rnd_9x19_MP5, 30Rnd_9x19_MP5SD, 30Rnd_9x19_UZI
Mini UZI SD - 30Rnd_9x19_MP5SD
Sa Vz. 48 - 30Rnd_9x19_MP5, 30Rnd_9x19_MP5SD, 30Rnd_9x19_UZI
SKS - Ori_10Rnd_SKS, Ori_762x43_Ball
TT - Ori_8Rnd_TT
APS - Ori_20Rnd_APS
APS SD - Ori_20Rnd_APS_SD
CZ-75 (M9 Varient) - 15Rnd_9x19_M9
CZ-83 - Ori_12Rnd_maka
Mossberg (M1014 Varient) – 2Rnd_shotgun_74Slug, 2Rnd_shotgun_74Pellets
Benelli (Remington 870 Varient) - 8Rnd_B_Beneli_74Slug,   8Rnd_B_Beneli_Pellets
Blueprints:
Code:
House Blueprint (Bandit Level 1) - ItemBpt_b1
House Blueprint (Bandit Level 2) - ItemBpt_b2
House Blueprint (Bandit Level 3) - ItemBpt_b3

House Blueprint (Hero Level 1) - ItemBpt_h1
House Blueprint (Hero Level 2) - ItemBpt_h2
House Blueprint (Hero Level 3) - ItemBpt_h3

Garage Blueprint (Small) - ItemBpt_g_s
Garage Blueprint (Large) - ItemBpt_g_b
Stronghold Blueprint - ItemBpt_kr1
Building Materials:
Code:
Cement Mixer - ItemCeMix
Reinforcing Material - PartScrap
Bag of Cement - ItemCementBag
Rocks - ItemRocks
Wood Pile - PartWoodPile
Limestone - ItemLimestone
Reinforced Wood - ItemRWood
Cinder Blocks - ItemCinderblocks
Battery - ItemBattery
Code Lock - ItemPin
Big Jerry Can (80 Litres) - ItemJerrycanB
Normal Tent - ItemRestTent
Storage Box - ItemTent
Scrap Vehicles:
Code:
Scrap APC - rth_scrapapc
Scrap Buggy - rth_scrapbuggy
Scrap Bus - rth_scrapbus
Wheeled Titanic - rth_amphicar
Small Raft - rth_raft_small
Raft - rth_raft
Scrap Little Bird (Yellow) - rth_copter_yellow
Scrap Little Bird (Green) - rth_copter_green
Skins:
Male Survivors
Code:
Survivor1_DZ
Survivor2_DZ
Survivor2_1DZ
Survivor2_2DZ
Survivor2_3DZ
Survivor3_DZ
Survivor4_DZ
Survivor4_1DZ
Survivor4_2DZ
Survivor4_3DZ
Survivor8_DZ
Survivor8_1DZ
Survivor8_2DZ
Survivor8_3DZ
Female Survivors
Code:
SurvivorW2_DZ
ori_vil_woman_survivor_1
ori_vil_woman_survivor_2
ori_vil_woman_survivor_3
ori_vil_woman_survivor_4
ori_vil_woman_survivor_5
ori_vil_woman_survivor_6
Male Bandits
Code:
Bandit_S_DZ
Bandit1_1DZ
Bandit1_2DZ
Bandit1_3DZ
Bandit1_3_1DZ
Bandit1_3_2DZ
Bandit2_1DZ
Bandit2_2DZ
Bandit2_3DZ
Bandit2_4DZ
Bandit2_5DZ
Bandit3_1
Female Bandits
Code:
BanditW1_DZ
ori_vil_woman_bandit_1
ori_vil_woman_bandit_2
ori_vil_woman_bandit_3
ori_vil_woman_bandit_4
ori_vil_woman_bandit_5
ori_vil_woman_bandit_6
Male Heroes
Code:
Hero1_1DZ
Hero1_2DZ
Hero1_3DZ
Hero1_4DZ
Hero1_5DZ
Hero1_6DZ
Hero1_7DZ
Hero2_1DZ
Hero2_2DZ
Hero2_3DZ 
Hero2_4DZ
Hero2_5DZ
Hero2_10DZ
Hero3_1DZ
Hero3_2DZ
Hero3_3DZ
Hero3_4DZ
Hero3_5DZ
Hero3_6DZ
Female Heroes
Code:
ori_vil_woman_hero_1
ori_vil_woman_hero_2
ori_vil_woman_hero_3
ori_vil_woman_hero_4
ori_vil_woman_hero_5
ori_vil_woman_hero_6
DayZ Taviana
Weapons:
Code:
AK74 - AK_74
AKS74 Kobra - AKS_74_kobra
AKS74U - AKS_74_U
AKM - AK_47_M
FN FAL - FN_FAL
FN FAL AN/PVS-4 - FN_FAL_ANPVS4
L85A2 Holo - BAF_L85A2_RIS_Holo
Lee Enfield - LeeEnfield
M14 - M14_EP1
M16A2 - M16A2
M16A2GL - M16A2GL
M16A4 ACOG - m16a4_acg
M4A1 - M4A1
M4A1 CCO - M4A1_Aim
M4A1 Camo SD - M4A1_AIM_SD_camo
M4A1 HWS GL - M4A1_HWS_GL
M4A3 CCO - M4A3_CCO_EP1
M4A1 RCO GL - M4A1_RCO_GL
Sa58P - Sa58P_EP1*
Sa58V - Sa58V_EP1
Sa58 RCO - Sa58V_RCO_EP1
Sa58 CCO - Sa58V_CCO_EP1
G36C - G36C
G36C Camo - G36C_camo
G36A Camo - G36A_camo
G36K Camo - G36K_camo
G36C SD Eotech - G36_c_SD_eotech
AK107 Kobra - AK_107_kobra
AK107 Kobra GL - AK_107_GL_kobra
AK107 PSO GL - AK_107_GL_pso
AK107 GL - AK_107_pso
AK74 GL - AK_74_GL
AKS PSO - AKS_74_pso
AKS (Kobra Silenced) - AKS_74_UN_kobra
M4A1 Aim Camo - M4A1_Aim_camo
M4A1 RCO GL - M4A1_RCO_GL
M4A1 HWS GL SD - M4A1_HWS_GL_SD_camo
M4A1 HWS GL Camo - M4A1_HWS_GL_camo
M16A4 ACG GL - M16A4_ACG_GL
M16A4 GL - M16A4_GL
CZ 550 - huntingrifle
M24 - M24
DMR - DMR
SVD - SVD
SVD Camo - SVD_CAMO
KSVK - KSVK
L115A3 LRR - BAF_LRR_scoped
L115A3 LRR - BAF_LRR_scoped_W
Mk12 - M4SPR
M240 - M240_DZ
M249 - M249_DZ
Mk Mod 48 - Mk_48_DZ
M60A4 - M60A4_EP1
RPK - RPK_74
PKP - PK
PKM - Pecheneg
Bizon SD - bizon_silenced
MP5A5 - MP5A5
MP5SD - MP5SD
Double Barrel Shotgun - MR43
Winchester1866 - Winchester1866
M1014 - M1014
Remington 870 - Remington870_lamp
Ammo:
Code:
L115A3 LRR - 5Rnd_86x70_L115A1
KSVK - 5Rnd_KSVK
DayZ Namalsk
Weapons:
Code:
Railgun (Sniper)- nsw_er7s
Railgun (Attack) - nsw_er7a
Ammo:
Code:
Railgun - nsw_er7mm
Equipment:
Code:
APSI - APSI
Mutant Heart - mut_heart
Food/Medical/Equipment/Repair Parts/Backpacks/Misc
Food:
Code:
Raw Steak - FoodSteakRaw
Cooked Steak - FoodSteakCooked
Baked Beans - FoodCanBakedBeans
Sardines - FoodCanSardines
Frank Beans - FoodCanFrankBeans
Pasta - FoodCanPasta
Coke - ItemSodaCoke
Pepsi - ItemSodaPepsi
Mountain Dew - ItemSodaMdew
Water Bottle (Full) - ItemWaterbottle
Water Bottle (Empty) - ItemWaterbottleUnfilled
Raw Sheep Meat - FoodmuttonRaw
Cooked Sheep Meat - FoodmuttonCooked
Raw Chicken Meat - FoodchickenRaw
Cooked Chicken Meat - FoodchickenCooked
Raw Pig Meat - FoodBaconRaw 
Cooked Pig MeatFoodBaconCooked
Raw Rabbit Meat - FoodRabbitRaw
Cooked Rabbit Meat - FoodRabbitCooked
Medical:
Code:
Bandage - ItemBandage
Heat Pack - ItemHeatPack
Epi Pen - ItemEpinephrine
Morphine Auto Injector - ItemMorphine
Blood Bag - ItemBloodbag
Antibiotics - ItemAntibiotic
Painkillers - ItemPainkiller
Equipment:
Code:
Map - ItemMap
Compass - ItemCompass
GPS - ItemGps
NVGoggles - NVGoggles
Rangefinder - Binocular_Vector
Watch - ItemWatch
Knife - ItemKnife
Hatchet - ItemHatchet
Matchbox - ItemMatchbox
Toolbox - ItemToolbox
Military Flashlight - ItemFlashlightRed
Flashpoint - ItemFlashlight
Binoculars - Binocular
Entrenching Tool - ItemEtool
Radio* - Item_Radio
Melee:
Code:
Hatchet - MeleeHatchet
Machete - MeleeMachete
Crowbar - MeleeCrowbar
Repair Parts:
Code:
Fueltank Parts - PartFueltank
Car Wheel - PartWheel
Scrap Metal - PartGeneric
Engine Parts - PartEngine
Main Rotor Assembly - PartVRotor
Windscreen Glass - PartGlass
Backpacks:
Code:
Czech Vest Pouch - CZ_VestPouch_EP1
Patrol Pack - DZ_Patrol_Pack_EP1
Assault Pack - DZ_Assault_Pack_EP1
Czech Backpack - DZ_CivilBackpack_EP1
Alice Pack - DZ_ALICE_Pack_EP1
Coyote Backpack - DZ_Backpack_EP1

DayZ Origins Mod Only

Traveler Backpack - O_TravelerPack_1
Mega Backpack - O_MegaPack_1
Miscellaneous:
Code:
Tent - ItemTent
Bear Trap - TrapBear
Tank Trap - ItemTankTrap
Wire Fencing - ItemWire
Road Flare - HandRoadFlare
Blue Chemlight - HandChemBlue
Green Chemlight - HandChemGreen
Red Chemlight - HandChemRed
Red Smoke Grenade - SmokeShellRed
Green Smoke Grenade - SmokeShellGreen
M67 Frag Grenade - HandGrenade_West
RGO Frag Grenade - HandGrenade_East
GP-25 HE - 1Rnd_HE_GP25
GP-25 Smoke (White) - 1Rnd_SMOKE_GP25
GP-25 Smoke (Green) - 1Rnd_SmokeGreen_GP25
GP-25 Smoke (Red) - 1Rnd_SmokeRed_GP25
GP-25 Smoke (Yellow) - 1Rnd_SmokeYellow_GP25
GP-25 Flare (Green) - FlareGreen_GP25
GP-25 Flare (Red) - FlareRed_GP25
GP-25 Flare (White) - FlareWhite_GP25
GP-25 Flare (Yellow) - FlareYellow_GP25
M203 HE - 1Rnd_HE_M203
M203 Smoke (White) - 1Rnd_SMOKE_M203
M203 Smoke (Green) - 1Rnd_SmokeGreen_M203
M203 Smoke (Red) - 1Rnd_SmokeRed_M203
M203 Smoke (Yellow) - 1Rnd_SmokeYellow_M203
M203 Flare (Green) - FlareGreen_M203
M203 Flare (Red) - FlareRed_M203
M203 Flare (White) - FlareWhite_M203
M203 Flare (Yellow) - FlareYellow_M203
Jerry Can - ItemJerrycan
Generator - ItemGenerator
Wood Pile - PartWoodPile
Tin Can - TrashTinCan
Skins
Code:
Civilian Clothing - Skin_Survivor2_DZ
Bandit Skin - Bandit1_DZ
Camo Clothing - Skin_Camo1_DZ
Ghillie Suit - Skin_Sniper1_DZ
Soldier Clothing - Soldier1_DZ
Rocket - Rocket_DZ
Vehicles
Land
Code:
Motorcycle - TT650_Gue
ATV - ATV_CZ_EP1
Hilux - hilux1_civil_3_open
Humvee - HMMWV
Bus - Ikarus
UAZ - LandRover_CZ_EP1
UAZ (Red) - LandRover_TK_CIV_EP1
UAZ (Russian) - UAZ_RU
S1203 - S1203_TK_CIV_EP1
Skoda - Skoda
Skoda (Blue) - SkodaBlue
Skoda (Green) - SkodaGreen
Volha - Volha_2_TK_CIV_EP1
Volkswagon Golf - VWGolf
SUV - SUV_TK_EP1
Thomas the Tractor - tractor
Ural - Ural_INS
Ural - UralCivil2
Ural - UralOpen_INS
V3S - V3S_Civ
Sea
Code:
PBX - PBX
Small Boat - Smallboat_2
Fishing Boat - Fishing_Boat
Air
Code:
Little Bird (Z11) - AH6X_EP1
Little Bird (4 Seats) - MH6J_EP1
UH1H Huey - UH1H_TK_GUE_EP1
Mi17 Cargo - Mi17_CDF
UH1Y - UH1Y
AH64D - AH64D
Biplane - An2_TK_EP1
Su34 - Su34
Su39 - Su39
A10 - A10
AV8B - AV8B
F35 - F35
Feel free to add in anything I missed or map specific items.
Up to date

Thanks a lot for sharing.

/Stuck
Glad you got your main account back bro
And a nice way to start with your account been unbanned!

<3 i love you so much !

this will help me much

Thanks Distrught!
Just an FYI. There are missing items/vehicles/skins. If you have a suggestion, please make one. I left a lot of the vehicles out due to them being mainly used in Wasteland (i.e vehicles that hardly work/never work). Missing some Origins classnames due to obfuscation and will be dealt with as I have time for it. (i.e experimental blueprints, bathmobile, etc). Others missing are due to my lack to prioritize certain items so if a suggestion is made, I will most likely add it in.

Other mods such as DayZ+, Breaking Point, 2017, etc will be added if I receive enough suggestions. This is extremely time consuming so please be patient with the edits.
woot you got your acc back
Is there any way to spawn a box in origins ?
If i try to spawn one i get kicked.
Quote Originally Posted by Saltcon View Post
Is there any way to spawn a box in origins ?
If i try to spawn one i get kicked.
did you try a medical box?
Quote Originally Posted by Confin3d View Post
did you try a medical box?
Nope but my infiSTAR menu didn't work any more, i can't open it. ^^
I can inject it but if i try to open it by pressing F1 nothing happen.
Quote Originally Posted by Saltcon View Post
Nope but my infiSTAR menu didn't work any more, i can't open it. ^^
I can inject it but if i try to open it by pressing F1 nothing happen.
Boxes aren't working properly anymore, well at least without a fully functional RE. I can most likely add the box classnames if you would like. (i.e cardboard box, medical, ammo)
Quote Originally Posted by Distraught View Post
Boxes aren't working properly anymore, well at least without a fully functional RE. I can most likely add the box classnames if you would like. (i.e cardboard box, medical, ammo)
I know it doesn't work on wasteland but I have no problems spawning this in Dayz without a re

_classname = "MedBox0";
_dir = getdir player;
_pos = getposATL player;
_pos = [(_pos select 0)+1*sin(_dir),(_pos select 1)+1*cos(_dir), (_pos select 2)];
_box = createVehicle [_classname, _pos, [], 0, "CAN_COLLIDE"];
_box setDir _dir;
_box setposATL _pos;

_backpacks = [
//"CZ_VestPouch_EP1",
//"DZ_Patrol_Pack_EP1",
//"DZ_Assault_Pack_EP1",
//"DZ_CivilBackpack_EP1",
"DZ_ALICE_Pack_EP1"
//"DZ_Backpack_EP1"
];

_inventory = [
"Binocular",
"Binocular_Vector",
"ItemCompass",
"ItemEtool",
"ItemFlashlight",
"ItemFlashlightRed",
"ItemGPS",
"ItemHatchet",
"ItemKnife",
"ItemMap",
"ItemMatchbox",
"ItemRadio",
"ItemToolbox",
"ItemWatch",
"Laserdesignator",
"NVGoggles"
];

_items = [
"FoodCanBakedBeans",
"FoodCanFrankBeans",
"FoodCanPasta",
"FoodCanSardines",
"FoodSteakCooked",
"FoodSteakRaw",
"HandChemBlue",
"HandChemGreen",
"HandChemRed",
"HandRoadFlare",
"ItemAntibiotic",
"ItemBandage",
"ItemBloodbag",
"ItemEpinephrine",
"ItemHeatPack",
"ItemJerrycan",
"ItemJerrycanEmpty",
"ItemMorphine",
"ItemPainkiller",
"ItemSandbag",
"ItemSodaCoke",
"ItemSodaEmpty",
"ItemSodaMdew",
"ItemSodaPepsi",
"ItemTankTrap",
"ItemTent",
"ItemWire",
"ItemWaterbottle",
"ItemWaterbottleUnfilled",
"PartEngine",
"PartFueltank",
"PartGeneric",
"PartGlass",
"PartWheel",
"PartWoodPile",
"PartVRotor",
"TrapBear",
"TrashTinCan",
"TrashJackDaniels"
];

_skins = [
"Skin_Camo1_DZ",
"Skin_Soldier1_DZ",
"Skin_Sniper1_DZ",
"Skin_Survivor2_DZ"
];

_weapons = [
"AK_107_GL_Kobra",
"AK_107_GL_PSO",
"AK_107_Kobra",
"AK_107_PSO",
"AK_47_M",
"AK_47_S",
"AK_74",
"AK_74_GL",
"AK_74_GL_Kobra",
"AKS_74",
"AKS_74_Kobra",
"AKS_74_PSO",
"AKS_74_U",
"AKS_74_UN_Kobra",
"AKS_GOLD",
"BAF_AS50_scoped",
"BAF_AS50_TWS",
"BAF_L110A1_Aim",
"BAF_L7A2_GPMG",
"BAF_L85A2_RIS_ACOG",
"BAF_L85A2_RIS_CWS",
"BAF_L85A2_RIS_Holo",
"BAF_L85A2_RIS_SUSAT",
"BAF_L85A2_UGL_ACOG",
"BAF_L85A2_UGL_Holo",
"BAF_L85A2_UGL_SUSAT",
"BAF_L86A2_ACOG",
"BAF_LRR_scoped",
"BAF_LRR_scoped_W",
//"BAF_NLAW_Launcher", // not working
"bizon",
"bizon_silenced",
"Colt1911",
"Crossbow",
"DMR",
"G36_C_SD_camo",
"G36_C_SD_eotech",
"G36a",
"G36A_camo",
"G36C",
"G36C_camo",
"G36K",
"G36K_camo",
"FN_FAL",
"FN_FAL_ANPVS4",
"glock17_EP1",
"Huntingrifle",
"ksvk",
"LeeEnfield",
"M1014",
//"m107", // same as DayZ version
"m107_DZ",
//"M136", // not working
"M14_EP1",
"M16A2",
"M16A2GL",
"m16a4",
"m16a4_acg",
"M16A4_ACG_GL",
"M16A4_GL",
"M24",
"M24_des_EP1",
//"M240", // same as DayZ version
"M240_DZ",
"m240_scoped_EP1",
//"M249", // same as DayZ version
"M249_DZ",
"M249_EP1",
"M249_m145_EP1",
"M40A3",
"M4A1",
"M4A1_Aim",
"M4A1_Aim_camo",
"M4A1_AIM_SD_camo",
"M4A1_HWS_GL",
"M4A1_HWS_GL_camo",
"M4A1_HWS_GL_SD_Camo",
"M4A1_RCO_GL",
"M4A3_CCO_EP1",
"M4A3_RCO_GL_EP1",
"M4SPR",
"M60A4_EP1",
"M9",
"M9SD",
"Makarov",
"MakarovSD",
"MeleeHatchet",
"MeleeCrowbar",
"MG36",
"Mk_48_DES_EP1",
"Mk_48_DZ",
"MP5A5",
"MP5SD",
"MR43",
"Pecheneg",
"PK",
"Remington870_lamp",
"revolver_EP1",
"revolver_gold_EP1",
"RPK_74",
"Sa61_EP1",
"Saiga12K",
"SVD",
"SVD_CAMO",
"SVD_des_EP1",
"SVD_NSPU_EP1",
"UZI_EP1",
"UZI_SD_EP1",
"Winchester1866"
];

_ammo = [
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"5Rnd_127x108_KSVK",
"5Rnd_127x99_as50",
"5Rnd_762x51_M24",
"5Rnd_86x70_L115A1",
"5x_22_LR_17_HMR",
"6Rnd_45ACP",
"7Rnd_45ACP_1911",
"8Rnd_9x18_Makarov",
"8Rnd_9x18_MakarovSD",
"8Rnd_B_Beneli_74Slug",
"8Rnd_B_Beneli_Pellets",
"8Rnd_B_Saiga12_74Slug",
"8Rnd_B_Saiga12_Pellets",
"10Rnd_127x99_M107",
"10Rnd_762x54_SVD",
//"10Rnd_9x39_SP5_VSS", // no weapon for this ammo
"10x_303",
"15Rnd_9x19_M9",
"15Rnd_9x19_M9SD",
"15Rnd_W1866_Slug",
"15Rnd_W1866_Pellet",
"17Rnd_9x19_glock17",
"20Rnd_556x45_Stanag",
"20Rnd_762x51_DMR",
//"20Rnd_762x51_B_SCAR", // no weapon for this ammo
"20Rnd_762x51_FNFAL",
//"20Rnd_762x51_SB_SCAR", // no weapon for this ammo
//"20Rnd_9x39_SP5_VSS", // no weapon for this ammo
"20Rnd_B_765x17_Ball",
"20Rnd_B_AA12_74Slug", // no weapon for this ammo
"30Rnd_545x39_AK",
"30Rnd_545x39_AKSD",
"30Rnd_556x45_G36",
"30Rnd_556x45_G36SD",
"30Rnd_556x45_Stanag",
"30Rnd_556x45_StanagSD",
"30Rnd_762x39_AK47",
//"30Rnd_762x39_SA58", // no weapon for this ammo
"30Rnd_9x19_MP5",
"30Rnd_9x19_MP5SD",
"30Rnd_9x19_UZI",
"30Rnd_9x19_UZI_SD",
"50Rnd_127x108_KORD",
"64Rnd_9x19_Bizon",
"64Rnd_9x19_SD_Bizon",
"75Rnd_545x39_RPK",
"100Rnd_762x51_M240",
"100Rnd_762x54_PK",
"100Rnd_556x45_BetaCMag",
"100Rnd_556x45_M249",
"200Rnd_556x45_L110A1",
"200Rnd_556x45_M249",
"BoltSteel"
];

_explosives = [
"1Rnd_HE_GP25",
"1Rnd_HE_M203",
"1Rnd_Smoke_GP25",
"1Rnd_SmokeGreen_GP25",
"1Rnd_SmokeRed_GP25",
"1Rnd_SmokeYellow_GP25",
"1Rnd_Smoke_M203",
"1Rnd_SmokeGreen_M203",
"1Rnd_SmokeRed_M203",
"1Rnd_SmokeYellow_M203",
"6Rnd_HE_M203",
"BAF_ied_v1",
//"BAF_L109A1_HE", // not working
"FlareGreen_GP25",
"FlareRed_GP25",
"FlareWhite_GP25",
"FlareYellow_GP25",
"FlareGreen_M203",
"FlareRed_M203",
"FlareWhite_M203",
"FlareYellow_M203",
//"HandGrenade", // not working
"HandGrenade_East",
//"HandGrenade_Stone", // not working
"HandGrenade_West",
"M136",
"SmokeShell",
"SmokeShellBlue",
"SmokeShellGreen",
"SmokeShellOrange",
"SmokeShellPurple",
"SmokeShellRed",
"SmokeShellYellow",
"PipeBomb"
];

titleText [format["Just-A-Box spawned nearby."],"PLAIN DOWN"]; titleFadeOut 4;

clearWeaponCargoGlobal _box;
clearMagazineCargoGlobal _box;
clearBackpackCargoGlobal _box;

{_box addBackpackCargoGlobal [_x, 1];} forEach _backpacks;
{_box addWeaponCargoGlobal [_x, 5];} forEach _inventory;
{_box addMagazineCargoGlobal [_x, 50];} forEach _items;
{_box addMagazineCargoGlobal [_x, 5];} forEach _skins;
{_box addWeaponCargoGlobal [_x, 5];} forEach _weapons;
{_box addMagazineCargoGlobal [_x, 50];} forEach _ammo;
{_box addMagazineCargoGlobal [_x, 50];} forEach _explosives;

delaymenu =
[
["",true],
["Select delay", [-1], "", -5, [["expression", ""]], "1", "0"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["1 min", [2], "", -5, [["expression", "SelectDelay=60;DelaySelected=true;"]], "1", "1"],
["2 min", [3], "", -5, [["expression", "SelectDelay=120;DelaySelected=true;"]], "1", "1"],
["3 min", [4], "", -5, [["expression", "SelectDelay=180;DelaySelected=true;"]], "1", "1"],
["4 min", [5], "", -5, [["expression", "SelectDelay=240;DelaySelected=true;"]], "1", "1"],
["5 min", [6], "", -5, [["expression", "SelectDelay=300;DelaySelected=true;"]], "1", "1"],
["10 min", [7], "", -5, [["expression", "SelectDelay=600;DelaySelected=true;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["No timer", [11], "", -5, [["expression", "DelaySelected=false;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:delaymenu";

WaitUntil{DelaySelected};
DelaySelected=false;

sleep 3;
titleText [format["Just-A-Box will disappear in %1 seconds.",SelectDelay],"PLAIN DOWN"]; titleFadeOut 4;

sleep SelectDelay;

deletevehicle _box;

titleText [format["Just-A-Box disappeared."],"PLAIN DOWN"]; titleFadeOut 4;
Quote Originally Posted by Confin3d View Post
I know it doesn't work on wasteland but I have no problems spawning this in Dayz without a re
Thanks a ton. Makes my job easier. Going to customize one for Origins loot. Since the box names are different also.

---------- Post added at 01:14 PM ---------- Previous post was at 11:31 AM ----------

Code:
Mosin 38 - Ori_mosin
Fix*

Origins Experimental (Rare) Blueprints are nonexistent. Any pictures you see are Developer related. Therefore they will NOT be added. If you host your own server and would like the codes for the buildings themselves then please feel free to PM/VM me.
Could you please add the new food & drinks? Like Beer, Muffins, Ravioli etc?
Quote Originally Posted by KraPzU View Post
Could you please add the new food & drinks? Like Beer, Muffins, Ravioli etc?
Downloading the files now. Will have updated in a bit.

Update: Not Checked (1.7.6 Food/Drink Additions)

Code:
bacon_fried
bacon_raw
can_badguy_clean_empty
can_badguy_clean_full
can_boneboy_clean_empty
can_boneboy_clean_full
can_corn_clean_empty
can_corn_clean_full
can_curgon_clean_empty
can_curgon_clean_full
can_demon_clean_empty
can_demon_clean_full
can_fraggleos_clean_empty
can_fraggleos_clean_full
can_griff_clean_empty
can_griff_clean_full
can_herpy_clean_empty
can_herpy_clean_full
can_orlok_clean_empty
can_orlok_clean_full
can_powell_clean_empty
can_powell_clean_full
can_tylers_clean_empty
can_tylers_clean_full
can_unlabeled_clean_empty
can_unlabeled_clean_full
mre
nutmix
pistachio
soda_clays_clean_empty
soda_clays_clean_full
soda_drwaste_clean_empty
soda_drwaste_clean_full
soda_franka_clean_empty
soda_franka_clean_full
soda_lemonade_clean_empty
soda_lemonade_clean_full
soda_lirik_clean_empty
soda_lirik_clean_full
soda_lvg_clean_empty
soda_lvg_clean_full
soda_mtngreen_clean_empty
soda_mtngreen_clean_full
soda_mzly_clean_empty
soda_mzly_clean_full
soda_peppsy_clean_empty
soda_peppsy_clean_full
soda_r4z0r_clean_empty
soda_r4z0r_clean_full
soda_rabbit_clean_empty
soda_rabbit_clean_full
soda_sacrite_clean_empty
soda_sacrite_clean_full
soda_smasht_clean_empty
soda_smasht_clean_full
Quote Originally Posted by Distraught View Post
Downloading the files now. Will have updated in a bit.

Update: Not Checked (1.7.6 Food/Drink Additions)

Code:
bacon_fried
bacon_raw
can_badguy_clean_empty
can_badguy_clean_full
can_boneboy_clean_empty
can_boneboy_clean_full
can_corn_clean_empty
can_corn_clean_full
can_curgon_clean_empty
can_curgon_clean_full
can_demon_clean_empty
can_demon_clean_full
can_fraggleos_clean_empty
can_fraggleos_clean_full
can_griff_clean_empty
can_griff_clean_full
can_herpy_clean_empty
can_herpy_clean_full
can_orlok_clean_empty
can_orlok_clean_full
can_powell_clean_empty
can_powell_clean_full
can_tylers_clean_empty
can_tylers_clean_full
can_unlabeled_clean_empty
can_unlabeled_clean_full
mre
nutmix
pistachio
soda_clays_clean_empty
soda_clays_clean_full
soda_drwaste_clean_empty
soda_drwaste_clean_full
soda_franka_clean_empty
soda_franka_clean_full
soda_lemonade_clean_empty
soda_lemonade_clean_full
soda_lirik_clean_empty
soda_lirik_clean_full
soda_lvg_clean_empty
soda_lvg_clean_full
soda_mtngreen_clean_empty
soda_mtngreen_clean_full
soda_mzly_clean_empty
soda_mzly_clean_full
soda_peppsy_clean_empty
soda_peppsy_clean_full
soda_r4z0r_clean_empty
soda_r4z0r_clean_full
soda_rabbit_clean_empty
soda_rabbit_clean_full
soda_sacrite_clean_empty
soda_sacrite_clean_full
soda_smasht_clean_empty
soda_smasht_clean_full
Thanks alot
Quote Originally Posted by KraPzU View Post
Thanks alot
Those came from the dayz_communityassets.pbo btw. For future reference on where the 1.7.6 content was added.
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