Writing the memory, instead of process, possible ?

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Writing the memory, instead of process, possible ?
I'm thinking of, that it is possible to write the physical memory itself, without the EditProcessMemory ?
I mean something like that:
Code:
EditPhisycalMemory(Crossfire.exe + CShell + WeaponMgr + ReloadAnimRatio, 20.0f);
Or writing the memory like inside, but stepping out from the process:
Code:
#define Dafuq CrossFireAddy - CurrentProcessAddy // Just a hard example (counting the Cf addy, according the mem edit process's addy
(*float)*(Dafuq + WeaponMgr + ReloadAnymRatio) = 20.0f;
Have you tried doing this?
I think that is not possible.
Quote Originally Posted by 6ixth View Post
Have you tried doing this?
I think that is not possible.
It MUST be possible, what you think, what Operating Systems doing ?


---------- Post added at 07:28 PM ---------- Previous post was at 07:27 PM ----------

Quote Originally Posted by ~FALLEN~ View Post
@ForeverRed You're wrong, it is very possible. I do it in my framework all the time.
Aaaannnddd how ?
Quote Originally Posted by rabir007 View Post


It MUST be possible, what you think, what Operating Systems doing ?
It is possible, but you need to be in kernel mode to do so. It's very fast too. I use it as an alternative to ReadProcessMemory / WriteProcessMemory. ^^
Quote Originally Posted by ~FALLEN~ View Post
It is possible, but you need to be in kernel mode to do so. It's very fast too. I use it as an alternative to ReadProcessMemory / WriteProcessMemory. ^^
I think, it would be very tricky with C#...
Quote Originally Posted by rabir007 View Post


I think, it would be very tricky with C#...
Why would you make a game cheat in a managed language? I mean, managed languages have their purpose, but this isn't one of them by any means.
Also, you have to write drivers in native ( unmanaged ) C / C++. If you can not code in C / C++ you might as well stop now and save time. If you want to do it from a managed language then you can use NtReadVirtualMemory and NtWriteVirtualMemory to read from another process, good luck.
Quote Originally Posted by rabir007 View Post


I think, it would be very tricky with C#...
you cant make a driver with c#, .net frame work only supports win32..
Quote Originally Posted by giniyat101 View Post
you cant make a driver with c#, .net frame work only supports win32..
I already said that :\
Quote Originally Posted by giniyat101 View Post
you cant make a driver with c#, .net frame work only supports win32..
Understood, thanks for reply...


---------- Post added at 02:06 PM ---------- Previous post was at 02:05 PM ----------

Quote Originally Posted by ~FALLEN~ View Post
Why would you make a game cheat in a managed language? I mean, managed languages have their purpose, but this isn't one of them by any means.
Also, you have to write drivers in native ( unmanaged ) C / C++. If you can not code in C / C++ you might as well stop now and save time. If you want to do it from a managed language then you can use NtReadVirtualMemory and NtWriteVirtualMemory to read from another process, good luck.
Maybe i will try NtReadVirtualMemory and NtWriteVirtualMemory
Thanks for help...
@6ixth You're wrong, it is very possible. I do it in my framework all the time.
Very good topic. I want to know your results!
Quote Originally Posted by kur View Post
Very good topic. I want to know your results!
C# Is unavailable to do this :/ CLR don't have the ability...
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