TalkingDetectedRapid Fire [AutoHotkey]

Posts 1–11 of 11 · Page 1 of 1
Rapid Fire [AutoHotkey]
Here I bring you a cool Rapid Fire script for Black Ops 2.
Undetected as of now, may change later.
If you get banned for this let me know and I will mark as detected

How to use:
Open in Auto Hotkey and ingame press insert.


Have fun

VirusScans (.AHK) :
https://www.virustotal.com/nl/file/d...sis/1368114116ⓘ
http://virusscan.jotti.org/en/scanre...d0633824dee876ⓘ

VirusScans (.exe) :
https://www.virustotal.com/en/file/c...is/1368118061/ⓘ
http://virusscan.jotti.org/en/scanre...2f2cb1b4bfa024ⓘ
Rapid Fire _mpgh.net.rar671 B · 241 downloads Scanning…
Rapid Fire .exe _mpgh.net.rar469 KB · 271 downloads Scanning…
Virusscans are needed.
@ @Lokah did you even read this ? http://www.mpgh.net/forum/190-call-d...correctly.html
You need 2 virusscans.


---------- Post added at 06:24 PM ---------- Previous post was at 05:43 PM ----------

//Fixed VirusScans and Approved.
It would be the best for everyone, if you converted the .AHK into an .exe.
For this one, people will need to install AHK.
Quote Originally Posted by Horror View Post
//Fixed VirusScans and Approved.
It would be the best for everyone, if you converted the .AHK into an .exe.
For this one, people will need to install AHK.
Open Source?
-Allowing others to learn/use the code, as it's released for educational purpose
Quote Originally Posted by Jorndel View Post


Open Source?
-Allowing others to learn/use the code, as it's released for educational purpose
Yes
I've also added the .exe file.

---------- Post added at 10:36 AM ---------- Previous post was at 10:35 AM ----------

Quote Originally Posted by Horror View Post
Virusscans are needed.
@ @Lokah did you even read this ? http://www.mpgh.net/forum/190-call-d...correctly.html
You need 2 virusscans.


---------- Post added at 06:24 PM ---------- Previous post was at 05:43 PM ----------

//Fixed VirusScans and Approved.
It would be the best for everyone, if you converted the .AHK into an .exe.
For this one, people will need to install AHK.
Added..
//Approved .exe
hey Lokah, mind PMing me the timing for burstfire weapons?
Nice Release .
@Horror , what the hell?! Isaaske (or whatever his name is) says every single ahk file is detected. He marked my perfectly good non-detected hack as detected, yet basically the same hack doesn't get marked detected?! This is pissing me off.
Quote Originally Posted by MeepDarknessMeep View Post
@Horror , what the hell?! Isaaske (or whatever his name is) says every single ahk file is detected. He marked my perfectly good non-detected hack as detected, yet basically the same hack doesn't get marked detected?! This is pissing me off.
Lol well its good for us that knows about stuff like this can't be detected.. less people will use it :P
Quote Originally Posted by MeepDarknessMeep View Post
@Horror , what the hell?! Isaaske (or whatever his name is) says every single ahk file is detected. He marked my perfectly good non-detected hack as detected, yet basically the same hack doesn't get marked detected?! This is pissing me off.
Thanks for reminding me.
And just so you know, people using nothing but scripts have been banned countless times before.
So me and Jorndel agreed to mark every script as detected. This doesn't prevent people from using it, simply warns them.
I can't get it working I think it could be because I'm on a mac (running windows) but don't have an insert key on my keyboard. I tried the on-screen keyboard but that didn't work either. What would I want to change in the script to make it activate using a different button? I'm guessing near the beginning when it mentions 'insert'? Any help would be great

#SingleInstance
gActivateScript = 0

; Insert to activate the macro
~Insert::
KeyWait, Insert
GetKeyState, InsertState, Insert, T
If InsertState = D
{
gActivateScript = 1

}
else
{
gActivateScript = 0

}
return

; CTRL + SHIFT + LBUTTON to activate the macro
~+^LButton::
If gActivateScript = 0
{
gActivateScript = 1

}
else
{
gActivateScript = 0

}
return

;Also applies to burst weapons. ie click and hold will perform like a full auto firing mode
~LButton::
Goto, DoFiringLoop
Return

;When crouching and firing at the same time. Using Ctrl as crouch button
~^LButton::
Goto, DoFiringLoop
Return

DoFiringLoop:
if gActivateScript = 1
{
Loop
{
;Make sure Cod4 window is the active window. Don't want weird mouse behaviour appearing at other window
IfWinActive, Modern Warfare 2
{
MouseClick, left,,, 1, 0, D
;delay between simu. mouse btn down and up
Sleep, 50
MouseClick, left,,, 1, 0, U
GetKeyState, LButtonState, LButton, P
If LButtonState = U
{
;break the loop if physical state of mouse btn is up.
break
}
;delay between each simu. click events
Sleep, 50
}
else
{
break
}
}

}
exit

return
Posts 1–11 of 11 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?