HelpDayz Origins Humanity Script

Posts 1–12 of 12 · Page 1 of 1
Dayz Origins Humanity Script
Hey Guys is it possible to add and decrease Humanity on Origins Servers? And if it is possible please give me the script
I've given it a shot but mine messes with the Cloud Storage.
Quote Originally Posted by Distraught View Post
I've given it a shot but mine messes with the Cloud Storage.
same here I have a script to add humanity but it doesnt work
i have one for your self but you cant give people it. pm me.
Quote Originally Posted by thunderdayzbackup View Post
i have one for your self but you cant give people it. pm me.
cant pm you so whats your skype name?
Quote Originally Posted by thunderdayzbackup View Post
i have one for your self but you cant give people it. pm me.
Why not just post the script here?
Then others can use it.
Quote Originally Posted by Terror In Paradise View Post
Why not just post the script here?
Then others can use it.
Sorry i was busy sorting out my rat problem

but now im not but here it is its out of the infistar menu

Code:
Stats = "";

changestats = 
[
	["",true],
	["Add Zombie Kills", [2], "#USER:addzombiekillsmenu", -5, [["expression", ""]], "1", "1"],
	["Add Zombie Headshots", [3], "#USER:addzombieheadshotsmenu", -5, [["expression", ""]], "1", "1"],
	["Add Murders", [4], "#USER:addhumankillsmenu", -5, [["expression", ""]], "1", "1"],
	["Add Bandit Kills", [5], "#USER:addbanditkillsmenu", -5, [["expression", ""]], "1", "1"],
	["Add Humanity", [6], "#USER:addhumanitymenu", -5, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

addzombiekillsmenu = 
[
	["",true],
	["1", [2], "", -5, [["expression", "ZombieKillsAmount=1;Stats='AddZombieKills';"]], "1", "1"],
	["5", [3], "", -5, [["expression", "ZombieKillsAmount=5;Stats='AddZombieKills';"]], "1", "1"],
	["10", [4], "", -5, [["expression", "ZombieKillsAmount=10;Stats='AddZombieKills';"]], "1", "1"],
	["25", [5], "", -5, [["expression", "ZombieKillsAmount=25;Stats='AddZombieKills';"]], "1", "1"],
	["50", [6], "", -5, [["expression", "ZombieKillsAmount=50;Stats='AddZombieKills';"]], "1", "1"],
	["100", [7], "", -5, [["expression", "ZombieKillsAmount=100;Stats='AddZombieKills';"]], "1", "1"],
	["250", [8], "", -5, [["expression", "ZombieKillsAmount=250;Stats='AddZombieKills';"]], "1", "1"],
	["500", [9], "", -5, [["expression", "ZombieKillsAmount=500;Stats='AddZombieKills';"]], "1", "1"],
	["1000", [10], "", -5, [["expression", "ZombieKillsAmount=1000;Stats='AddZombieKills';"]], "1", "1"],
	["5000", [11], "", -5, [["expression", "ZombieKillsAmount=5000;Stats='AddZombieKills';"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

addzombieheadshotsmenu = 
[
	["",true],
	["1", [2], "", -5, [["expression", "ZombieHeadshotsAmount=1;Stats='AddZombieHeadshots';"]], "1", "1"],
	["5", [3], "", -5, [["expression", "ZombieHeadshotsAmount=5;Stats='AddZombieHeadshots';"]], "1", "1"],
	["10", [4], "", -5, [["expression", "ZombieHeadshotsAmount=10;Stats='AddZombieHeadshots';"]], "1", "1"],
	["25", [5], "", -5, [["expression", "ZombieHeadshotsAmount=25;Stats='AddZombieHeadshots';"]], "1", "1"],
	["50", [6], "", -5, [["expression", "ZombieHeadshotsAmount=50;Stats='AddZombieHeadshots';"]], "1", "1"],
	["100", [7], "", -5, [["expression", "ZombieHeadshotsAmount=100;Stats='AddZombieHeadshots';"]], "1", "1"],
	["250", [8], "", -5, [["expression", "ZombieHeadshotsAmount=250;Stats='AddZombieHeadshots';"]], "1", "1"],
	["500", [9], "", -5, [["expression", "ZombieHeadshotsAmount=500;Stats='AddZombieHeadshots';"]], "1", "1"],
	["1000", [10], "", -5, [["expression", "ZombieHeadshotsAmount=1000;Stats='AddZombieHeadshots';"]], "1", "1"],
	["5000", [11], "", -5, [["expression", "ZombieHeadshotsAmount=5000;Stats='AddZombieHeadshots';"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

addhumankillsmenu = 
[
	["",true],
	["1", [2], "", -5, [["expression", "HumanKillsAmount=1;Stats='AddHumanKills';"]], "1", "1"],
	["5", [3], "", -5, [["expression", "HumanKillsAmount=5;Stats='AddHumanKills';"]], "1", "1"],
	["10", [4], "", -5, [["expression", "HumanKillsAmount=10;Stats='AddHumanKills';"]], "1", "1"],
	["25", [5], "", -5, [["expression", "HumanKillsAmount=25;Stats='AddHumanKills';"]], "1", "1"],
	["50", [6], "", -5, [["expression", "HumanKillsAmount=50;Stats='AddHumanKills';"]], "1", "1"],
	["100", [7], "", -5, [["expression", "HumanKillsAmount=100;Stats='AddHumanKills';"]], "1", "1"],
	["250", [8], "", -5, [["expression", "HumanKillsAmount=250;Stats='AddHumanKills';"]], "1", "1"],
	["500", [9], "", -5, [["expression", "HumanKillsAmount=500;Stats='AddHumanKills';"]], "1", "1"],
	["1000", [10], "", -5, [["expression", "HumanKillsAmount=1000;Stats='AddHumanKills';"]], "1", "1"],
	["5000", [11], "", -5, [["expression", "HumanKillsAmount=5000;Stats='AddHumanKills';"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

addbanditkillsmenu = 
[
	["",true],
	["1", [2], "", -5, [["expression", "BanditKillsAmount=1;Stats='AddBanditKills';"]], "1", "1"],
	["5", [3], "", -5, [["expression", "BanditKillsAmount=5;Stats='AddBanditKills';"]], "1", "1"],
	["10", [4], "", -5, [["expression", "BanditKillsAmount=10;Stats='AddBanditKills';"]], "1", "1"],
	["25", [5], "", -5, [["expression", "BanditKillsAmount=25;Stats='AddBanditKills';"]], "1", "1"],
	["50", [6], "", -5, [["expression", "BanditKillsAmount=50;Stats='AddBanditKills';"]], "1", "1"],
	["100", [7], "", -5, [["expression", "BanditKillsAmount=100;Stats='AddBanditKills';"]], "1", "1"],
	["250", [8], "", -5, [["expression", "BanditKillsAmount=250;Stats='AddBanditKills';"]], "1", "1"],
	["500", [9], "", -5, [["expression", "BanditKillsAmount=500;Stats='AddBanditKills';"]], "1", "1"],
	["1000", [10], "", -5, [["expression", "BanditKillsAmount=1000;Stats='AddBanditKills';"]], "1", "1"],
	["5000", [11], "", -5, [["expression", "BanditKillsAmount=5000;Stats='AddBanditKills';"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

addhumanitymenu = 
[
	["",true],
	["10", [2], "", -5, [["expression", "HumanityAmount=10;Stats='AddHumanity';"]], "1", "1"],
	["20", [3], "", -5, [["expression", "HumanityAmount=20;Stats='AddHumanity';"]], "1", "1"],
	["50", [4], "", -5, [["expression", "HumanityAmount=50;Stats='AddHumanity';"]], "1", "1"],
	["250", [5], "", -5, [["expression", "HumanityAmount=250;Stats='AddHumanity';"]], "1", "1"],
	["500", [6], "", -5, [["expression", "HumanityAmount=500;Stats='AddHumanity';"]], "1", "1"],
	["1000", [7], "", -5, [["expression", "HumanityAmount=1000;Stats='AddHumanity';"]], "1", "1"],
	["2500", [8], "", -5, [["expression", "HumanityAmount=2500;Stats='AddHumanity';"]], "1", "1"],
	["5000", [9], "", -5, [["expression", "HumanityAmount=5000;Stats='AddHumanity';"]], "1", "1"],
	["10000", [10], "", -5, [["expression", "HumanityAmount=10000;Stats='AddHumanity';"]], "1", "1"],
	["50000", [11], "", -5, [["expression", "HumanityAmount=50000;Stats='AddHumanity';"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:changestats";

WaitUntil{Stats != ""};

switch (Stats) do
{
	case "AddZombieKills":
	{
		cutText [format["%1 Zombie Kills added to your stats.",ZombieKillsAmount],"PLAIN DOWN"]; titleFadeOut 4;
		_zombiekills = player getVariable["zombiekills",0];
		player setVariable["zombiekills",_zombiekills+ZombieKillsAmount,true];
	};
	case "AddZombieHeadshots":
	{
		cutText [format["%1 Zombie Headshots added to your stats.",ZombieHeadshotsAmount],"PLAIN DOWN"]; titleFadeOut 4;
		_zombieheadshots = player getVariable["headShots",0];
		player setVariable["headShots",_zombieheadshots+ZombieHeadshotsAmount,true]
	};
	case "AddHumanKills":
	{
		cutText [format["%1 Murders added to your stats.",HumanKillsAmount],"PLAIN DOWN"]; titleFadeOut 4;
		_humankills = player getVariable["humanKills",0];
		player setVariable["humanKills",_humankills+HumanKillsAmount,true];
	};
	case "AddBanditKills":
	{
		cutText [format["%1 Bandit Kills added to your stats.",BanditKillsAmount],"PLAIN DOWN"]; titleFadeOut 4;
		_banditkills = player getVariable["banditKills",0];
		player setvariable["banditKills",_banditkills+BanditKillsAmount,true];
	};
	case "AddHumanity":
	{
		cutText [format["%1 Humanity added to your stats.",HumanityAmount],"PLAIN DOWN"]; titleFadeOut 4;
		_humanity = player getVariable["humanity",0];
		player setVariable["humanity",_humanity+HumanityAmount,true]
	};
};
Quote Originally Posted by thunderdayz View Post
Sorry i was busy sorting out my rat problem

but now im not but here it is its out of the infistar menu

Code:
Stats = "";

changestats = 
[
	["",true],
	["Add Zombie Kills", [2], "#USER:addzombiekillsmenu", -5, [["expression", ""]], "1", "1"],
	["Add Zombie Headshots", [3], "#USER:addzombieheadshotsmenu", -5, [["expression", ""]], "1", "1"],
	["Add Murders", [4], "#USER:addhumankillsmenu", -5, [["expression", ""]], "1", "1"],
	["Add Bandit Kills", [5], "#USER:addbanditkillsmenu", -5, [["expression", ""]], "1", "1"],
	["Add Humanity", [6], "#USER:addhumanitymenu", -5, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

addzombiekillsmenu = 
[
	["",true],
	["1", [2], "", -5, [["expression", "ZombieKillsAmount=1;Stats='AddZombieKills';"]], "1", "1"],
	["5", [3], "", -5, [["expression", "ZombieKillsAmount=5;Stats='AddZombieKills';"]], "1", "1"],
	["10", [4], "", -5, [["expression", "ZombieKillsAmount=10;Stats='AddZombieKills';"]], "1", "1"],
	["25", [5], "", -5, [["expression", "ZombieKillsAmount=25;Stats='AddZombieKills';"]], "1", "1"],
	["50", [6], "", -5, [["expression", "ZombieKillsAmount=50;Stats='AddZombieKills';"]], "1", "1"],
	["100", [7], "", -5, [["expression", "ZombieKillsAmount=100;Stats='AddZombieKills';"]], "1", "1"],
	["250", [8], "", -5, [["expression", "ZombieKillsAmount=250;Stats='AddZombieKills';"]], "1", "1"],
	["500", [9], "", -5, [["expression", "ZombieKillsAmount=500;Stats='AddZombieKills';"]], "1", "1"],
	["1000", [10], "", -5, [["expression", "ZombieKillsAmount=1000;Stats='AddZombieKills';"]], "1", "1"],
	["5000", [11], "", -5, [["expression", "ZombieKillsAmount=5000;Stats='AddZombieKills';"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

addzombieheadshotsmenu = 
[
	["",true],
	["1", [2], "", -5, [["expression", "ZombieHeadshotsAmount=1;Stats='AddZombieHeadshots';"]], "1", "1"],
	["5", [3], "", -5, [["expression", "ZombieHeadshotsAmount=5;Stats='AddZombieHeadshots';"]], "1", "1"],
	["10", [4], "", -5, [["expression", "ZombieHeadshotsAmount=10;Stats='AddZombieHeadshots';"]], "1", "1"],
	["25", [5], "", -5, [["expression", "ZombieHeadshotsAmount=25;Stats='AddZombieHeadshots';"]], "1", "1"],
	["50", [6], "", -5, [["expression", "ZombieHeadshotsAmount=50;Stats='AddZombieHeadshots';"]], "1", "1"],
	["100", [7], "", -5, [["expression", "ZombieHeadshotsAmount=100;Stats='AddZombieHeadshots';"]], "1", "1"],
	["250", [8], "", -5, [["expression", "ZombieHeadshotsAmount=250;Stats='AddZombieHeadshots';"]], "1", "1"],
	["500", [9], "", -5, [["expression", "ZombieHeadshotsAmount=500;Stats='AddZombieHeadshots';"]], "1", "1"],
	["1000", [10], "", -5, [["expression", "ZombieHeadshotsAmount=1000;Stats='AddZombieHeadshots';"]], "1", "1"],
	["5000", [11], "", -5, [["expression", "ZombieHeadshotsAmount=5000;Stats='AddZombieHeadshots';"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

addhumankillsmenu = 
[
	["",true],
	["1", [2], "", -5, [["expression", "HumanKillsAmount=1;Stats='AddHumanKills';"]], "1", "1"],
	["5", [3], "", -5, [["expression", "HumanKillsAmount=5;Stats='AddHumanKills';"]], "1", "1"],
	["10", [4], "", -5, [["expression", "HumanKillsAmount=10;Stats='AddHumanKills';"]], "1", "1"],
	["25", [5], "", -5, [["expression", "HumanKillsAmount=25;Stats='AddHumanKills';"]], "1", "1"],
	["50", [6], "", -5, [["expression", "HumanKillsAmount=50;Stats='AddHumanKills';"]], "1", "1"],
	["100", [7], "", -5, [["expression", "HumanKillsAmount=100;Stats='AddHumanKills';"]], "1", "1"],
	["250", [8], "", -5, [["expression", "HumanKillsAmount=250;Stats='AddHumanKills';"]], "1", "1"],
	["500", [9], "", -5, [["expression", "HumanKillsAmount=500;Stats='AddHumanKills';"]], "1", "1"],
	["1000", [10], "", -5, [["expression", "HumanKillsAmount=1000;Stats='AddHumanKills';"]], "1", "1"],
	["5000", [11], "", -5, [["expression", "HumanKillsAmount=5000;Stats='AddHumanKills';"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

addbanditkillsmenu = 
[
	["",true],
	["1", [2], "", -5, [["expression", "BanditKillsAmount=1;Stats='AddBanditKills';"]], "1", "1"],
	["5", [3], "", -5, [["expression", "BanditKillsAmount=5;Stats='AddBanditKills';"]], "1", "1"],
	["10", [4], "", -5, [["expression", "BanditKillsAmount=10;Stats='AddBanditKills';"]], "1", "1"],
	["25", [5], "", -5, [["expression", "BanditKillsAmount=25;Stats='AddBanditKills';"]], "1", "1"],
	["50", [6], "", -5, [["expression", "BanditKillsAmount=50;Stats='AddBanditKills';"]], "1", "1"],
	["100", [7], "", -5, [["expression", "BanditKillsAmount=100;Stats='AddBanditKills';"]], "1", "1"],
	["250", [8], "", -5, [["expression", "BanditKillsAmount=250;Stats='AddBanditKills';"]], "1", "1"],
	["500", [9], "", -5, [["expression", "BanditKillsAmount=500;Stats='AddBanditKills';"]], "1", "1"],
	["1000", [10], "", -5, [["expression", "BanditKillsAmount=1000;Stats='AddBanditKills';"]], "1", "1"],
	["5000", [11], "", -5, [["expression", "BanditKillsAmount=5000;Stats='AddBanditKills';"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

addhumanitymenu = 
[
	["",true],
	["10", [2], "", -5, [["expression", "HumanityAmount=10;Stats='AddHumanity';"]], "1", "1"],
	["20", [3], "", -5, [["expression", "HumanityAmount=20;Stats='AddHumanity';"]], "1", "1"],
	["50", [4], "", -5, [["expression", "HumanityAmount=50;Stats='AddHumanity';"]], "1", "1"],
	["250", [5], "", -5, [["expression", "HumanityAmount=250;Stats='AddHumanity';"]], "1", "1"],
	["500", [6], "", -5, [["expression", "HumanityAmount=500;Stats='AddHumanity';"]], "1", "1"],
	["1000", [7], "", -5, [["expression", "HumanityAmount=1000;Stats='AddHumanity';"]], "1", "1"],
	["2500", [8], "", -5, [["expression", "HumanityAmount=2500;Stats='AddHumanity';"]], "1", "1"],
	["5000", [9], "", -5, [["expression", "HumanityAmount=5000;Stats='AddHumanity';"]], "1", "1"],
	["10000", [10], "", -5, [["expression", "HumanityAmount=10000;Stats='AddHumanity';"]], "1", "1"],
	["50000", [11], "", -5, [["expression", "HumanityAmount=50000;Stats='AddHumanity';"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:changestats";

WaitUntil{Stats != ""};

switch (Stats) do
{
	case "AddZombieKills":
	{
		cutText [format["%1 Zombie Kills added to your stats.",ZombieKillsAmount],"PLAIN DOWN"]; titleFadeOut 4;
		_zombiekills = player getVariable["zombiekills",0];
		player setVariable["zombiekills",_zombiekills+ZombieKillsAmount,true];
	};
	case "AddZombieHeadshots":
	{
		cutText [format["%1 Zombie Headshots added to your stats.",ZombieHeadshotsAmount],"PLAIN DOWN"]; titleFadeOut 4;
		_zombieheadshots = player getVariable["headShots",0];
		player setVariable["headShots",_zombieheadshots+ZombieHeadshotsAmount,true]
	};
	case "AddHumanKills":
	{
		cutText [format["%1 Murders added to your stats.",HumanKillsAmount],"PLAIN DOWN"]; titleFadeOut 4;
		_humankills = player getVariable["humanKills",0];
		player setVariable["humanKills",_humankills+HumanKillsAmount,true];
	};
	case "AddBanditKills":
	{
		cutText [format["%1 Bandit Kills added to your stats.",BanditKillsAmount],"PLAIN DOWN"]; titleFadeOut 4;
		_banditkills = player getVariable["banditKills",0];
		player setvariable["banditKills",_banditkills+BanditKillsAmount,true];
	};
	case "AddHumanity":
	{
		cutText [format["%1 Humanity added to your stats.",HumanityAmount],"PLAIN DOWN"]; titleFadeOut 4;
		_humanity = player getVariable["humanity",0];
		player setVariable["humanity",_humanity+HumanityAmount,true]
	};
};
You try way too hard.
Quote Originally Posted by Terror In Paradise View Post
You try way too hard.
o.o sarcasm?
Quote Originally Posted by Terror In Paradise View Post
You try way too hard.
Pshh he's just on top of Origins related shit
Quote Originally Posted by Distraught View Post
Pshh he's just on top of Origins related shit
You're probably telling him everything
Oi, you need to come on skype.
well this one is not working on origins for me
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