Headshot Aimbot only Lua Script.

Posts 17 of 7 · Page 1 of 1
Headshot Aimbot only Lua Script.
So i've been wondering.

There are many programs out there but there is not really an aimbot wich is directly for Headshots only.

So what i'm kinda show below it's pretty simple in the menu should be:

Aimbot on/off
No-recoil
Auto-Reload
Spectators Viewing you
Bunny Hopping
Lock On when person when holding the "+aimbot" key
Autofire


I saw in Hera V4 Script an few codes wich helps very mutch.
the anti-aim shows directly where the head position mostly is at.
cmd:SetViewAngles(Angle(-181, aa.y, 180))

Code:
/**************************
Name: Anti-Aim
Purpose: HVH feature
**************************/
AddHook("CreateMove",function(cmd, u)
        if GetConVarNumber("Hera_AIM_Anti") == 1 then
                if (LocalPlayer():KeyDown(IN_ATTACK)) then return end
                local aa = cmd:GetViewAngles()
                cmd:SetViewAngles(Angle(-181, aa.y, 180))
        end
end)
Menu ->

Aimbot on

No-recoil
Code:
 if GetConVarNumber("Hera_AIM_NoRecoil") == 1 then
                if LocalPlayer():GetActiveWeapon().Primary then
                        LocalPlayer():GetActiveWeapon().Primary.Recoil = 0
                end
        end
Auto-Reload
Code:
local LastReload = 0
local dontreload = {"weapon_physgun" , "gmod_tool" , "weapon_gravgun"}
function AutoReload()
    if (GetConVarNumber("Hera_AIM_Reload") == 1 and LocalPlayer():Alive() and IsValid( LocalPlayer():GetActiveWeapon() ) and !table.HasValue( dontreload, LocalPlayer():GetActiveWeapon():GetClass() ) ) then
                if( LocalPlayer():GetActiveWeapon():Clip1() <= 0 and CurTime() > ( LastReload + 5 ) ) then
                        old_rcc( "+reload" )
                        LastReload = CurTime()
                        AddTimer( .2, 1, function()
                                old_rcc( "-reload" )
                        end )
                end
    end
end
Spectators Viewing You.
Code:
function ShowNotifi()
        -- now spectating
        for k, v in pairs(player.GetAll()) do
                if (IsValid(v:GetObserverTarget()) and v:GetObserverTarget():IsPlayer() and v:GetObserverTarget() == LocalPlayer()) then
                        if(not table.HasValue(Hera.spectators, v)) then
                                table.insert(Hera.spectators, v);
                                if GetConVarNumber("Hera_MISC_ShowSpec") == 1 then
                                        Hera.Notify(true,red,""..v:Nick().." is now spectating you!")
                                        surface.PlaySound("buttons/blip1.wav")
                                end
                        end
                end
        end
        -- no longer spectating
        for k, v in pairs(Hera.spectators) do
                if (not IsValid(v) or not IsValid(v:GetObserverTarget()) or not v:GetObserverTarget():IsPlayer() or (v:GetObserverTarget() ~= LocalPlayer())) then
                        table.remove(Hera.spectators, k);
                        if GetConVarNumber("Hera_MISC_ShowSpec") == 1 then
                                Hera.Notify(true,green,""..v:Nick().." is no longer spectating you!")
                        end
                end
        end
Bunny Hop for Quick escape:
Code:
function Misc()
        if GetConVarNumber("Hera_MISC_BunnyHop") == 1 then
                if input.IsKeyDown(KEY_SPACE) then
                        if LocalPlayer():IsOnGround() then
                                old_rcc("+Jump")
                                timer.Create("Bhop",0.01, 0 ,function() old_rcc("-Jump") end)
                        end
                end
        end
Auto-fire
Code:
           debug.getregistry()["CUserCmd"].SetViewAngles(ucmd, ArchAngel)
                                IsLock = 1
                        if GetConVarNumber("Hera_AIM_Auto") == 1 then
                ucmd:SetButtons(bit.bor(ucmd:GetButtons(),IN_ATTACK))
                        end

So basicly what i mean with this, is if you are walking, you get shot, turn around, press the key you bind the "+aimbot" to and you can headshot him without any problems.
I added the Spectator mode just incase people see spectate you and say instant aimbot since you can see they are spectating you and you just turn it off and play "legit".

I can't code, i have tried, im just bringing up an massive idea since i really want this to be made for free on MPGH.

~yay 50 posts.


So, you just want ANOTHER simple cheat with just the stuff you listed?
I'm looking for an Aimbot with headshot only for free to be released on MPGH.
Quote Originally Posted by D3BST4P View Post
I'm looking for an Aimbot with headshot only for free to be released on MPGH.
Sounds like the average skid/leecher.
Erm i give tips on how to make them?

Like i said before, i cannot code and wish other people could code it because the most aimbots are so shit, they dont headshot.

If there was an very clean menu and everything works propperly why no1 would make it?
Quote Originally Posted by D3BST4P View Post
Erm i give tips on how to make them?
As in tips you mean taking code from another hack which was copy and paste in the first place?
The anti-aim code is hilariously wrong, it doesn't show the head pos at all but instead sets your viewangles so that you cannot be hit by other aimbots.
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