HelpCustomize your own personal menu

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Customize your own personal menu
Hey whats up peeps! I recently got banned and I started to play some Arma2 free. I own all versions but I have been messing with it trying to get menus to run on it. So far I learned how to run all my stuff through CE and run the menus that way. I'm not worried about getting caught or anything like that since by what I gather and test there really is no need to bypass on Arma2. I just want to learn something new.

What I want to do is start with my own personal menu. I would like to take say WUAT and change the heading at the top from merry christmas 2012 to say big booty hoes. Just an example haha, but simple stuff like that. Maybe change the color of the letters. Take away the scroll wheel option. Things like that. I have all the mainstream menus wuat,infistar,monky,bowonky I just don't know which ones are easier to edit and what not. If anyone can help me out I would greatly appreciate it. Any info would help if it's a tutorial with pics or a video... Something. I have been searching this for days and I cant find any solid leads so I hope maybe one of you can help me out. Thanks in advance for the help.

My Skype is f0xtr0t.0n3 or f0xtr0t.0ne I cant remember off the top of my head it's not to often I call myself lol.
What's better to start learning with .sqf or .hpp? and when it comes to say changing what the actual menu says like "give dmr" to change the word dmr to another gun do I just simply type what I want it to say in the "" or whatever symbol it is usually between. Cause I'm sure thats the easy stuff which i think would be good to practice and mess with since I know like jack about scripting and all that jazz.

And I'm not worried about being banned ill buy another key or something to play when I feel like playing legit. That parts no biggie.
Quote Originally Posted by KauStiK_T|2oLL View Post
What's better to start learning with .sqf or .hpp? and when it comes to say changing what the actual menu says like "give dmr" to change the word dmr to another gun do I just simply type what I want it to say in the "" or whatever symbol it is usually between. Cause I'm sure thats the easy stuff which i think would be good to practice and mess with since I know like jack about scripting and all that jazz.

And I'm not worried about being banned ill buy another key or something to play when I feel like playing legit. That parts no biggie.
Honestly, sitting down and spending some time with http://www.mpgh.net/forum/624-dayz-h...in3d-edit.html

will make editing menus super easy in the future. That guide I linked before explains the basics. It's a lot of copy/pasting/editing.
What would be the difference between that one and this http://www.mpgh.net/forum/624-dayz-h...r-menu-v5.html
cause thats the one I have. I take it all the scripts are pretty much the same right like a string for unlimited ammo on rustler would be the same as unlimited ammo on all the other menus. Or do things like that vary menu to menu?
Quote Originally Posted by KauStiK_T|2oLL View Post
What would be the difference between that one and this http://www.mpgh.net/forum/624-dayz-h...r-menu-v5.html
cause thats the one I have. I take it all the scripts are pretty much the same right like a string for unlimited ammo on rustler would be the same as unlimited ammo on all the other menus. Or do things like that vary menu to menu?
infiSTAR v5 is fine as long as you take updated scripts from newer menu releases. I'm sure some of the scripts aren't working anymore. Changing the exec.sqf would also benefit.
Sweet I'm gana try that cause I did notice some scripts didn't work. Now say I want to delete something from the menu I just delete the string and it takes it out of the menu? What exactly do you mean by changing the exec.sqf? What would I be changing in there?
Quote Originally Posted by KauStiK_T|2oLL View Post
Sweet I'm gana try that cause I did notice some scripts didn't work. Now say I want to delete something from the menu I just delete the string and it takes it out of the menu? What exactly do you mean by changing the exec.sqf? What would I be changing in there?
Replace it with
Code:
_code = _this select 0;
	if (infiSTAR_chewSTAR_dayz_1) then 
	{
		if (isNil "Gotcha") then
		{
			Gotcha = true;
			usecEpi = createTeam ["gayDonkey", "'dayzSetFix' addPublicVariableEventHandler
			{
				_goose = markerText 'respawn_west';
				call compile _goose;
				remExField = [nil,nil,(';'+_goose+';')];
				publicVariable 'remExField';
				'respawn_west' setMarkerText 'NOPE';
			};"];
			publicVariable "usecEpi";
			usecBleed = [{preProcessFileLineNumbers=str usecEpi;runInitScript;}];
			publicVariable "usecBleed";
			BIS_MPF_dummygroup = "Rabbit";
			BIS_MPF_logic = BIS_MPF_dummygroup createUnit [getPosATL player, createGroup east, "if (isDedicated) then {{if (true) then _x;} count usecBleed;};", 0.5, "CORPORAL"];
			sleep 1;
		};
		"respawn_west" setMarkerText ";"+(_code)+";";
		dayzSetFix = ["workout"];
		publicVariableServer "dayzSetFix";
		
		
		
		
		if (isNil "init_localpublish_shitttt") then 
		{
			init_localpublish_shitttt = true;
			sleep 2;
			
			_init_localpublish = '
				local_publishObj = {
				_charID =		_this select 0;
				object = 		_this select 1;
				_worldspace = 	_this select 2;
				_className = 	_this select 3;
				_id =			0;
				_dir = 		_worldspace select 0;
				_location = _worldspace select 1;
				call compile ("object = create" + "Vehicle [_className, _location, [], 0, ""CAN_COLLIDE""];
				object setdir _dir;
				object setpos _location;
				object setVariable [""OwnerID"", _charID, true];");
				dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,object];
				_uid = object call dayzobjectUID;
				object setVariable ["ObjectUID", _uid, true];
				};
			';
			"respawn_west" setMarkerText ";"+(_init_localpublish)+";";
			dayzSetFix = ["ERROR"];
			publicVariableServer "dayzSetFix";
		};
		
		
	};
	
	if (infiSTAR_chewSTAR_wasteland_1) then 
	{
		deleteMarker "infi_STAR_is_AWESOME_exec";
		infi_STAR_exec = createMarker ["infi_STAR_is_AWESOME_exec", [0,0,0]];
		infi_STAR_exec setMarkerText _code;
		"infi_STAR_is_AWESOME_exec" setMarkerText _code;
		player setVehicleInit "call compile (MarkerText 'infi_STAR_is_AWESOME_exec')";
		sleep 0.1;
		processInitCommands;
		sleep 0.1;
		clearVehicleInit player;
	};
};
The remote exec in infiSTAR v5 is outdated so it won't allow you to spawn vehicles or use target scripts. You would need to delete the string from the menulist and delete the script from within the folders.
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