Skip to content
MPGHThe Dark Arts
/
RegisterLog in
Forum
Community
What's NewLatest posts across the boardTrendingHottest threads right nowSubscribedThreads you follow
Discussion
GeneralIntroductionsEntertainmentDebate FortFlaming & Rage
Board
News & AnnouncementsMPGH TimesSuggestions & HelpGiveaways
More Sections
Art & Graphic DesignProgrammingHackingCryptocurrency
Hacks & Cheats
Games
ValorantCS2 / CS:GOCall of Duty / WarzoneFortniteApex LegendsEscape From Tarkov
+14 moreLeague of LegendsGTA VMinecraftRustROTMGBattlefieldTroveBattleOnCombat ArmsCrossFireBlackshotRuneScapeDayZDead by Daylight
Resources
Game Hacking TutorialsReverse EngineeringGeneral Game HackingAnti-CheatConsole Game Hacking
Tools
Game Hacking ToolsTrainers & CheatsHack/Release NewsNew
Submit a release →Share your cheat, tool, or config with the community.
AINEW
AI Tools
General & DiscussionPrompt EngineeringLLM JailbreaksHotAI Agents & AutomationLocal / Open Models
AI × Gaming
AI Aimbots & VisionML Anti-CheatGame Bots & Automation
Create
AI Coding / Vibe CodingAI Art & MediaAI Voice & TTS
The AI frontier →Where game hacking meets modern machine learning. Jump in.
Marketplace
Buy & Sell
SellingBuyingTradingUser Services
Trust & Safety
Middleman LoungeMarketplace TalkVouch Copy Profiles
Money
Cryptocurrency TalkCurrency ExchangeWork & Job Offers
Start selling →List accounts, services, and goods. Use the middleman to trade safe.
MPGH The Dark Arts

A community for offensive security research, reverse engineering, and AI.

Community

ForumMarketplaceSearch

Account

RegisterLog in

Legal

Privacy PolicyForum RulesHelp & FAQ
© 2026 MPGH · All rights reserved.Built by the community, for the community. For educational purposes onlyContent is shared for security research and education — we don't condone illegal use. You're responsible for complying with applicable laws. Use at your own risk.
Home › Forum › MultiPlayer Game Hacks & Cheats › Realm of the Mad God Hacks & Cheats › Realm of the Mad God Discussions › Aimbot Countermeasures?

Aimbot Countermeasures?

Posts 1–8 of 8 · Page 1 of 1
JU
JustAnoobROTMG
Aimbot Countermeasures?
It seems kabams dev are smarter than i thought.
I was tired to play on an hexed so i updated hacks.

Since they cant really detect aimbot, it seems they have modified something than can help people to see you are aimbotting.

When you autoshoot, your character is automaticly facing the minion you are aiming.
This is always ok.

Now, when your character stop shooting (=when the aimbot does not find anything ) , its still seen as a shooting character WITHOUT BULLETS.
Aka animation/character sprite is not updated.
Logged on another account to see my main doing that.

Is it me or is it true?

PS: No, i dont think you can see this on an hexed client. So if you use and hexed client its quite pointless to test

It seems we will need to modify the aimbot to always fire. Bye bye Accuracy

Code:
;----------------------------------
;AIMBOT
;----------------------------------
; NAMES TO UPDATE
;  

  #set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_" ; the full function name
    #set functionname "aim_"                                       ; the function name

    #set mouseClass "com.company.assembleegameclient.game:_-zT#0" ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-#0"), "_-")
    #set mouseClicked "_-0oC"                                      ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-#0"), "_-")
    
    #set playerNamespace "_-0Ju"                                   ; Namespace of the Player class
    #set characterNamespace "_-NE"                                ; Namespace of the Character class
    #set gameobjectNamespace "_-10K"                                 ; Namespace of the GameObject class
    #set basicobjectNamespace "_-0hW"                               ; Namespace of the BasicObject class
    #set projectileNamespace "_-BD"                               ; Namespace of the Projectile class
    
    #set Aimbot_charMaxHealth "_-0lE"                               ; Found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]       
  #set ObjLibDictionary "_-0ED"                                   ; Found in ObjectLibrary class,   : trait const QName(PackageNamespace(""), "_-") slotid 7 type QName(PackageNamespace("flash.utils"), "Dictionary") end
    #set gameobjVector "_-OK"                                     ;Found in GameObject class, this is the SECOND vector: trait slot QName(PackageNamespace(""), "") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) value Null() end
  #set ObjPropertiesDictionary "_-053"                            ; Found in ObjProperties class : trait slot QName(PackageNamespace(""), "") type QName(PackageNamespace("flash.utils"), "Dictionary") end
  
  #set FunctionIsInvincible "_-Eg"                          
  #set FunctionsIsStasis "_-mM"
  #set FunctionsIsInvulnerable "_-1Cf"


---------- Post added at 02:37 PM ---------- Previous post was at 01:10 PM ----------

Nevermind, its a bug. I got the same thing on official website.

How to reproduce : Bring autofire on, then click outside the game window (in the webpage).. You character fire... nothing
#1 · edited 13y ago · 13y ago
DA
DatCoder
As usual when they tried to fix an animation bug, they made a bug even bigger then the one they tried to fix. It was already present in 13.2, turn autofire on, then off and your character continues to shoot invisible bullets. That's it.
It seems kabams dev are smarter than i thought.
You are joking right?
#2 · 13y ago
JU
JustAnoobROTMG
Quote Originally Posted by DatCoder View Post
As usual when they tried to fix an animation bug, they made a bug even bigger then the one they tried to fix. It was already present in 13.2, turn autofire on, then off and your character continues to shoot invisible bullets. That's it.
You are joking right?
Well i really thought they could have made something not so obvious than a d/c to spot aimboters....until i see this is really a bug
I learned the hard way you should not underestimate a coder when you break his software apart

Its funny people have said "recorded" or "client" when i was playing on website
On the other hand.... because of this bug i may have updated my client for nothing... Pretty sure another Hotfix will come for this!!
#3 · 13y ago
DA
DatCoder
I'm pretty sure it's low on priority otherwise they would have fixed this by now. It was first introduced in 13.2 (~20 days ago), and it didn't get fixed in 13.3... They probably think it's fine as it is for now or they just couldn't find the bug yet
#4 · 13y ago
maat7043
maat7043
Hehe good find. I am always astonished at the bugs they release
I noticed this too when I was updating for 13.3
#5 · 13y ago
NI
Nisuxen
Just tested this out and while on your screen it will look like you are shooting nothing, it will appear normal on others' screens.
#6 · 13y ago
nilly
nilly
Think about it this way, why would Kabam want to increase awareness of hacks to the general populous? It doesn't make very much sense to do this. If anything, they'll want to make it more difficult for players to spot another player using hacks. If hacks aren't obvious, less people will talk about them and thus hacking will be a smaller issue than it has been. This is the only way Kabam will "win" against hacks.
#7 · edited 13y ago · 13y ago
kian1991
kian1991
Quote Originally Posted by nilly View Post
Think about it this way, why would Kabam want to increase awareness of hacks to the general populous? It doesn't make very much sense to do this. If anything, they'll want to make it more difficult for players to spot another player using hacks. If hacks aren't obvious, less people will talk about them and thus hacking will be a smaller issue than it has been. This is the only way Kabam will "win" against hacks.
Well that sounds weird, but i hope so too :P

So u think the Paralized and Stunned and Madlab thingeys are in cause of this?
#8 · 13y ago
Posts 1–8 of 8 · Page 1 of 1

Post a Reply

Similar Threads

  • America's Army aimbotBy garebear in General Game Hacking
    6Last post 20y ago
  • GBWC AimbotBy Super-Man in GunBound Hacks / Bots
    7Last post 16y ago
  • Hacks for Warrock (Aimbot, Wallhack)By Clarity in WarRock - International Hacks
    32Last post 20y ago
  • GPS AimbotBy Paolo1993 in Hack Requests
    0Last post 20y ago
  • [SEARCHING] Color Aimbot v3By stfustfu in WarRock - International Hacks
    4Last post 20y ago

Tags for this Thread

None