00AAFB4A - 66 89 01 - mov [ecx],ax //ax carries your loaded ammo 00AAFB4D - 0FB7 C0 - movzx eax,ax
00AAFB10 - 56 - push esi 00AAFB11 - 8B F1 - mov esi,ecx 00AAFB13 - 8B 06 - mov eax,[esi] 00AAFB15 - 8B 90 68010000 - mov edx,[eax+00000168] 00AAFB1B - FF D2 - call edx 00AAFB1D - 8B 4C 24 08 - mov ecx,[esp+08] 00AAFB21 - 3B C8 - cmp ecx,eax 00AAFB23 - 73 02 - jae 00AAFB27 00AAFB25 - 8B C1 - mov eax,ecx 00AAFB27 - 66 8B 96 800A0000 - mov dx,[esi+00000A80] 00AAFB2E - 8D 8E 800A0000 - lea ecx,[esi+00000A80] 00AAFB34 - 57 - push edi 00AAFB35 - 66 33 D1 - xor dx,cx 00AAFB38 - BF B10F0000 - mov edi,00000FB1 00AAFB3D - 66 33 D7 - xor dx,di 00AAFB40 - 66 C1 CA 03 - ror dx,03 00AAFB44 - 5F - pop edi 00AAFB45 - 66 3B D0 - cmp dx,ax 00AAFB48 - 74 40 - je 00AAFB8A 00AAFB4A - 66 89 01 - mov [ecx],ax 00AAFB4D - 0FB7 C0 - movzx eax,ax 00AAFB50 - 66 C1 C0 03 - rol ax,03 00AAFB54 - 66 33 C1 - xor ax,cx 00AAFB57 - BA B10F0000 - mov edx,00000FB1 00AAFB5C - 66 33 C2 - xor ax,dx 00AAFB5F - 66 89 01 - mov [ecx],ax 00AAFB62 - 35 7F0D0000 - xor eax,00000D7F 00AAFB67 - 66 89 86 820A0000 - mov [esi+00000A82],ax 00AAFB6E - 8B 86 7C0A0000 - mov eax,[esi+00000A7C] 00AAFB74 - 83 C8 01 - or eax,01 00AAFB77 - 89 86 7C0A0000 - mov [esi+00000A7C],eax 00AAFB7D - 83 E0 FE - and eax,FE 00AAFB80 - 74 08 - je 00AAFB8A 00AAFB82 - B9 01000000 - mov ecx,00000001 00AAFB87 - 66 89 08 - mov [eax],cx 00AAFB8A - 5E - pop esi 00AAFB8B - C2 0400 - ret 0004
/* - Infinite Ammo - MPGH - Made by Lepage. Based on nilath research and development. */ [ENABLE] alloc(newmem,2048) //2kb should be enough label(returnhere) label(originalcode) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here mov ax, 1000 originalcode: mov [ecx],ax movzx eax,ax exit: jmp returnhere "Warframe.exe"+6AFB4A: jmp newmem nop returnhere: [DISABLE] Warframe.exe+6AFB4A: mov [ecx],ax movzx eax,ax dealloc(newmem)
00469A40 - 51 - push ecx 00469A41 - F3 0F10 41 04 - movss xmm0,[ecx+04] 00469A46 - F3 0F10 1D F0631801 - movss xmm3,[opus_get_version_string+E90F0] 00469A4E - 8D 51 04 - lea edx,[ecx+04] 00469A51 - F3 0F11 04 24 - movss [esp+esp],xmm0 00469A56 - 8B C2 - mov eax,edx 00469A58 - 33 04 24 - xor eax,[esp+esp] 00469A5B - 35 B10F442F - xor eax,2F440FB1 : [FF000000] 00469A60 - C1 C8 03 - ror eax,03 00469A63 - 89 04 24 - mov [esp+esp],eax 00469A66 - 8B 44 24 08 - mov eax,[esp+08] 00469A6A - F3 0F10 20 - movss xmm4,[eax] 00469A6E - F3 0F10 0C 24 - movss xmm1,[esp+esp] 00469A73 - 0F28 C4 - movaps xmm0,xmm4 00469A76 - 0F28 D0 - movaps xmm2,xmm0 00469A79 - F3 0F5C D1 - subss xmm2,xmm1 00469A7D - 0F54 C3 - andps xmm0,xmm3 00469A80 - 0F54 CB - andps xmm1,xmm3 00469A83 - 0F2F C1 - comiss xmm0,xmm1 00469A86 - 0F54 D3 - andps xmm2,xmm3 00469A89 - 77 03 - ja 00469A8E 00469A8B - 0F28 C1 - movaps xmm0,xmm1 00469A8E - F3 0F10 0D E0D72701 - movss xmm1,[opus_get_version_string+1E04E0] 00469A96 - 0F2F C8 - comiss xmm1,xmm0 00469A99 - 76 03 - jna 00469A9E 00469A9B - 0F28 C1 - movaps xmm0,xmm1 00469A9E - F3 0F59 05 90471901 - mulss xmm0,[opus_get_version_string+F7490] 00469AA6 - 0F2F C2 - comiss xmm0,xmm2 00469AA9 - 73 46 - jae 00469AF1 00469AAB - F3 0F11 22 - movss [edx],xmm4 //Right here 00469AAF - 8B 02 - mov eax,[edx] 00469AB1 - C1 C0 03 - rol eax,03 00469AB4 - 33 C2 - xor eax,edx 00469AB6 - 35 B10F442F - xor eax,2F440FB1 : [FF000000] 00469ABB - 89 44 24 08 - mov [esp+08],eax 00469ABF - F3 0F10 44 24 08 - movss xmm0,[esp+08] 00469AC5 - 35 7F0DD312 - xor eax,12D30D7F : [8000003F] 00469ACA - F3 0F11 02 - movss [edx],xmm0 00469ACE - 89 44 24 08 - mov [esp+08],eax 00469AD2 - 8B 01 - mov eax,[ecx] 00469AD4 - F3 0F10 44 24 08 - movss xmm0,[esp+08] 00469ADA - 83 C8 01 - or eax,01 00469ADD - 89 01 - mov [ecx],eax 00469ADF - 83 E0 FE - and eax,FE 00469AE2 - F3 0F11 41 08 - movss [ecx+08],xmm0 00469AE7 - 74 08 - je 00469AF1 00469AE9 - B9 01000000 - mov ecx,00000001 00469AEE - 66 89 08 - mov [eax],cx 00469AF1 - 59 - pop ecx 00469AF2 - C2 0400 - ret 0004
/* - Infinite Shields. - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful. - IMPORTANT!!!!!! - This script will not defend you against attack's that overpowers you shields. - MPGH - Made by Lepage. Based on nilath research and development. */ [ENABLE] alloc(newmem,200) alloc(definedShieldMaximum,4) alloc(isShieldAddressDefined,4) alloc(shieldAddress,4) label(returnhere) label(cheating) label(ending) label(originalcode) label(defineshields) label(exit) newmem: pushfd pushad cmp [isShieldAddressDefined], 0 je defineshields mov eax, ecx add eax, 00000A14 cmp [shieldAddress], eax jne ending cheating: mov eax, [definedShieldMaximum] mov [ecx+00000A14], eax ending: popad popfd originalcode: movss xmm0,[ecx+00000A14] exit: jmp returnhere defineshields: mov eax, ecx add eax, 00000A14 mov [shieldAddress], eax mov eax, [ecx+00000A14] mov [definedShieldMaximum], eax mov [isShieldAddressDefined], 1 jmp cheating "Warframe.exe"+92FDBA: jmp newmem nop nop nop returnhere: [DISABLE] "Warframe.exe"+92FDBA: movss xmm0,[ecx+00000A14] dealloc(shieldAddress) dealloc(isShieldAddressDefined) dealloc(definedShieldMaximum) dealloc(newmem)