Automated mule creator [wip]

Posts 115 of 20 · Page 1 of 2
Automated mule creator [wip]
What are peoples thoughts, should it be released as a standalone program?

Features
automatic random name chosen and set.
It takes around 10-20 seconds to create each mule.

Basically
You set the email like
“mymule@gmail.com”, the email is then modified by the program like so “mymule000@gmail.com”,“mymule001@gmail.com” etc
You set the password
“123456”

Then you set the amount of mules to create and press start.

At the end there is a mule dump file created with the details.

A second file as well.
Email Password Name
mymule000@gmail.com, 123456 sndsddnsjd
mymule001@gmail.com 123456 sdbsvhwjw


Also is anyone familiar with Flash SOL cookie file and it’s format
http://pastebin.com/W2Yp0avW
Yes I need this
Update a little preview of the interface,
currently only have the http post functionality, adding the connecting to the nexus server part now, will update again once I’ve made some more progress.


http://i40.tinypic.com/2u9s6r5.jpg
wow that looks great, can't wait for the release
I have a suggestion:
Make an automated mule program. So it will first make mule. Then you can give items to it (and it accepts trades) and when it has 8 items, it will vault them and then take items until full inveentory. After that mule is full it generates new mule and repeats the process.
It’s fully working now, takes then 10 seconds to create each mule
I’m looking to release in a couple more hours,
going to add a 200 mule account limit
Also only one instance of the program will be allowed to run at one time


http://i43.tinypic.com/2d0l1yh.jpg
Update
Cracked the sol cookie file format
The mule creator now creates the cookies for all the mules it creates, now working on adding one click login.
Supports firefox, chrome, internet explorer,
flash player 11, have to set the path to the first client.swf
Quote Originally Posted by Botmaker View Post
takes then 10 seconds to create each mule
That's why you make those things multithreaded ... :-)
Quote Originally Posted by eth0nic View Post
That's why you make those things multithreaded ... :-)
Euphoria doesn’t support multithreads, otherwise I would of made it multithreaded from the being.
Less then 10 seconds to create a mule account, including creating the wizard class and naming the account isn’t bad at all In my opinion .
Quote Originally Posted by Botmaker View Post
Euphoria doesn’t support multithreads, otherwise I would of made it multithreaded from the being.
How can you write a game client without multithreading? You'd need a thread for bullet projection, one for packet handling, one for the actual game world ... you put that all into 1 thread in your bot/client project?
It's amaizing that you make networking apps with GUI without multithreading. Really.
Anyway you might consider reading this: Euphoria Performance Tips

I have to mention it starts with these lines:
Euphoria Performance Tips


General Tips

If your program is fast enough, forget about speeding it up. Just make it simple and readable.

If your program is way too slow, the tips below will probably not solve your problem. You should find a better overall algorithm.
@eth0nic: An important message for all C/C++ programmers...
That made may day
I love "because you would like a clean way of returning multiple values from a function" ... I would consider such a function to be poorly designed. :-)

Anyway ... they should add " unless you are doing anything real time critical and unless you require multithreading." at the very top of the document :P

---------- Post added at 10:55 AM ---------- Previous post was at 10:53 AM ----------

Well maybe it features some weird scheduling mechanism to emulate multithreading? But having a game client running on a single core on a 12 core box seems weird and I can only think of horrible code that would not require multiple threads for writing a rotmg client.
Quote Originally Posted by eth0nic View Post
I love "because you would like a clean way of returning multiple values from a function" ... I would consider such a function to be poorly designed. :-)
I think you are mistaken here. Most of the cases it's a very important thing and the basis of a well designed code.

For example, let's say we have a scanf function. You pass the pointers of your allocated variables, and it returns the data to you and a status code, whether all the available data was successfully read or EOF reached and if error happend, you even read the errno for more information. That's a typical case of a function returning multiple values (all the WinAPI is based on that, e.g. CreateThread returns a handle and a threadId).
In languages where pointers are not available and most of the native data types and storage objects are immutable, it's usually not available, we need a different way of handling these problems without making mess of the code. That's what multiple return values are for.

For exampe in Python this behaviour is represented by tuples: conn, address = socket.accept() where conn is the new socket, and the address is the address of the other side that connected to it and bound to the socket.

I don't want to defend euphoria but there is no problem with this... But the lack of threads.....
@Botmaker if there is scheduling system to emulate multithreading then you should use it for at least the gui. While your program is thinking your gui is frozen.. Try to seperate the gui from the core of the program, because it's not just the user but even the O/S thinks your program is not responding.. Of course I wouldn't know, I haven't downloaded any of your projects but it's an important thing in every graphical app and if it has only 1 thread i'm sure this is the case.
@eth0nic
There is a scheduling system to emulate multithreading in euphoria , but in practice it’s a single thread being used and shared, it is mostly unless.

I can make a single thread run servable game clients at once, but instead I opted for running multiple instance of the same program.




One click login preview, fully Functioning.

Currently this only works for windows vista and above
I might try and add support for windows xp at a later date


http://i42.tinypic.com/b97u2t.jpg
Posts 115 of 20 · Page 1 of 2

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