pDevice->SetRenderState(D3DRS_FOGENABLE,false);
if(i==7) { *(float*)(CurrentWeapon + WepRange) = 0; } // No Flash







#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==126)||(i==135)||(i==209)||(i==210)||(i==240)||(i==263)||(i==272)||(i==338)||(i==382)||(i==383)||(i==384))//credits to derh.acker
//then you add on your loop:
if(grenades) { *(float*)(CurrentWeapon + WepRange) = 0; }
