Item Creator for private servers v0.4

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Item Creator for private servers v0.4
This is an alpha version ( i haven't tested it by generating every type of item ) of my Item Creator.

alpha version is only able to make: all abilities types, all weapons types, all armor types, rings, other ones are coming in next version

 
Tutorial

Setup:
1) When you use creator first time, it is going to say that it cant find some files and then its gonna open settings window
2) In the settings window:

Path in the textbox is folder which has .sln file in it
3) When you have entered path -- update and close the settings, if the path is right, the creator will start.

 
Screenshots




SOME THINGS YOU SHOULD NEVER DO, IF YOU DON'T UNDERSTAND XML MARKING LANGUAGE:
DON'T PRESS FINISH BUTTON WITHOUT ENTERING ALL THE INFORMATION ABOUT YOUR ITEM
TO BE CONTINUED....


My favorite part of every thread--Credits:
Everything except for some ideas - Me ( MegaXDD )
Some cool ideas and some help in coding -- @krazyshank
Testing, which helped me a lot -- @liquidgalaxy
Testing and being interested in my project -- @desligaessepc , and some other dudes which MPGH nicks i don't know
 
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Creator_mpgh.net.zip79 KB · 938 downloads Scanning…
Nice release. I'll hopefully be using this in the feature!
Please approve this! :C
Hows that working with own textures. Do i need any special formats or something for that? @MegaXDD
Quote Originally Posted by The_En|D View Post
Hows that working with own textures. Do i need any special formats or something for that? @MegaXDD
If you are using texture which have been already used in dat20.xml or addition.xml you need to choose the name of the item which has that texture, to use the sprite you've just created you need to select "new" and enter text like this:
<Texture>
<File>lofiObj6</File>
<Index>0x28</Index>
</Texture>
I couldn't find how every image is called, so that's why it doesn't ask you for file and index (will be implemented in future)


----
Quote Originally Posted by Royce View Post
this was made in vbstudio, does not even look all that legit, but thanks for the release
yeah it was made in VS2010, and so? i am gonna change icon and GUI style later
Quote Originally Posted by MegaXDD View Post
If you are using texture which have been already used in dat20.xml or addition.xml you need to choose the name of the item which has that texture, to use the sprite you've just created you need to select "new" and enter text like this:
<Texture>
<File>lofiObj6</File>
<Index>0x28</Index>
</Texture>
I couldn't find how every image is called, so that's why it doesn't ask you for file and index (will be implemented in future)


----


yeah it was made in VS2010, and so? i am gonna change icon and GUI style later
that would be nice because it the gui looks like some kid looked up a tut on how to make it
Quote Originally Posted by Royce View Post


that would be nice because it the gui looks like some kid looked up a tut on how to make it
not best looking GUI =/= non-functional software
Quote Originally Posted by krazyshank View Post
not best looking GUI =/= non-functional software
Krazy you are back why haven't we been able to talk pm me some more info

Also nice job making this hopefully it will help some people
Quote Originally Posted by carbonnade View Post
Krazy you are back why haven't we been able to talk pm me some more info

Also nice job making this hopefully it will help some people
He didn't make this
Quote Originally Posted by Royce View Post


He didn't make this
I know i was saying good job to mega i just said it and didnt say also to the maker it sounded like that
approved..
this was made in vbstudio, does not even look all that legit, but thanks for the release
I cant find the correct path!
What files does it work on, I used it on Trapped ones, and it didn't work.
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