Patterns scan updated

Posts 16 of 6 · Page 1 of 1
Patterns scan updated
DeviceGame : 0x00885F70

Code:
\x8B\x15\x00\x00\x00\x00\x8B\x02\x8B\x54\x24\x24\x8B\x08
+ ECX
xx????xxxxxxxx
PlayerManager : 0x3780FDE0
Code:
\x8B\x15\x00\x00\x00\x00\xD9\x05\x00\x00\x00\x00\x8B\x52\x2C
+ ECX
xx????xx????xxx
ClientInfoMgr : 0x377B7588
Code:
\x8B\x0D\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x85\xC0\x74\x12\x8B\x4E\x6C\x0F\xB6\x51\x7C\x39\x50\x74
+ ECX
xx????x????xxxxxxxxxxxxxx
WorldToScreen(W2S) : 0x0049C6F0
Code:
\x81\xEC\x00\x00\x00\x00\x56\x8B\xF1\x8B\x8C\x24\x00\x00\x00\x00\x8B\x06\x8B\x50\x0C
xx????xxxxxx????xxxxx
Credits :
experthack
@luizimloko
@ch40z-C0d3r
@mattypatty
@gellin
who the hell needs player and clientinfo mgr addys ?

isnt it much easier if you initialize the class anyway that you get it from the class instead of the scan ?

i think its much cleaner
Quote Originally Posted by wraithkilla View Post
who the hell needs player and clientinfo mgr addys ?

isnt it much easier if you initialize the class anyway that you get it from the class instead of the scan ?

i think its much cleaner
Yeah you're right. A lot easier and cleaner to get them from GameClientShell.

Everyone has the class with it in them, but no one uses them
Quote Originally Posted by Flengo View Post


Yeah you're right. A lot easier and cleaner to get them from GameClientShell.

Everyone has the class with it in them, but no one uses them
I use through the class so that many people use to address why I posted the pattern.
Quote Originally Posted by Flengo View Post


Yeah you're right. A lot easier and cleaner to get them from GameClientShell.

Everyone has the class with it in them, but no one uses them
If you dont use the class ypu dont have to update it and it works for every gameversion
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