Rotmg 13.4 Auto loot bots version 01

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Rotmg 13.4 Auto loot bots version 01
How they work

Update from version 01 to 02

There is a file called accounts.txt,
You must edit this file with 4 of your mule account details, at the moment there is no option to choose the amount of bots
Nor is there a easy to use interface for setting the 4 mule account details.

know bugs
{
I tested dropping a potion of defense near a bot and it says would loot potion of defense but the bots dont do anything.

Without going into depth, the reason the bot doesn’t loot the item when you drop it is because you was in the server/nexus before the bots where, quick fix is to start the bots before you enter the server, also if the bot's inv is full it won't loot.

Trading request and Invite to guild -> dc Packet id 61, 77
}

I forgot to mention someone needs to build a general list of items to auto loot,
there is a interface provided to edit the items to be auto looted, also don’t forget to click save.

Only one instance of the program can be run at one time.



Console output
{
The “would loot” message is there to indicate there is a item the bot would like to loot.

Below that message is a “invresult” message and there is also a number
if the number equals -1 then it didn’t loot the item
if the number equals 0 then the item was successfully looted

try connecting to a less populate server, if your seeing the "sending data error" repeatedly it means your cpu is not Powerful enough to run 4 bots on that server.
}


System requirements
Minimum Dual core

The cpu should be at least a 1st generation Intel I-core processor, the released date of the cpu should be at least 2010+.

My laptop is 2.53ghz M380 I-Core 3, I have trouble running 4 bots in the us west server there often discounted.


This is a early alpha release, please report bugs and issues you may encounter also new feature requests are welcome as usual.
Remember these auto loot bots have been coded in a couple of days and there are going to be bugs and issues.

The auto loot bots are extremely negative and shouldn’t be apart of this game at all, but kabam is not fighting the auto loot bots in anyway, so the reason for me releasing can be found here.
http://www.mpgh.net/forum/654-realm-...ml#post8228377


Update from version 01 to 02


http://i41.tinypic.com/2s1khuh.jpg


Change log version 02
Loot bots would teleport to loot even if there inventory was full and the others bots would ignore the loot drop.
Speed improvements, lots of repeated indexing was shorten and replaced with faster methods.
The unknown packets 61 and 77 fixed.
Code was cleaned up and made easier to read.
Play a sound when the bots loot a item.
Added a account GUI to manage the accounts including setting each loot bots location.
There is no limit on the number of loot bots , you can add accounts without a limit.


https://www.virustotal.com/en-gb/fil...is/1370485507/
http://virusscan.jotti.org/en/scanre...36dc783ca79759




information
The reason only one bot loots Is because when connecting to the server the connections are sent in a particular order,
The server maintains this order and sends packets back in this order, hence the reason for one bot looting,
because it was the first bot to connect to the server, and because euphoria executes all the bots code in sequence.

To clarify
More then one bot can be looting at the same time
But it’s usually the case there is only one item to loot at any given time.
If two items where drop at almost the same time, two bots would teleport to each loot bag
There is a 10 second teleport cooldown timer in effect for each auto loot bot.

https://www.virustotal.com/en-gb/fil...6531/analysis/
http://virusscan.jotti.org/en/scanre...baec8d09b6985c
auto loot bots 01_mpgh.net.zip2.8 MB · 1,543 downloads Clean
auto loot bots 02_mpgh.net.zip2.8 MB · 1,400 downloads Clean
Thanks.. I guess. Now there will be bots everywhere.
Quote Originally Posted by OnLevel View Post
Thanks.. I guess. Now there will be bots everywhere.
Hopefully there presence in the game, won’t be more then it has been in the past.

Most people will give up running these fairly quickly, also I don’t intend for these to remain in the public domain for very long.
Wow ty, been looking for one of these. maybe now kabam will fix the problem!
Here's a feature even though it's not even out yet. Manuel implemented coordinates or randomly generated ones. It would be very bothersome to most if there was 20 bots all standing in 1 spot on top of eachother.
Quote Originally Posted by IAmDM View Post
Here's a feature even though it's not even out yet. Manuel implemented coordinates or randomly generated ones. It would be very bothersome to most if there was 20 bots all standing in 1 spot on top of eachother.
Agreed having 5+ bots in one location is not ideal, this will be one of the features I be working on soon.

---------- Post added at 02:17 AM ---------- Previous post was at 02:14 AM ----------

Quote Originally Posted by spamzplox01 View Post
Is there a program I can use to autoloot bags so I don't get arthritis from double clicking so much?
lol i could make a proxy to do the auto looting, at the moment I don’t think there is a public available auto looter, and the proxy won’t be ready for sometime yet.
Is there a program I can use to autoloot bags so I don't get arthritis from double clicking so much?
Looks good
Quote Originally Posted by jonreaper1 View Post
@Hux PLZZSZZZZZ
Asking for approval doesnt speed it up, they just have to delete all these posts making it take longer!
Oh, yeah. Also, something to PM the main character you're using that it's successfully gotten something.
Example; BotMaker2 -> BotMaker I have gotten 1 [insert item here].
Oh.. Very good.
Nice job.
Botmaker you should make the next odom hack.... :3 is there anyway to put autoloot into a client?
This got attention on the WS forums. Also, gotta lewt dem Energy staffs :P
+1 for sexyness.
Interesting. Bots can steal items. What, pray tell, can they not do?
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