HelpBase whit

Posts 115 of 19 · Page 1 of 2
Base whit
Bem pessoal, vocês poderiam me dizer o que da base whit foi detectado?
Foram muitas coisas? Praticamente tudo? Se puderem descrever agradeço.
eu to usando whit aqui esta nd detectado mas pode ser q a sua esteja a hook detectada
Quote Originally Posted by Hackerlog View Post
eu to usando whit aqui esta nd detectado mas pode ser q a sua esteja a hook detectada
Minha Esta Normal !!
Quote Originally Posted by Fix2 View Post
Minha Esta Normal !!
Cade o NX Chams ?

Old :

Quote Originally Posted by Coder.Anonymous View Post
Cade o NX Chams ?

Old :

Code:
INT NXChams;

void PushToConsole( const char *string )
{
	__asm
	{
		push string
		mov eax, 0x48AD50; LTClientEXE
		call eax
		add esp, 0x4
	}
}

if( NXChams )
	PushToConsole( "+SkelModelStencil 1.0" );
else
	PushToConsole( "+SkelModelStencil 0.0" );
Quote Originally Posted by luizimloko View Post


Code:
int luizimloko;
quem não sabe disso ? basta saber usar ja que n e uma coisa tãooo misteriosa !
Quote Originally Posted by Coder.Anonymous View Post
quem não sabe disso ? basta saber usar ja que n e uma coisa tãooo misteriosa !
Estava Dando Dc '-' Agr "Me" Passaram o Novo Bypass E Pega Por uns 15 ou 20 Min Ai Da Conexao Encerrada
Strings e funções PTC, talvez a detours esteja detectando também...

mais alguma coisa senhor ?



@Shyzuky ajudei uma pessoa, isso foi muito gratificante...
Quote Originally Posted by TokolocoSK View Post



@Shyzuky ajudei uma pessoa, isso foi muito gratificante...
Que feito histórico em cara? Brinks, rs. Era a detours, brigadu
Agora tem que botar 1.0 nas strings?
Quote Originally Posted by MrOriginal~ View Post
Agora tem que botar 1.0 nas strings?
Não precisa ...
2 min dc essa porra, rs.

Code:
#include "Files.h"
#include "Base.h"
#include "Menu.h"
#include "DirectX.h"
#include "Itens.h"
#include "Xor.h"

INT frame;

//Posição do Menu.
INT menux = 50;
INT menuy = 45;



VOID cBase::RenderFrame(LPDIRECT3DDEVICE9 pDevice)
{	
	if(Mvisible) 
	{
		if(colorborder == 0) 
		{
			cBase::DrawBox(menux, menuy, Mxofs + 20, 20, TBlack, Grey, pDevice);// Cores Bordas e fundo Cabeçalho
			cBase::DrawBox(menux, menuy + 25, Mxofs + 20, frame, TBlack, Black, pDevice);// Cores Bordas e fundo Tabela de baixo
			
		/*} else if(colorborder == 1) {
			cBase::DrawBox(menux, menuy, Mxofs + 20, 20, TBlack, Green, pDevice);
			cBase::DrawBox(menux, menuy + 25, Mxofs + 20, frame, TBlack, Green, pDevice);
		} else if(colorborder == 2) {
			cBase::DrawBox(menux, menuy, Mxofs + 20, 20, TBlack, Blue, pDevice);
			cBase::DrawBox(menux, menuy + 25, Mxofs + 20, frame, TBlack, Blue, pDevice);
		} else if(colorborder == 3) {
			cBase::DrawBox(menux, menuy, Mxofs + 20, 20, TBlack, Black, pDevice);
			cBase::DrawBox(menux, menuy + 25, Mxofs + 20, frame, TBlack, Black, pDevice);*/
		}

		Directx.Texto(menux + 10, menuy + 3, White, TCenter, Directx.pFont, "~iTzOriginal~");//Titulo em vermelho
	}

	Menu.MenuShow(menux + 10, menuy + 35, Directx.pFont);
	Menu.MenuNav();

	if(Mmax == 0)
		Menu.RenderMenu();

	Base.MoveMenu(pDevice);
}

DWORD cBase::GetPointer(INT inicio)
{
	DWORD *Device = ***(DWORD ****)DeviceGame;

	if(Device == NULL)
		return 0;

	return Device[inicio];
}

VOID cBase::FillRGB(INT x, INT y, INT w, INT h, D3DCOLOR color, LPDIRECT3DDEVICE9 pDevice)
{
	D3DRECT rec = {x, y, x + w, y + h};
	pDevice->Clear(1, &rec, D3DCLEAR_TARGET, color, 0, 0);
}

VOID cBase::DrawBorder(INT x, INT y, INT w, INT h, INT px, D3DCOLOR BorderColor, LPDIRECT3DDEVICE9 pDevice)
{
	FillRGB(x, (y + h - px), w, px, BorderColor, pDevice);
	FillRGB(x, y, px, h, BorderColor, pDevice);
	FillRGB(x, y, w, px, BorderColor, pDevice);
	FillRGB((x + w - px), y, px, h, BorderColor, pDevice);
}

VOID cBase::DrawBox(INT X, INT Y, INT W, INT H, D3DCOLOR Color, D3DCOLOR BorderColor, LPDIRECT3DDEVICE9 pDevice) {
	
	DrawBorder(X, Y, W, H, 2, BorderColor, pDevice);
	
	CONST DWORD D3D_FVF = D3DFVF_XYZRHW | D3DFVF_DIFFUSE;
	struct Vertex 
	{
		FLOAT X, Y, W, H;
		D3DCOLOR Color;
	} V[4] = {
		{(FLOAT)X, (FLOAT)(Y + H), 0.0F, 0.0F, Color}, 
		{(FLOAT)X, (FLOAT)Y, 0.0F, 0.0F, Color}, 
		{(FLOAT)(X + W), (FLOAT)(Y + H), 0.0F, 0.0F, Color}, 
		{(FLOAT)(X + W), (FLOAT)Y, 0.0F, 0.0F, Color}
	};

	pDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, D3DZB_TRUE);
	pDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
	pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
	pDevice->SetRenderState(D3DRS_FOGENABLE, D3DZB_FALSE);

	pDevice->SetFVF(D3D_FVF);
	pDevice->SetTexture(0, NULL);
	pDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, V, sizeof(Vertex));
}

VOID cBase::MoveMenu(LPDIRECT3DDEVICE9 pDevice)
{
	if(movemenu)
	{
		POINT myCursor; 
		GetCursorPos(&myCursor);
		menux = myCursor.x; 
		menuy = myCursor.y; 
	}
}

VOID cBase::CrossHair(LPDIRECT3DDEVICE9 pDevice, D3DCOLOR Color)
{
	D3DVIEWPORT9 Viewport;
	pDevice->GetViewport(&Viewport);
	DWORD ScreenX = Viewport.Width / 2;
	DWORD ScreenY = Viewport.Height / 2;
	D3DRECT rec1 = {ScreenX - 15, ScreenY, ScreenX + 15, ScreenY + 2};
	D3DRECT rec2 = {ScreenX, ScreenY - 15, ScreenX + 2, ScreenY + 15};
	pDevice->Clear(1, &rec1, D3DCLEAR_TARGET, Color, 0, 0);
	pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, Color, 0, 0);
}

INT cBase::EditMemory(VOID *lpMem, VOID *lpSrc, size_t len)
{
	DWORD flNewProtect = PAGE_READWRITE, lpflOldProtect;
	unsigned char *pDst = (unsigned char *)lpMem, *pSrc = (unsigned char *)lpSrc;

	if(VirtualProtect(lpMem, len, flNewProtect, &lpflOldProtect))
	{
		while(len-- > 0) *pDst++ = *pSrc++;
		return 0;
	}
	return 1;
}

bool cBase::IsGameReadyForHook(VOID)
{
	if(GetModuleHandle("d3d9.dll") != NULL 
	&& GetModuleHandle("ClientFX.fxd") != NULL 
	&& GetModuleHandle("CShell.dll") != NULL)
		return true;

	return false;
}

DWORD WINAPI StartRoutine( LPVOID ) ;

DWORD WINAPI dwMainThread(LPVOID)
{
	while(!Base.IsGameReadyForHook())
		Sleep(100);

	Directx.Hook();

	return 0;
}
INT WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
	DisableThreadLibraryCalls(hDll);

	if(dwReason == DLL_PROCESS_ATTACH) 
	{
		//MessageBox(0, "Créditos -> LSM Matty, Whit, Slaahsy, Unknown.Coder, ChaosMagician, picoruxo, L0OocKie, xpeeh, luccss, WE11ington & CAFlames <-", "Créditos '--'", MB_OK);// Mensage Box Na hora de injetar
		CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)dwMainThread, NULL, NULL, NULL);
		//CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)StartRoutine, NULL, NULL, NULL);
	}

	return 1;
}
Tem algo detectado ai?
Quote Originally Posted by MrOriginal~ View Post
2 min dc essa porra, rs.

Code:
#include "Files.h"
#include "Base.h"
#include "Menu.h"
#include "DirectX.h"
#include "Itens.h"
#include "Xor.h"

INT frame;

//Posição do Menu.
INT menux = 50;
INT menuy = 45;



VOID cBase::RenderFrame(LPDIRECT3DDEVICE9 pDevice)
{	
	if(Mvisible) 
	{
		if(colorborder == 0) 
		{
			cBase::DrawBox(menux, menuy, Mxofs + 20, 20, TBlack, Grey, pDevice);// Cores Bordas e fundo Cabeçalho
			cBase::DrawBox(menux, menuy + 25, Mxofs + 20, frame, TBlack, Black, pDevice);// Cores Bordas e fundo Tabela de baixo
			
		/*} else if(colorborder == 1) {
			cBase::DrawBox(menux, menuy, Mxofs + 20, 20, TBlack, Green, pDevice);
			cBase::DrawBox(menux, menuy + 25, Mxofs + 20, frame, TBlack, Green, pDevice);
		} else if(colorborder == 2) {
			cBase::DrawBox(menux, menuy, Mxofs + 20, 20, TBlack, Blue, pDevice);
			cBase::DrawBox(menux, menuy + 25, Mxofs + 20, frame, TBlack, Blue, pDevice);
		} else if(colorborder == 3) {
			cBase::DrawBox(menux, menuy, Mxofs + 20, 20, TBlack, Black, pDevice);
			cBase::DrawBox(menux, menuy + 25, Mxofs + 20, frame, TBlack, Black, pDevice);*/
		}

		Directx.Texto(menux + 10, menuy + 3, White, TCenter, Directx.pFont, "~iTzOriginal~");//Titulo em vermelho
	}

	Menu.MenuShow(menux + 10, menuy + 35, Directx.pFont);
	Menu.MenuNav();

	if(Mmax == 0)
		Menu.RenderMenu();

	Base.MoveMenu(pDevice);
}

DWORD cBase::GetPointer(INT inicio)
{
	DWORD *Device = ***(DWORD ****)DeviceGame;

	if(Device == NULL)
		return 0;

	return Device[inicio];
}

VOID cBase::FillRGB(INT x, INT y, INT w, INT h, D3DCOLOR color, LPDIRECT3DDEVICE9 pDevice)
{
	D3DRECT rec = {x, y, x + w, y + h};
	pDevice->Clear(1, &rec, D3DCLEAR_TARGET, color, 0, 0);
}

VOID cBase::DrawBorder(INT x, INT y, INT w, INT h, INT px, D3DCOLOR BorderColor, LPDIRECT3DDEVICE9 pDevice)
{
	FillRGB(x, (y + h - px), w, px, BorderColor, pDevice);
	FillRGB(x, y, px, h, BorderColor, pDevice);
	FillRGB(x, y, w, px, BorderColor, pDevice);
	FillRGB((x + w - px), y, px, h, BorderColor, pDevice);
}

VOID cBase::DrawBox(INT X, INT Y, INT W, INT H, D3DCOLOR Color, D3DCOLOR BorderColor, LPDIRECT3DDEVICE9 pDevice) {
	
	DrawBorder(X, Y, W, H, 2, BorderColor, pDevice);
	
	CONST DWORD D3D_FVF = D3DFVF_XYZRHW | D3DFVF_DIFFUSE;
	struct Vertex 
	{
		FLOAT X, Y, W, H;
		D3DCOLOR Color;
	} V[4] = {
		{(FLOAT)X, (FLOAT)(Y + H), 0.0F, 0.0F, Color}, 
		{(FLOAT)X, (FLOAT)Y, 0.0F, 0.0F, Color}, 
		{(FLOAT)(X + W), (FLOAT)(Y + H), 0.0F, 0.0F, Color}, 
		{(FLOAT)(X + W), (FLOAT)Y, 0.0F, 0.0F, Color}
	};

	pDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, D3DZB_TRUE);
	pDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
	pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
	pDevice->SetRenderState(D3DRS_FOGENABLE, D3DZB_FALSE);

	pDevice->SetFVF(D3D_FVF);
	pDevice->SetTexture(0, NULL);
	pDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, V, sizeof(Vertex));
}

VOID cBase::MoveMenu(LPDIRECT3DDEVICE9 pDevice)
{
	if(movemenu)
	{
		POINT myCursor; 
		GetCursorPos(&myCursor);
		menux = myCursor.x; 
		menuy = myCursor.y; 
	}
}

VOID cBase::CrossHair(LPDIRECT3DDEVICE9 pDevice, D3DCOLOR Color)
{
	D3DVIEWPORT9 Viewport;
	pDevice->GetViewport(&Viewport);
	DWORD ScreenX = Viewport.Width / 2;
	DWORD ScreenY = Viewport.Height / 2;
	D3DRECT rec1 = {ScreenX - 15, ScreenY, ScreenX + 15, ScreenY + 2};
	D3DRECT rec2 = {ScreenX, ScreenY - 15, ScreenX + 2, ScreenY + 15};
	pDevice->Clear(1, &rec1, D3DCLEAR_TARGET, Color, 0, 0);
	pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, Color, 0, 0);
}

INT cBase::EditMemory(VOID *lpMem, VOID *lpSrc, size_t len)
{
	DWORD flNewProtect = PAGE_READWRITE, lpflOldProtect;
	unsigned char *pDst = (unsigned char *)lpMem, *pSrc = (unsigned char *)lpSrc;

	if(VirtualProtect(lpMem, len, flNewProtect, &lpflOldProtect))
	{
		while(len-- > 0) *pDst++ = *pSrc++;
		return 0;
	}
	return 1;
}

bool cBase::IsGameReadyForHook(VOID)
{
	if(GetModuleHandle("d3d9.dll") != NULL 
	&& GetModuleHandle("ClientFX.fxd") != NULL 
	&& GetModuleHandle("CShell.dll") != NULL)
		return true;

	return false;
}

DWORD WINAPI StartRoutine( LPVOID ) ;

DWORD WINAPI dwMainThread(LPVOID)
{
	while(!Base.IsGameReadyForHook())
		Sleep(100);

	Directx.Hook();

	return 0;
}
INT WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
	DisableThreadLibraryCalls(hDll);

	if(dwReason == DLL_PROCESS_ATTACH) 
	{
		//MessageBox(0, "Créditos -> LSM Matty, Whit, Slaahsy, Unknown.Coder, ChaosMagician, picoruxo, L0OocKie, xpeeh, luccss, WE11ington & CAFlames <-", "Créditos '--'", MB_OK);// Mensage Box Na hora de injetar
		CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)dwMainThread, NULL, NULL, NULL);
		//CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)StartRoutine, NULL, NULL, NULL);
	}

	return 1;
}
Tem algo detectado ai?
WebLixo Detected Poste O Itens.h
HEAUHAUHEA KK

Code:
//GHBR - Creditos : Xpeeh, Luccss, Victor_Silent
//Whit(Base Original), Capevaldo, WE11ington

#ifndef _ITENS_H_
#define _ITENS_H_

CHAR *Descriptografa( CONST CHAR *plaintext )	//Classe Do Decrypt, para encryptar strings
{
	INT len = strlen( plaintext );
	CHAR *cyphertext = new CHAR[len + 1];
	for( INT i = 0; i < len; ++i )
		cyphertext[i] = plaintext[i] - 45;
	
	cyphertext[len] = 0;
	
	return cyphertext;
}

//#define ChamsNxAtt Descriptografa ("GleqwR|Exx")

cBase Base;

INT movemenu;
INT colorborder;

//Grupos do Menu
INT visuals = 1;
INT removers = 1;
INT others = 1;
INT vips = 1;
INT menuoptions = 1;

//Variaveis dos Hackers.
INT fps;        INT fpsx1;
INT chams;        INT chamsx1;
INT names;        INT namesx1;
INT beast;        INT beastx1;
INT recoil;        INT recoilx1;
INT reload;        INT reloadx1;
INT fog;        INT fogx1;
INT speed;        INT speedx1;
INT jump;        INT jumpx1;
INT fly;        INT flyx1;
INT pick;        INT pickx1;
INT cross;        INT crossx1;
INT weapon;        INT weaponx1;
INT bullets;    INT bulletsx1;
INT rapidfire;    INT rapidfirex1;
INT Gravity;		INT Gravityx1;
INT NXChams;		INT NXChamsx2;
//Titutlo
CHAR Titulo[50] = "";

//Chaves do menu
CHAR *Opt_Folder[] = { "", "" };    
CHAR *Opt_on_off[] = { "0", "1" };
CHAR *Opt_rapidfire[] = { "Des", "Mouse [L]", "Shooting" };
CHAR *Opt_color[] = { "Red", "Green", "Blue", "Black" };

VOID cMenu::RenderMenu(VOID)
{
    AdicionarItem("	Visuais", Opt_Folder, &visuals, 2, MENUFOLDER);
    if(visuals) {
    //    AdicionarItem(	 ChamsNxAtt, Opt_on_off, &NXChams, 2, MENUITEM);
        AdicionarItem("  Name Tag", Opt_on_off, &names, 2, MENUITEM);
    }  
    
    AdicionarItem("	Removedores", Opt_Folder, &removers, 2, MENUFOLDER);
    if(removers) {
        AdicionarItem("  No Recoil", Opt_on_off, &recoil, 2, MENUITEM);
        AdicionarItem("  No Reload", Opt_on_off, &reload, 2, MENUITEM);
        AdicionarItem("  No Fog", Opt_on_off, &fog, 2, MENUITEM);
    }
    
    AdicionarItem("	Outros", Opt_Folder, &others, 2, MENUFOLDER);
    if(others) {
        AdicionarItem("  Show FPS", Opt_on_off, &fps, 2, MENUITEM);
        AdicionarItem("  Speed", Opt_on_off, &speed, 2, MENUITEM);
        AdicionarItem("  Super Jump", Opt_on_off, &jump, 2, MENUITEM);
    }
    
    AdicionarItem("	Semi Vips", Opt_Folder, &vips, 2, MENUFOLDER);
    if(vips) {
        AdicionarItem("  Weapon Range", Opt_on_off, &weapon, 2, MENUITEM);
        AdicionarItem("  Super Bullets", Opt_on_off, &bullets, 2, MENUITEM);
        AdicionarItem("  Rapid Fire", Opt_rapidfire, &rapidfire, 3, MENUITEM);
    }

    AdicionarItem("	Opçoes do Menu", Opt_Folder, &menuoptions, 2, MENUFOLDER);
    if(menuoptions) {
        AdicionarItem("Move Menu", Opt_on_off, &movemenu, 2, MENUITEM);
        AdicionarItem("Color Border", Opt_color, &colorborder, 4, MENUITEM);
    }
}

void PushToConsole( const char *string )
{
	__asm
	{
		push string
		mov eax, 0x48AD50; LTClientEXE
		call eax
		add esp, 0x4
	}
}


VOID cBase::Funcoes(LPDIRECT3DDEVICE9 pDevice)
{
	//if( NXChams )	{
		//PushToConsole( "+SkelModelStencil 1.0" );
	//}	else	{
	//	PushToConsole( "+SkelModelStencil 0.0" );
	//}

    if(names) {
        memcpy((VOID *)EspName1, (VOID *)(PBYTE)"\x90\x90", 2);
        memcpy((VOID *)EspName2, (VOID *)(PBYTE)"\x90\x90", 2);
    } else {
        memcpy((VOID *)EspName1, (VOID *)(PBYTE)"\x75\x05", 2);
        memcpy((VOID *)EspName2, (VOID *)(PBYTE)"\x75\x05", 2);
    }

    if(recoil)
        memcpy((VOID *)NoRecoil, (VOID *)(PBYTE)"\x90\x90\x90\x90", 4);
    else
        memcpy((VOID *)NoRecoil, (VOID *)(PBYTE)"\xD9\x44\x24\x14", 4);

    if(reload)
        memcpy((VOID *)NoReload, (VOID *)(PBYTE)"\x90\x90\x90\x90\x90\x90", 6);
    else
        memcpy((VOID *)NoReload, (VOID *)(PBYTE)"\x0F\x84\xB1\x01\x00\x00", 6);

    if(fog) {
        PushToConsole("+FogEnable 0.0");
    } else {
        PushToConsole("+FogEnable 1.0");
    }

    if(fps) {
        PushToConsole("+ShowFps 1.0");
    } else {
        PushToConsole("+ShowFps 0.0");
    }


    if(cross) Base.CrossHair(pDevice, Red);

    if(weapon) {
        memcpy((VOID *)WeaponRange1, (VOID *)(PBYTE *)"\xB8\x00\x00\x00\x10\x90", 6);
        memcpy((VOID *)WeaponRange2, (VOID *)(PBYTE *)"\xB8\x00\x00\x00\x10\x90", 6);
    } else {
        memcpy((VOID *)WeaponRange1, (VOID *)(PBYTE *)"\x8B\x80\xC8\x02\x00\x00", 6);
        memcpy((VOID *)WeaponRange2, (VOID *)(PBYTE *)"\x8B\x80\xC8\x02\x00\x00", 6);
    }

    
	if(bullets)	{
        memcpy((VOID *)SuperBullets, (VOID *)(PBYTE)"\x90\x90\x90", 3);
	}	else	{
        memcpy((VOID *)SuperBullets, (VOID *)(PBYTE)"\x0F\x94\xC0", 3);
	}
    
	
	if(rapidfire == 1 && GetAsyncKeyState(VK_LBUTTON)<0) {
        memcpy((VOID *)RapidFire, (VOID *)(PBYTE)"\x90\x90", 2);
    } else if((*(BYTE *)GameStatus == 1) && rapidfire == 2) {
        memcpy((VOID *)RapidFire, (VOID *)(PBYTE)"\x90\x90", 2);
    } else {
        memcpy((VOID *)RapidFire, (VOID *)(PBYTE)"\x74\x3E", 2);
    }
}

#endif
Posts 115 of 19 · Page 1 of 2

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?