TalkingProject Blackout Wallhack code

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Project Blackout Wallhack code
Code:
# Include <windows.h>
# Include
# Include <fstream>
# Include "cDetours.h"
# Include <d3d9.h>
# Include <d3dx9.h>
# Pragma comment (lib, "d3d9.lib")
# Comment pragma (lib, "d3dx9.lib")

# Define GANCHO (func, Addy) o # # func = (t # # func) CreateDetour ((DWORD) hk # # func, (DWORD) Addy, Detour_Type_0xB8, 7) / / gancho rápido usando CreateDetour ****** ***
# Define desprender (func, Addy) o # # func = (t # # func) CreateDetour ((DWORD) o # # func, (DWORD) Addy, Detour_Type_0xB8, 7) / / Unook rápida usando CreateDetour ****** ***
typedef HRESULT (WINAPI * tEndScene) (LPDIRECT3DDEVICE9 pDevice);
tEndScene oEndScene = NULL;

typedef HRESULT (WINAPI * tDrawIndexedPrimitive) (LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType, BaseVertexIndex INT, UINT MinVertexIndex, UINT NumVertices, UINT índiceInicial, UINT primCount);
oDrawIndexedPrimitive tDrawIndexedPrimitive = NULL;

typedef HRESULT (WINAPI * tReset) (LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS * pPresentationParameters);
tReset oReset = NULL;

LPDIRECT3DDEVICE9 npDevice;

LPD3DXLINE g_pLine = NULL;
D3DVIEWPORT9 g_ViewPort;

LPDIRECT3DVERTEXBUFFER9 Stream_Data;
UINT offset = 0;
UINT Stride = 0;
WallHack bool = true;
bool chams = true;
int m_stride;

LPDIRECT3DDEVICE9 g_pDevice = 0;

int b = 0;

LPDIRECT3DTEXTURE9 g_Blue = NULL;
const Blue Byte [60] =
{
0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0x00, 0x00, 0x00, 0x00, 0x00
};

LPDIRECT3DTEXTURE9 g_Oren = NULL;
const BYTE Oren [58] = {
0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x18, 0x00, 0x00, 0x00,
0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xA5, 0xFF, 0x00
};

LPDIRECT3DTEXTURE9 g_Muda = NULL;
const muda BYTE [60] =
{
0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x36, 0x00,
0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x01, 0x00, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00,
0x12, 0x0B, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0x80, 0x00, 0x00, 0x00, 0x00
};

vazio ReFont (LPDIRECT3DDEVICE9 pDevice)
{
if (g_pDevice! = pDevice)
{
g_pDevice = pDevice;
}
}

PBYTE HookVTableFunction (PDWORD * dwVTable, PBYTE dwHook, Índice INT)
{
DWORD dwOld = 0;
PBYTE pOrig = ((PBYTE) (* dwVTable) [Index]);
(* DwVTable) [índice] = (DWORD) dwHook;
voltar pOrig;
}
HRESULT WINAPI hkEndScene (LPDIRECT3DDEVICE9 pDevice)
{

while (! npDevice) {
npDevice = pDevice; 
}

if (g_Oren == NULL) D3DXCreateTextureFromFileInMemory (pDevice (LPCVOID) e Oren, sizeof (Oren), e g_Oren);
if (g_Blue == NULL) D3DXCreateTextureFromFileInMemory (pDevice (LPCVOID) & Blue, sizeof (azul), e g_Blue); 
if (g_Muda == NULL) D3DXCreateTextureFromFileInMemory (pDevice (LPCVOID) e muda, sizeof (muda), e g_Muda); 

if (g_pLine == NULL) D3DXCreateLine (pDevice, e g_pLine);

pDevice-> GetViewport (& g_ViewPort);
if (g_Blue == NULL) D3DXCrea [Maaf Saya Kasar] xtureFromFileInMemory (pDevice (LPCVOID) & Blue, sizeof (azul), e g_Blue);
if (g_pLine! = NULL) {
}
voltar oEndScene (pDevice);
}
HRESULT WINAPI hkDrawIndexedPrimitive (LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType, BaseVertexIndex INT, UINT MinVertexIndex, UINT NumVertices, UINT índiceInicial, UINT primCount)
{
if (pDevice-> GetStreamSource (0, & Stream_Data, e Offset, e Stride) == D3D_OK)
Stream_Data-> Release ();

if (WallHack)
{
if (m_stride == 52)
{

DWORD dwOldZEnable;
pDevice-> GetRenderState (D3DRS_ZENABLE, e dwOldZEnable);
pDevice-> SetRenderState (D3DRS_ZENABLE, D3DZB_FALSE);
oDrawIndexedPrimitive (pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, índiceInicial, primCount);
}
}

if (chams)
{
if (m_stride == 44)
{
DWORD dwOldZEnable;
pDevice-> GetRenderState (D3DRS_ZENABLE, e dwOldZEnable);
pDevice-> SetRenderState (D3DRS_ZENABLE, D3DZB_FALSE);
pDevice-> SetRenderState (D3DRS_FILLMODE, D3DFILL_SOLID);
pDevice-> SetTexture (0, g_Oren);
oDrawIndexedPrimitive (pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, índiceInicial, primCount);
pDevice-> SetRenderState (D3DRS_ZENABLE, dwOldZEnable);
} 
}

oDrawIndexedPrimitive retorno (pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, índiceInicial, primCount);

}
HRESULT WINAPI hkReset (LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS * pPresentationParameters)
{
if (g_pLine)
g_pLine-> OnLostDevice ();

HRESULT iReturnValue = oReset (pDevice, pPresentationParameters);

if (iReturnValue == D3D_OK) {

if (g_pLine)
g_pLine-> OnResetDevice ();
}
HRESULT hRet = oReset (pDevice, pPresentationParameters);
voltar iReturnValue;
}

CreateDetour DWORD (DWORD dwThread, DWORD dwAdress, DWORD dwType, DWORD dwSize)
{
DWORD dwDetour, dwProtect, i;
if (dwAdress && dwThread && dwSize> = dwSize)
{
dwDetour = (DWORD) VirtualAlloc (0, dwSize + dwSize, 0x1000, 0x40);
if (dwDetour VirtualProtect && ((void *) dwAdress, dwSize, 0x40, e dwProtect))
{
for (i = 0; i <dwSize; i + +) 
{
* (BYTE *) (dwDetour + i) = * (BYTE *) (dwAdress + i);
}
switch (dwType)
{
caso Detour_Type_0xE9:
{
* (BYTE *) (dwDetour + dwSize 0) = 0xE9;
* (DWORD *) (+ dwDetour dwSize 1) = (dwAdress-dwDetour-dwSize);
* (BYTE *) (dwAdress 0) = 0xE9;
* (DWORD *) (dwAdress 1) = (dwThread-dwAdress-dwSize);
}
quebrar;
caso Detour_Type_0xB8:
{
* (BYTE *) (dwDetour + dwSize 0) = 0xB8;
* (DWORD *) (+ dwDetour dwSize 1) = (dwAdress dwSize +);
* (WORD *) (dwDetour dwSize + 5) = 0xE0FF; 
* (BYTE *) (dwAdress 0) = 0xB8; 
* (DWORD *) (dwAdress 1) = (dwThread);
* (WORD *) (dwAdress +5) = 0xE0FF; 
}
quebrar;
caso Detour_Type_0x68:
{
* (BYTE *) (dwDetour + dwSize 0) = 0x68;
* (DWORD *) (+ dwDetour dwSize 1) = (dwAdress dwSize +);
* (WORD *) (dwDetour dwSize + 5) = 0xC3; 
* (BYTE *) (dwAdress 0) = 0x68; 
* (DWORD *) (dwAdress 1) = (dwThread);
* (WORD *) (dwAdress +5) = 0xC3; 
}
quebrar;
}
VirtualProtect ((void *) dwAdress, dwSize, dwProtect, e dwProtect);
VirtualProtect ((void *) dwDetour, dwSize + dwSize, 0x20, e dwProtect);
voltar dwDetour;
}
}
Suspensão (15);
retorno (0);
}

/ / Este é o gancho / / 

BOOL WINAPI DllMain (hModule HMODULE, DWORD dwReason, LPVOID lpvReserved)
{
if (dwReason == DLL_PROCESS_ATTACH) {
Beep (100,1000);

CreateThread (0, 0, LoopFunction, 0, 0, 0);
}
return true;
}
@Hero
@BACKD00R
this is old and leeched XD put credit in there :P doesnt even work. half of the stuff is undefined and you did not even include and pragma comment right. :P
Quote Originally Posted by iNoGame View Post
Code:
# Include <windows.h>
# Include
# Include <fstream>
# Include "cDetours.h"
# Include <d3d9.h>
# Include <d3dx9.h>
# Pragma comment (lib, "d3d9.lib")
# Comment pragma (lib, "d3dx9.lib")

# Define GANCHO (func, Addy) o # # func = (t # # func) CreateDetour ((DWORD) hk # # func, (DWORD) Addy, Detour_Type_0xB8, 7) / / gancho rápido usando CreateDetour ****** ***
# Define desprender (func, Addy) o # # func = (t # # func) CreateDetour ((DWORD) o # # func, (DWORD) Addy, Detour_Type_0xB8, 7) / / Unook rápida usando CreateDetour ****** ***
typedef HRESULT (WINAPI * tEndScene) (LPDIRECT3DDEVICE9 pDevice);
tEndScene oEndScene = NULL;

typedef HRESULT (WINAPI * tDrawIndexedPrimitive) (LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType, BaseVertexIndex INT, UINT MinVertexIndex, UINT NumVertices, UINT índiceInicial, UINT primCount);
oDrawIndexedPrimitive tDrawIndexedPrimitive = NULL;

typedef HRESULT (WINAPI * tReset) (LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS * pPresentationParameters);
tReset oReset = NULL;

LPDIRECT3DDEVICE9 npDevice;

LPD3DXLINE g_pLine = NULL;
D3DVIEWPORT9 g_ViewPort;

LPDIRECT3DVERTEXBUFFER9 Stream_Data;
UINT offset = 0;
UINT Stride = 0;
WallHack bool = true;
bool chams = true;
int m_stride;

LPDIRECT3DDEVICE9 g_pDevice = 0;

int b = 0;

LPDIRECT3DTEXTURE9 g_Blue = NULL;
const Blue Byte [60] =
{
0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0x00, 0x00, 0x00, 0x00, 0x00
};

LPDIRECT3DTEXTURE9 g_Oren = NULL;
const BYTE Oren [58] = {
0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x18, 0x00, 0x00, 0x00,
0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xA5, 0xFF, 0x00
};

LPDIRECT3DTEXTURE9 g_Muda = NULL;
const muda BYTE [60] =
{
0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x36, 0x00,
0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x01, 0x00, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00,
0x12, 0x0B, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0x80, 0x00, 0x00, 0x00, 0x00
};

vazio ReFont (LPDIRECT3DDEVICE9 pDevice)
{
if (g_pDevice! = pDevice)
{
g_pDevice = pDevice;
}
}

PBYTE HookVTableFunction (PDWORD * dwVTable, PBYTE dwHook, Índice INT)
{
DWORD dwOld = 0;
PBYTE pOrig = ((PBYTE) (* dwVTable) [Index]);
(* DwVTable) [índice] = (DWORD) dwHook;
voltar pOrig;
}
HRESULT WINAPI hkEndScene (LPDIRECT3DDEVICE9 pDevice)
{

while (! npDevice) {
npDevice = pDevice; 
}

if (g_Oren == NULL) D3DXCreateTextureFromFileInMemory (pDevice (LPCVOID) e Oren, sizeof (Oren), e g_Oren);
if (g_Blue == NULL) D3DXCreateTextureFromFileInMemory (pDevice (LPCVOID) & Blue, sizeof (azul), e g_Blue); 
if (g_Muda == NULL) D3DXCreateTextureFromFileInMemory (pDevice (LPCVOID) e muda, sizeof (muda), e g_Muda); 

if (g_pLine == NULL) D3DXCreateLine (pDevice, e g_pLine);

pDevice-> GetViewport (& g_ViewPort);
if (g_Blue == NULL) D3DXCrea [Maaf Saya Kasar] xtureFromFileInMemory (pDevice (LPCVOID) & Blue, sizeof (azul), e g_Blue);
if (g_pLine! = NULL) {
}
voltar oEndScene (pDevice);
}
HRESULT WINAPI hkDrawIndexedPrimitive (LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType, BaseVertexIndex INT, UINT MinVertexIndex, UINT NumVertices, UINT índiceInicial, UINT primCount)
{
if (pDevice-> GetStreamSource (0, & Stream_Data, e Offset, e Stride) == D3D_OK)
Stream_Data-> Release ();

if (WallHack)
{
if (m_stride == 52)
{

DWORD dwOldZEnable;
pDevice-> GetRenderState (D3DRS_ZENABLE, e dwOldZEnable);
pDevice-> SetRenderState (D3DRS_ZENABLE, D3DZB_FALSE);
oDrawIndexedPrimitive (pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, índiceInicial, primCount);
}
}

if (chams)
{
if (m_stride == 44)
{
DWORD dwOldZEnable;
pDevice-> GetRenderState (D3DRS_ZENABLE, e dwOldZEnable);
pDevice-> SetRenderState (D3DRS_ZENABLE, D3DZB_FALSE);
pDevice-> SetRenderState (D3DRS_FILLMODE, D3DFILL_SOLID);
pDevice-> SetTexture (0, g_Oren);
oDrawIndexedPrimitive (pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, índiceInicial, primCount);
pDevice-> SetRenderState (D3DRS_ZENABLE, dwOldZEnable);
} 
}

oDrawIndexedPrimitive retorno (pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, índiceInicial, primCount);

}
HRESULT WINAPI hkReset (LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS * pPresentationParameters)
{
if (g_pLine)
g_pLine-> OnLostDevice ();

HRESULT iReturnValue = oReset (pDevice, pPresentationParameters);

if (iReturnValue == D3D_OK) {

if (g_pLine)
g_pLine-> OnResetDevice ();
}
HRESULT hRet = oReset (pDevice, pPresentationParameters);
voltar iReturnValue;
}

CreateDetour DWORD (DWORD dwThread, DWORD dwAdress, DWORD dwType, DWORD dwSize)
{
DWORD dwDetour, dwProtect, i;
if (dwAdress && dwThread && dwSize> = dwSize)
{
dwDetour = (DWORD) VirtualAlloc (0, dwSize + dwSize, 0x1000, 0x40);
if (dwDetour VirtualProtect && ((void *) dwAdress, dwSize, 0x40, e dwProtect))
{
for (i = 0; i <dwSize; i + +) 
{
* (BYTE *) (dwDetour + i) = * (BYTE *) (dwAdress + i);
}
switch (dwType)
{
caso Detour_Type_0xE9:
{
* (BYTE *) (dwDetour + dwSize 0) = 0xE9;
* (DWORD *) (+ dwDetour dwSize 1) = (dwAdress-dwDetour-dwSize);
* (BYTE *) (dwAdress 0) = 0xE9;
* (DWORD *) (dwAdress 1) = (dwThread-dwAdress-dwSize);
}
quebrar;
caso Detour_Type_0xB8:
{
* (BYTE *) (dwDetour + dwSize 0) = 0xB8;
* (DWORD *) (+ dwDetour dwSize 1) = (dwAdress dwSize +);
* (WORD *) (dwDetour dwSize + 5) = 0xE0FF; 
* (BYTE *) (dwAdress 0) = 0xB8; 
* (DWORD *) (dwAdress 1) = (dwThread);
* (WORD *) (dwAdress +5) = 0xE0FF; 
}
quebrar;
caso Detour_Type_0x68:
{
* (BYTE *) (dwDetour + dwSize 0) = 0x68;
* (DWORD *) (+ dwDetour dwSize 1) = (dwAdress dwSize +);
* (WORD *) (dwDetour dwSize + 5) = 0xC3; 
* (BYTE *) (dwAdress 0) = 0x68; 
* (DWORD *) (dwAdress 1) = (dwThread);
* (WORD *) (dwAdress +5) = 0xC3; 
}
quebrar;
}
VirtualProtect ((void *) dwAdress, dwSize, dwProtect, e dwProtect);
VirtualProtect ((void *) dwDetour, dwSize + dwSize, 0x20, e dwProtect);
voltar dwDetour;
}
}
Suspensão (15);
retorno (0);
}

/ / Este é o gancho / / 

BOOL WINAPI DllMain (hModule HMODULE, DWORD dwReason, LPVOID lpvReserved)
{
if (dwReason == DLL_PROCESS_ATTACH) {
Beep (100,1000);

CreateThread (0, 0, LoopFunction, 0, 0, 0);
}
return true;
}
@Hero
@BACKD00R
nobody posts a current source, and second I'm ADM forum I posted the same addresses.
everybody posts current source..... at least more current that you... all they do is put in an undetected hooking method so their hooking method does not become detected..... lol bro.... so why bother?
Quote Originally Posted by iNoGame View Post
nobody posts a current source, and second I'm ADM forum I posted the same addresses.
this base belonging GANCHO,
hey Leeech you must put credit to him.
its not even a good base hahaha
Quote Originally Posted by Qmo View Post
this base belonging GANCHO,
hey Leeech you must put credit to him.
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