Instructions: 1. Start Garry's Mod (rev 167). 2. Start ABYSS. 3a. Join a server. 3b. Check the bypass you want enabled. 4. Play.
Additional information: Allow LUA - Allows you to load your own custom or downloaded lua hacks/scripts. Allow Cheats - Allows you to use certain console commands that generally would only be available for server owners, such as certain speedhacks, console wallhack and the like. Google console commands. (This doesn't allow Noclip, godmode or something like that.) Disable Consistency - Allows you to use custom material hacks that a server normally wouldn't allow. Such as wallhacked skins or the like.
June 12th, 2013.
No surprise here, updated the offsets again.
Working on rigging it with some hotkeys and autochecks.
June 10th, 2013.
Updated the offsets yet again, I can't be bothered with implementing new stuff right now.
Sorry for the delayed update, I've been busy.
June 6th, 2013.
Updated offsets.
May 13, 2013:
Updated offsets, a bit late though, sorry.
May 2rd, 2013:
Updated offsets, AGAIN, fuck you Garry.
May 2nd, 2013:
Updated offsets.
April 8th, 2013:
Updated offsets. AGAIN (rev 161)
April 8th, 2013:
Updated offsets. (rev 160)
20th March, 2013:
Release of ABYSS 1.2.1
Bugfix - Wrong address for Allow LUA, Updated the offset
Added:
Status Check button
19 March, 2013:
Release of ABYSS 1.2
Known issues:
If you enable any of the bypasses at the main menu as previously described the chances are that they will be forced back to defaults while entering a server - This is easily fixed by performing a status check.
Press the check status button and it'll tell you if something got disabled and you can re-enable it again.
I would love to see the source code so I can study it, if possible
Originally Posted by tyguy550
I would love to see the source code so I can study it, if possible
It's based in CE (In case you didn't know, or anyone else for that matter - I'm just keeping it simple for you guys so you don't have to re-do this each time)
Then it's basically set up in some lua.
Why not just use a simple winject and .dll bypass? (not trying to hate), you can just make it sv_allowcslua with something like g_Lua->SetConVar or something
Is there a code to disable an script that has been activated with Lua_openscript?
Nice one Antipathy Fast release this time eh? aha :P
Originally Posted by tyguy550
Why not just use a simple winject and .dll bypass? (not trying to hate), you can just make it sv_allowcslua with something like g_Lua->SetConVar or something
I've been thinking about that, but that's a bit out of my league.
Use wuats bypasser if this is what you're looking for.
Originally Posted by jerrymathew
Is there a code to disable an script that has been activated with Lua_openscript?
Not that I'm aware of, no.
Originally Posted by gnomeofdeath
Nice one Antipathy Fast release this time eh? aha :P
Yes, this time I released it fast as shit to make up for my late last one.
Your pictures are fu*king creepy
Not really, but I guess that's a matter of opinion.
Originally Posted by RooBois
Your pictures are fu*king creepy
Originally Posted by Antipathy
Not really, but I guess that's a matter of opinion.