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Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › CounterStrike (CS) 1.6 Hacks / Counter Strike: Source (CSS) Hacks › Why does this CFG crash?

Why does this CFG crash?

Posts 1–10 of 10 · Page 1 of 1
TW
twitdork
Why does this CFG crash?
Code:
//////////////////////////////////////////////////
// +------------------------------------------+ // 
// ¦        //LOLYOU UBER DUBER LOLZ\\        ¦ //
// ¦ 		 		 	      ¦ //
// ¦            //VERSION: 1337\\             ¦ //
// ¦ 					      ¦ //
// ¦        //by the hacker himself\\         ¦ //
// ¦                                          ¦ //
// ¦     //www.youtube.com/lolyou1337\\       ¦ //
// +------------------------------------------+ //
//////////////////////////////////////////////////

//==================================================
             //* User Commands *\\
//==================================================


	cl_crosshairalpha 			"9999"	// _adjusts opacity of crosshair_//
	cl_crosshaircolor 			"4"	// _adjusts scale of crosshair_//
	cl_crosshairusealpha 			"1"	// _turns on opacity (0 - 1)_//
	cl_crosshairsize                        "1"
        cl_crosshairscale 			"0"	// _adjusts crosshairscale_//
	cl_crosshairspreadscale                 "0.3
        cl_dynamiccrosshair 			"0"	// _adjusts how the crosshair opperates_//
	cl_ragdoll_physics_enable 		"0"	// _determines ragdoll effect_//
	fps_max 				"666"	// _caps FPS_//
	mat_picmip 				"2"	// _determines game quality (0 - 2)_//
	net_graph 				"1"	// _enables net_graph (mandatory)_//	
	net_graphpos 				"2"	// _determines which side to display net_graph (0-3)_//	
	r_lod 					"2"	// _determines level of detail of models (-1 - 2)_// 
	r_rootlod 				"2"	// _base LOD in memory (0 - 3)_//
	r_3dsky 				"0"	// _disables 3D Sky (trees, mini map, etc) (0 - 1)_//
	hud_centerid 				"1"	// _determines where enemy name shows on screen_//
	hud_fastswitch 				"1"	// _faster weapon switching (0 - 1)_//
	mat_monitorgamma 			"1.6"	// _adjust in-game brightness_//
	cl_righthand				"1"
	cl_allowdownload 			"1"
	cl_allo*******				"1"
        cl_wpn_sway_interp 			"0"


//==================================================
              //* HUD Commands *\\
//==================================================


cl_scoreboard_dead_color_blue			"255" 
cl_scoreboard_dead_color_green			"255"
cl_scoreboard_dead_color_red 			"255"
con_enable 					"1"
jpeg_quality 					"100"
overview_health 				"1"
overview_names 					"1"
overview_preferred_mode 			"1"
overview_tracks 				"0"


//==================================================
            //* Spiderwebs Commands *\\
//==================================================


cl_cmdrate					"67"
cl_downloadfilter 				"nosounds"
cl_interp					"0"	// _keep at 0 to always get lowest interp_//
cl_interp_all 					"0"
cl_interp_npcs 					"0"
cl_interp_ratio 				"1"
cl_lagcompensation 				"1"
cl_pred_optimize 				"2"
cl_predictweapons 				"1"
cl_resend					"6"
cl_smooth 					"1"
cl_smoothtime 					"0.01"
cl_timeout 					"1337"
cl_updaterate					"67"
rate						"35000"


//==================================================
             //* Client Commands *\\
//==================================================


cl_observercrosshair 				"1"
cl_scalecrosshair 				"1"
cl_c4progressbar 				"1"
cl_autohelp 					"0"
cl_autowepswitch				"0"
cl_radar_locked 				"0"
cl_radaralpha 					"250"
cl_radartype 					"1"
cl_c4dynamiclight 				"1"
cl_detail_avoid_force				"0"
cl_detail_avoid_radius				"0"
cl_detail_avoid_recover_speed			"0"
cl_detail_max_sway				"0"
cl_drawmonitors 				"0"
cl_ejectbrass 					"0"
cl_forcepreload 				"1"
cl_logofile 					"0"
cl_rumblescale					"0"
cl_interp_threadmodeticks 			"0"
cl_disablefreezecam 				"1"
cl_nowinpanel 					"1"
cl_show_achievement_popups 			"0"
cl_clearhinthistory 				"1"
cl_detaildist 					"0"
cl_detailfade 					"0"
cl_debugrumble 					"0"
cl_playerspraydisable 				"0"
cl_showhelp 					"0"
cl_threaded_bone_setup 				"0"
cl_threaded_client_leaf_system 			"0"


//==================================================
            //* Material Commands *\\
//==================================================


mat_autoexposure_max				"0"
mat_autoexposure_min 				"0"
mat_bloomscale 					"0"
mat_bufferprimitives				"1"
mat_bumpmap 					"0"
mat_clipz 					"1"
mat_colorcorrection				"0"
mat_compressedtextures 				"1"
mat_debug_postprocessing_effects 		"0"
mat_debugdepthmode 				"0"
mat_debugdepthval 				"128"
mat_debugdepthvalmax 				"256"
mat_disable_bloom 				"1"
mat_disable_fancy_blending			"1"
mat_disable_lightwarp				"1"
mat_disable_ps_patch				"1"
mat_envmapsize 					"0"
mat_envmaptgasize 				"0"
mat_fastspecular 				"1"
mat_filterlightmaps 				"1"
mat_forceaniso 					"0"
mat_forcehardwaresync 				"0"
mat_forcemanagedtextureintohardware 		"0"
mat_framebuffercopyoverlaysize 			"0"
mat_hdr_enabled 				"0"
mat_hdr_level					"0"
mat_parallaxmap 				"0"
mat_reducefillrate 				"1"
mat_specular 					"0"
mat_trilinear 					"0"
mat_shadowstate					"0"
mat_vsync 					"0"
mat_alphacoverage 				"0"
mat_bloom_scalefactor_scalar 			"0"
mat_maxframelatency 				"0"
mat_max_worldmesh_vertices 			"0"
mat_software_aa_blur_one_pixel_lines 		"0"
mat_software_aa_strength 			"0"
mat_software_aa_strength_vgui 			"0"
mat_software_aa_tap_offset 			"0"
mat_queue_mode 					"2"
mat_dxlevel                                     "81"


//==================================================
            //* Render Commands *\\
//==================================================


r_ambientboost					"0"
r_ambientfactor					"1"
r_decal_cullsize 				"9999"
r_decals 					"0"
r_dopixelvisibility 				"0"
r_drawbatchdecals 				"0"
r_drawflecks 					"0"
r_drawmodeldecals 				"0"
r_dynamic 					"0"
r_eyegloss 					"0"
r_eyemove 					"0"
r_eyes 						"0"
r_eyeshift_x 					"0"
r_eyeshift_y 					"0"
r_eyeshift_z 					"0"
r_eyesize 					"0"
r_flex 						"0"
r_lightaverage 					"1"
r_maxdlights					"32"
r_maxmodeldecal 				"0"
r_maxnewsamples					"0"
r_maxsampledist					"0"
r_minnewsamples 				"0"
r_norefresh 					"0"
r_occlusion 					"1"
r_PhysPropStaticLighting 			"0"
r_renderoverlayfragment 			"0"
r_ropetranslucent 				"0"
r_spray_lifetime				"0"
r_teeth 					"0"
r_worldlightmin 				"0.0002"
r_worldlights 					"1"
r_bloomtintg 					"0"
r_bloomtintb 					"0"
r_bloomtintexponent 				"0"
r_bloomtintr 					"0"
r_drawdetailprops 				"0"
r_DrawSpecificStaticProp 			"0"
r_flashlightrendermodels 			"0"
r_hunkalloclightmaps 				"0"
r_lightcache_zbuffercache 			"0"
r_pixelfog 					"0"
r_propsmaxdist 					"0"
r_staticprop_lod 				"3"
r_sse_s 					"1"
r_threaded_client_shadow_manager 		"1"
r_threaded_particles 				"1"
r_threaded_renderables 				"1"
r_queued_decals 				"0"
r_queued_post_processing 			"1"
r_queued_ropes 					"1"
//r_3dnow 					"1"
r_sse2 						"1"


//==================================================
              //* Rope Commands *\\
//==================================================


rope_averagelight 				"0"
rope_collide 					"0"
rope_rendersolid 				"0"
rope_shake 					"0"
rope_smooth 					"0"
rope_smooth_enlarge 				"0"
rope_smooth_maxalpha 				"0"
rope_smooth_maxalphawidth 			"0"
rope_smooth_minalpha 				"0"
rope_smooth_minwidth 				"0"
rope_subdiv 					"0"
rope_wind_dist 					"0.01"


//==================================================
             //* Water Commands *\\
//==================================================


r_waterforceexpensive 				"0"			
r_WaterDrawReflection 				"0"			
r_WaterDrawRefraction 				"1"	// Change to 1 if you want clear water_//
r_waterforcereflectentities			"0"			
r_cheapwaterend 				"1"
r_cheapwaterstart				"1"				
r_forcewaterleaf 				"0"
r_waterforcereflectentities 			"0"
mat_wateroverlaysize 				"8" 			
cl_show_splashes 				"0"			


//==================================================
            //* Shadow Commands *\\
//==================================================


mat_shadowstate					"0"
r_shadows 					"1"					
r_shadowmaxrendered 				"9"			
r_shadowrendertotexture 			"1"


//==================================================
            //* Ragdoll Commands *\\
//==================================================

			
cl_phys_props_max 				"0"				
cl_ragdoll_collide 				"0" 					
g_ragdoll_fadespeed 				"0"
g_ragdoll_lvfadespeed				"0"
violence_ablood 				"1"
violence_agibs 					"1"
violence_hblood 				"1"
violence_hgibs 					"1"
				

//==================================================
            //* Sound Commands *\\
//==================================================

												
dsp_enhance_stereo 				"0"
dsp_mix_max 					"0.9"
dsp_room 					"0"
dsp_slow_cpu 					"0"
dsp_spatial 					"40"
dsp_speaker 					"50"
dsp_volume 					"2.0"
dsp_water 					"14"
room_type 					"0"
snd_async_fullyasync 				"0"
snd_duckerattacktime 				"0.5"
snd_duckerreleasetime 				"2.5"
snd_duckerthreshold 				"0.15"
snd_ducktovolume 				"0.55"
snd_mixahead 					"0.1"
snd_musicvolume 				"0"
snd_noextraupdate 				"1"
snd_pitchquality 				"1"
snd_profile 					"0"
snd_surround_speakers 				"0"
soundscape_flush 				"9999"
suitvolume					"0"
voice_enable 					"1"
voice_forcemicrecord 				"1"
voice_modenable 				"1" 


//==================================================
            //* Misc. Commands *\\
//==================================================


blink_duration 					"0"
budget_averages_window 				"0"
budget_background_alpha 			"0"
budget_history_numsamplesvisible 		"0"
budget_history_range_ms 			"5"
budget_peaks_window				"0"
budget_show_averages 				"0"
budget_show_history 				"0"
budget_show_peaks 				"0"
closecaption					"0"
datacachesize 					"128"
flex_smooth					"0"
gl_clear 					"1"
lod_TransitionDist			        "0"
mp_decals 					"200"
muzzleflash_light 				"0"
props_break_max_pieces 				"0"
showhitlocation 				"1"
sv_forcepreload 				"1"
texture_budget_background_alpha 		"9999999"
texture_budget_panel_height 			"0"
texture_budget_panel_width 			"0"
weapon_showproficiency 				"1"
prop_active_gib_limit 				"0"
adsp_debug 					"0"
mp_usehwmmodels 				"-1"
mp_usehwmvcds 					"-1"
soundscape_flush
mat_savechanges
clear

//==================================================
            //* Custom Binds/Crosshair *\\
//==================================================

bind x "noclip"

cl_disablehtmlmotd 0

bind w "+forward"
bind a "+moveleft"
bind d "+moveright"
bind s "+back"
bind g "drop"
Everytime someone fires a single shot the whole game crashes.
#1 · 13y ago
VO
Volt
Let me guess. LOLYOU CFG?
#2 · 13y ago
gandalffs1
gandalffs1
Don't use it, easy solution.
#3 · 13y ago
dino42
dino42
Quote Originally Posted by gandalffs1 View Post
Don't use it, easy solution.
Does tettenhook work for you?
#4 · 13y ago
BR
browncow
LOLYOU probably doesn't use this cfg, he uses hacks on non esea servers.
#5 · 13y ago
VO
Volt
Quote Originally Posted by browncow View Post
LOLYOU probably doesn't use this cfg, he uses hacks on non esea servers.
How do you know?

Got any proof?
#6 · 13y ago
BR
browncow
Quote Originally Posted by Sir Jacob View Post


How do you know?

Got any proof?
The proof is in his videos :P
They're still hilarious to watch
#7 · 13y ago
VO
Volt
Quote Originally Posted by browncow View Post
The proof is in his videos :P
They're still hilarious to watch
True, I wonder why he ain't banned on ESEA yet?
#8 · 13y ago
YA
yarinaz
dosen't crash to me...
#9 · 13y ago
Zombeezz
Zombeezz
type this in console after you launch the game "exec autoexec.cfg"
#10 · 13y ago
Posts 1–10 of 10 · Page 1 of 1

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