Wall Hack Release

Posts 115 of 49 · Page 1 of 4
Wall Hack Release
Oh lolz i completely forgot about releasing this sry. lol

Go to bfheroes/objects folder and find Weapons_server.zip.
Open it.

Go to handheld.

Find "Default_GER_[Your Weapon here].tweak for german or
Default_BRI_[Your Weapon here].tweak and open it.

Between any
rem ---EndComp ---
rem ---BeginComp

Put this

For Germans
Code:
rem ---BeginComp:Ability ---
ObjectTemplate.createComponent Ability
ObjectTemplate.ability.addWeaponTemplate SeeEnemySoldiers_GER_lvl5
ObjectTemplate.ability.seeThroughWalls 1
ObjectTemplate.ability.userFlashColor 0/0/1
ObjectTemplate.ability.flashInterval .01
ObjectTemplate.ability.flashDuration -1
ObjectTemplate.ability.userEffect EffectUnique_03 10
rem ---EndComp ---
For British
Code:
rem ---BeginComp:Ability ---
ObjectTemplate.createComponent Ability
ObjectTemplate.ability.addWeaponTemplate SeeEnemySoldiers_BRI_lvl5
ObjectTemplate.ability.seeThroughWalls 1
ObjectTemplate.ability.userFlashColor 0/0/1
ObjectTemplate.ability.flashInterval .01
ObjectTemplate.ability.flashDuration -1
ObjectTemplate.ability.userEffect EffectUnique_03 10
rem ---EndComp ---
Save and your done!
Have fun!


I wont be on here anymore so have someone who can get it working help you if your having problems
Lol nice if this works, Im going to test the burning bullets with sniper or piercing bullets with smg
what this wall hack do? i can see ppl through the wall, or i can hit ppl through the wall?
basicly it gives you 6th sense on any hero perma so you can see through walls when holding the weapon
I go test this wallhack
Doesn't work..
yo do u need to replace the existing codes ? or u just need to type in new rem---BeginComp-- and rem---EndComp...then u paste the code (without replacing the existing codes)?
Quote Originally Posted by Ranbaxy View Post
yo do u need to replace the existing codes ? or u just need to type in new rem---BeginComp-- and rem---EndComp...then u paste the code (without replacing the existing codes)?
you dont replace the existing code you put the new code in between.

It flashes red and white and only shows enemys.

Heres a pic
umm can anybody answer my question? can u just show me an example of the script that is already tweaked?
Quote Originally Posted by Ranbaxy View Post
umm can anybody answer my question? can u just show me an example of the script that is already tweaked?
Code:
rem *** Generated with Bf2Editor.exe [created: 2007/11/23 16:21]
GeometryTemplate.setSubGeometryLodDistance 1 0 6
GeometryTemplate.setSubGeometryLodDistance 1 1 17
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
rem ObjectTemplate.activeSafe GenericFireArm bri_sniperrifle_leeenfield
ObjectTemplate.creator DICE-DMOD2:dmod
ObjectTemplate.modifiedByUser "kfredriksson"
ObjectTemplate.saveInSeparateFile 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\weapon3013.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\weapon3013.tga
ObjectTemplate.weaponHud.notSelectedIcon Ingame\Weapons\weapon3013n.tga
ObjectTemplate.weaponHud.guiIndex 0
ObjectTemplate.weaponHud.altGuiIndex 1
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.addShowOnCamMode 3
rem ---EndComp ---
rem ---BeginComp:Ability ---
ObjectTemplate.createComponent Ability
ObjectTemplate.ability.addWeaponTemplate SeeEnemySoldiers_GER_lvl5
ObjectTemplate.ability.seeThroughWalls 1
ObjectTemplate.ability.userFlashColor 0/0/1
ObjectTemplate.ability.flashInterval .01
ObjectTemplate.ability.flashDuration -1
ObjectTemplate.ability.userEffect EffectUnique_03 10
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 120
ObjectTemplate.fire.projectileStartPositionStand 0/.47/0
ObjectTemplate.fire.projectileStartPositionCrouch 0/-.05/0
ObjectTemplate.fire.criticalHitChance 0.15
ObjectTemplate.fire.criticalHitDamage 24
ObjectTemplate.fire.busyUntilButtonRelease 1
ObjectTemplate.fire.allowZoomOnRof 1
ObjectTemplate.fire.alwaysFireFromWeapon 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags -1
ObjectTemplate.ammo.magSize 4
ObjectTemplate.ammo.reloadTime 6
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.goBackOnRecoil 0
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.35/0.75/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/0/0/0
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev 40
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 0 0 0 0
ObjectTemplate.deviation.setMiscDev 0 0 0
ObjectTemplate.deviation.minDevModZoom 0
ObjectTemplate.deviation.devModZoom 0
ObjectTemplate.deviation.syncDev 1
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.18
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0 9
ObjectTemplate.zoom.addZoomFactor 0.25 3
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
ObjectTemplate.zoom.zoomFineTuneSteps 12
ObjectTemplate.zoom.useZoomFineTuning 1
rem ---EndComp ---
ObjectTemplate.createComponent DefaultGunSwayComp
ObjectTemplate.sway.gunSwayUseZoom 2
ObjectTemplate.sway.gunSwayPitchSteps 0
ObjectTemplate.sway.gunSwayPitchFactor 0
ObjectTemplate.sway.gunSwayPitchMax 0
ObjectTemplate.sway.gunSwayPitchUpdateRate 0
ObjectTemplate.sway.gunSwayPitchSmoothFactor 0
ObjectTemplate.sway.gunSwayPitchSmoothMax 0
ObjectTemplate.sway.gunSwayPitchSmoothThreshold 0
ObjectTemplate.sway.stabilityRecoverTime 0
ObjectTemplate.sway.stabilityTime 0
ObjectTemplate.sway.stabilityDuration 0
ObjectTemplate.sway.stabilityDurationRecoverTime 0
rem --- EndComp ---
rem ObjectTemplate.geometry BRI_SniperRifle_LeeEnfield
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate e_muzz_sniper
ObjectTemplate.setPosition 0/0.07239/0.98468
ObjectTemplate.addTemplate e_shellejection_50cal
ObjectTemplate.setPosition 0/0.07239/0.05361
rem -------------------------------------
ObjectTemplate.projectileTemplate v_arg1
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 1200
ObjectTemplate.itemIndex 1
ObjectTemplate.altItemIndex 10
ObjectTemplate.delayToUse .2
ObjectTemplate.weaponsItemType WITSniperRifle
ObjectTemplate.allowEmoteAnimation 1
ObjectTemplate.isDefaultWeapon 1
ObjectTemplate.inheritParentSpeed 0

ObjectTemplate.create GenericProjectile v_arg1
ObjectTemplate.addTemplate e_sniper_trail
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
rem ---EndComp ---
ObjectTemplate.gravityModifier 0
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 39
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/0.35/0/0
ObjectTemplate.material 39
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 8
ObjectTemplate.maxTracerScaler 0.25
ObjectTemplate.minTracerScaler 1
ObjectTemplate.tracerSizeModifier 0.2
ObjectTemplate.tracerTemplate p_tracer2_eu
ObjectTemplate.tracerInterval 0
ObjectTemplate.tracerConvergeDistance -1
ObjectTemplate.initialMinDamage 25
ObjectTemplate.initialMaxDamage 30
ObjectTemplate.mediumMinDamage 31
ObjectTemplate.mediumMaxDamage 35
ObjectTemplate.longMinDamage 33
ObjectTemplate.longMaxDamage 36
ObjectTemplate.mediumDistance 6
ObjectTemplate.longDistance 15
just paste this code after any rem ---EndComp ---
dont delete anything
it works soo good ive added it to every wep, now delete this thread to stop leechers and it spreading and getting patched :P lol
YES IT WORKS !!! GREEAT !
Posts 115 of 49 · Page 1 of 4
This thread is closed for replies.

Similar Threads

Tags for this Thread

Need help?