All you morons who used your Heroes names as your names on this forum... enjoy having your stats reset......
Wall Hack Release
Yah this is for the sniper rifle on the british side
***LOOK FOR THE ABILITY ONE I PASTED IN****
(Thats how it should look after edited with out the smile faces and shit that got messed up by mpgh site)
rem *** Generated with Bf2Editor.exe [created: 2007/11/23 16:21]
GeometryTemplate.setSubGeometryLodDistance 1 0 6
GeometryTemplate.setSubGeometryLodDistance 1 1 17
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
rem ObjectTemplate.activeSafe GenericFireArm bri_sniperrifle_leeenfield
ObjectTemplate.creator DICE-DMOD2:dmod
ObjectTemplate.modifiedByUser "kfredriksson"
ObjectTemplate.saveInSeparateFile 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\weapon3013.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\weapon3013.tga
ObjectTemplate.weaponHud.notSelectedIcon Ingame\Weapons\weapon3013n.tga
ObjectTemplate.weaponHud.guiIndex 0
ObjectTemplate.weaponHud.altGuiIndex 1
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.addShowOnCamMode 3
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 120
ObjectTemplate.fire.projectileStartPositionStand 0/.47/0
ObjectTemplate.fire.projectileStartPositionCrouch 0/-.05/0
ObjectTemplate.fire.criticalHitChance 0.15
ObjectTemplate.fire.criticalHitDamage 24
ObjectTemplate.fire.busyUntilButtonRelease 1
ObjectTemplate.fire.allowZoomOnRof 1
ObjectTemplate.fire.alwaysFireFromWeapon 1
rem ---EndComp ---
rem ---BeginComp
efaultAmmoComp ---ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags -1
ObjectTemplate.ammo.magSize 4
ObjectTemplate.ammo.reloadTime 6
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.goBackOnRecoil 0
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.35/0.75/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/0/0/0
rem ---EndComp ---
rem ---BeginComp:Ability ---
ObjectTemplate.createComponent Ability
ObjectTemplate.ability.addWeaponTemplate SeeEnemySoldiers_BRI_lvl5
ObjectTemplate.ability.seeThroughWalls 1
ObjectTemplate.ability.userFlashColor 0/0/1
ObjectTemplate.ability.flashInterval .01
ObjectTemplate.ability.flashDuration -1
ObjectTemplate.ability.userEffect EffectUnique_03 10
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev 40
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 0 0 0 0
ObjectTemplate.deviation.setMiscDev 0 0 0
ObjectTemplate.deviation.minDevModZoom 0
ObjectTemplate.deviation.devModZoom 0
ObjectTemplate.deviation.syncDev 1
rem ---EndComp ---
rem ---BeginComp
efaultSoundComp ---ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp
efaultAnimationComp ---ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp
efaultZoomComp ---ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.18
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0 9
ObjectTemplate.zoom.addZoomFactor 0.25 3
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
ObjectTemplate.zoom.zoomFineTuneSteps 12
ObjectTemplate.zoom.useZoomFineTuning 1
rem ---EndComp ---
ObjectTemplate.createComponent DefaultGunSwayComp
ObjectTemplate.sway.gunSwayUseZoom 1
ObjectTemplate.sway.gunSwayPitchSteps 40
ObjectTemplate.sway.gunSwayPitchFactor 3
ObjectTemplate.sway.gunSwayPitchMax 7
ObjectTemplate.sway.gunSwayPitchUpdateRate 0
ObjectTemplate.sway.gunSwayPitchSmoothFactor 0.005
ObjectTemplate.sway.gunSwayPitchSmoothMax .5
ObjectTemplate.sway.gunSwayPitchSmoothThreshold 2.4
ObjectTemplate.sway.stabilityRecoverTime 1
ObjectTemplate.sway.stabilityTime 0
ObjectTemplate.sway.stabilityDuration 0
ObjectTemplate.sway.stabilityDurationRecoverTime 4
rem --- EndComp ---
rem ObjectTemplate.geometry BRI_SniperRifle_LeeEnfield
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate e_muzz_sniper
ObjectTemplate.setPosition 0/0.07239/0.98468
ObjectTemplate.addTemplate e_shellejection_50cal
ObjectTemplate.setPosition 0/0.07239/0.05361
rem -------------------------------------
ObjectTemplate.projectileTemplate v_arg1
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 1200
ObjectTemplate.itemIndex 1
ObjectTemplate.altItemIndex 10
ObjectTemplate.delayToUse .2
ObjectTemplate.weaponsItemType WITSniperRifle
ObjectTemplate.allowEmoteAnimation 1
ObjectTemplate.isDefaultWeapon 1
ObjectTemplate.inheritParentSpeed 0
ObjectTemplate.create GenericProjectile v_arg1
ObjectTemplate.addTemplate e_sniper_trail
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp
efaultCollisionComp ---ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp
efaultProjSoundComp ---ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp
efaultRicochetComp ---ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp
efaultPenetrateComp ---ObjectTemplate.createComponent DefaultPenetrateComp
rem ---EndComp ---
ObjectTemplate.gravityModifier 0
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 39
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/0.35/0/0
ObjectTemplate.material 39
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 8
ObjectTemplate.maxTracerScaler 0.25
ObjectTemplate.minTracerScaler 1
ObjectTemplate.tracerSizeModifier 0.2
ObjectTemplate.tracerTemplate p_tracer2_eu
ObjectTemplate.tracerInterval 0
ObjectTemplate.tracerConvergeDistance -1
ObjectTemplate.initialMinDamage 25
ObjectTemplate.initialMaxDamage 30
ObjectTemplate.mediumMinDamage 31
ObjectTemplate.mediumMaxDamage 35
ObjectTemplate.longMinDamage 33
ObjectTemplate.longMaxDamage 36
ObjectTemplate.mediumDistance 6
ObjectTemplate.longDistance 15
thank u guys for explaining this to me
now i need to reinstall . coz i replaced (deleted) existing codes ahaha...i failed...epic.
now i need to reinstall . coz i replaced (deleted) existing codes ahaha...i failed...epic.Hey I'm just wondering if someone could post the moded code for the Bri spraypray smg, i can't seem to figure out how this all works and I would love to have a wall hack 
thanks

thanks
lol wth?>?
I was wondering if someone could mod the BRI_SMG_SprayPray_1.con file and submit it :P lol didnt know the file name exact before lol
OHHH lol.. thanks :P
Works, going to test other abilities nao.
Have you found other ability ?
yes, they are in weaponserver.zip/ability, everyone should try then report their own works
it dont work for me now. so ima reinstall
I going to test stealth lol
Just the see ennemy hability (soldier ) is working.. (sorry for bad english)
ive given up on BFH hack now
This thread is closed for replies.
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