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  1. #1
    Question2's Avatar
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    Need help perfecting a longbow glitch macro

    I've got this longbow glitch macro here, but it does not work perfectly for some reason.



    On the boat, it works fine most of the time, but even then i will sometimes go into the longbow animation but not actually shoot any arrows.

    In the dungeon, what i see often is the same thing (not shooting any arrows) or i will do a normal longbow animation, not cancel it, and then do a dodge.

    Any ideas why this is happening? Ive been trying to tweak the pause values but it keeps happening.

  2. #2
    Pie's Avatar
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    if it works on the boat that could just mean that the lag in-game could be screwing up the timing

  3. #3
    maddoggy00's Avatar
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    Quote Originally Posted by Question2 View Post
    I've got this longbow glitch macro here, but it does not work perfectly for some reason.



    On the boat, it works fine most of the time, but even then i will sometimes go into the longbow animation but not actually shoot any arrows.

    In the dungeon, what i see often is the same thing (not shooting any arrows) or i will do a normal longbow animation, not cancel it, and then do a dodge.

    Any ideas why this is happening? Ive been trying to tweak the pause values but it keeps happening.
    Try using AutoIt.
    And 10s hold downs for keys won't work with everyone; particularly when you're lagging. You might need to increase that to 30 or 50. Probably why it isn't working when in a raid party.

    As of 9/17, I will be away for a few days due to medical reasons. Should be back up soon. Please refer to a GM or other mods in whatever particular section you need help with.



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  4. #4
    mbaloy's Avatar
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    You could try to sync the delay time with your ping to the host.

  5. #5
    Question2's Avatar
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    Thanks for the suggestions.

    I thought that lag might be screwing it up, but even when i host in a non-laggy battle, i still have problems with the macro. Not firing the arrows or dodging instead of cancelling.

    Those are microseconds btw, but i get what you mean. I will see if making them a bit higher works. But i dont think that will fix the "go into animation but not actually shoot any arrows" part, because you are just clicking once to fire.

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