HelpEndereços Coretos ?

Posts 1–13 of 13 · Page 1 of 1
Endereços Coretos ?
Alguma Minina Radicau Pode Me Dizer Se Esses Endereços Estão Coretos ? Estou tentando Colocar As Esp Aimbot.. Na Whit Mais Funfa So Por 2 ou 3 Minutos E Dao Dc,E Tambem Estou usando Os Msm Endereços Na Gellin E Da Dc Em 2 Minutos Tambem. Obs:Todas Funçoes Pegam Normal Esp Aimbot.. Porem Da Dc E Tmb ja Tentei Todas Hooks Que Tem Na Net E Msm Asim Da Dc Tentei Colocar As Esp Na Whit Que O hackerFail Posto Dc Tmb.-.

Code:
#define PlayerByIndex	 0x371989F0
#define ClientInfoMgr	 0x377B56FC
#define LocalPlayer		 0x37199460
#define DrawPrimitive      0x76C400
#define GCS			 0x377F609C
#define PlayerManager	 0x377F60FC
Quote Originally Posted by experthack View Post
Ki Minina Rapida Sabe Responder Minha Pergunta
Quote Originally Posted by Fix2 View Post
Ki Minina Rapida Sabe Responder Minha Pergunta
Sim estão todos certos
Quote Originally Posted by experthack View Post


Sim estão todos certos
Obrigado
@Flengo Solved [COLOR="Silver"]

---------- Post added at 10:29 AM ---------- Previous post was at 09:53 AM ----------
@experthack Vc Sabe Se Alguma Coisa Esta Sendo Detectado Nessas Esp ?

Code:
bool WorldToScreen(LPDIRECT3DDEVICE9 pDevice, CONST D3DXVECTOR3 &vWorld, D3DXVECTOR3 *pScreen)
{
	CILTDrawPrim *pDrawPrimitive = *(CILTDrawPrim **)DrawPrimitive;
	D3DVIEWPORT9 D3DViewport = {0};
	D3DXMATRIX matrixProjection, matrixView, matrixWorld;
	pDevice->GetTransform(D3DTS_VIEW, &matrixView);
	pDevice->GetTransform(D3DTS_PROJECTION, &matrixProjection);
	pDevice->GetTransform(D3DTS_WORLD, &matrixWorld);
	pDevice->GetViewport(&D3DViewport);
	D3DXVec3Project(pScreen, &vWorld, &D3DViewport, &pDrawPrimitive->Projection, &pDrawPrimitive->View, &pDrawPrimitive->World);

	return(pScreen->z < 1.0f);
}
ggg
FLOAT GetDistance(D3DXVECTOR3 Local, D3DXVECTOR3 Target)
{
	FLOAT fResult[3];
	SubtractVector(Target, Local, fResult);
	return (sqrt((fResult[0] * fResult[0]) + (fResult[1] * fResult[1]) + (fResult[2] * fResult[2])) / 100);
}
ggggghh
VOID DrawHealthBars(INT x, INT y, WORD health, LPDIRECT3DDEVICE9 pDevice)
{
	DWORD dwColor;

	if(health > 100) 
		health = 100; 

	if(health > 75) 
		dwColor = 0xFF00FF00; 
	else if(health > 40) 
		dwColor = 0xFFFF9B00;
	else 
		dwColor = 0xFFFF0000; 

	DWORD dwDrawWidth = health / 4;

	if(dwDrawWidth <= 2)
		dwDrawWidth = 4;

	Base.FillRGB(x - 1, y - 1, 27, 5, 0xFF000000, pDevice);
	Base.FillRGB(x, y, dwDrawWidth, 3, dwColor, pDevice);
}

VOID ESP(INT Names, INT Lines, INT Distances, INT Boxes, INT Warning, INT HealthBars, LPDIRECT3DDEVICE9 pDevice)
{
	pDevice->SetRenderState(D3DRS_ZENABLE, FALSE);

	INT CenterX = (GetSystemMetrics(0) / 2) - 1;
	INT CenterY = (GetSystemMetrics(1) / 2) - 1;

	CHAR CName[50], CDistance[50];

	if((Names || Lines || Distances || Boxes || Warning || HealthBars))
	{
		GetPlayerByIndex = (lpGetPlayerByIndex)PlayerByIndex;
		unsigned long ulThis = *(unsigned long *)ClientInfoMgr;
		GetLocalPlayer = (lpGetLocalPlayer)LocalPlayer;
		cGameClientShell *pGameClientShell = *(cGameClientShell **)GCS;
		for(INT i = 0; i < 24; i++)
		{
			cPlayerInfo *pLocal = GetLocalPlayer(ulThis);
			cPlayerInfo *pPlayer = GetPlayerByIndex(ulThis, i, 0);
			cCharacterFX *PlayerFX = (cCharacterFX *)pGameClientShell->GetSFXMgr()->SFXList[0x18].List[i];
			if(pPlayer != 0 && pPlayer->Object != 0 && pPlayer->pIsDead == 0 && pLocal->pIsDead == 0)
			{
				D3DXVECTOR3 vPos, vFootScreen, vScreen;
				vPos.x = pPlayer->Object->Pos.x;
				vPos.y = pPlayer->Object->yBound2;
				vPos.z = pPlayer->Object->Pos.z;
				if(WorldToScreen(pDevice, vPos, &vScreen))
				{
					if(pPlayer->pTeam != pLocal->pTeam)
					{
						if(Names)
						{
							sprintf(CName, "%s", pPlayer->pName);
							Directx.Texto(vScreen.x, vScreen.y, Red, TCenter, Directx.pFont, CName);
						}

						if(Lines)
						{
							Base.DrawLine(CenterX, CenterY, vScreen.x, vScreen.y, Red, pDevice);
						}

						if(Distances)
						{
							sprintf(CDistance, "%0.2f metros", GetDistance(pLocal->Object->Pos, pPlayer->Object->Pos));
							Directx.Texto(vScreen.x, vScreen.y + 15, Red, TCenter, Directx.pFont, CDistance);
						}

						if(Boxes)
						{
							vPos.x = pPlayer->Object->Pos.x;
							vPos.y = pPlayer->Object->yBound1;
							vPos.z = pPlayer->Object->Pos.z;
							if(WorldToScreen(pDevice, vPos, &vFootScreen))
							{
								INT BoxDist = INT(0.2f * (vFootScreen.y - vScreen.y));
								#pragma warning(push)
								D3DRECT rectBoxes[4] =
								{
									{vScreen.x - BoxDist, vScreen.y    , vScreen.x - BoxDist + 1, vFootScreen.y}, 
									{vScreen.x - BoxDist, vFootScreen.y, vScreen.x + BoxDist + 1, vFootScreen.y + 1},
									{vScreen.x + BoxDist, vScreen.y    , vScreen.x + BoxDist + 1, vFootScreen.y},
									{vScreen.x - BoxDist, vScreen.y    , vScreen.x + BoxDist, vScreen.y + 1}
								};
								#pragma warning(pop)
								pDevice->Clear(4, rectBoxes, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, Red, 1.0f, 0);
							}
						}

						if(Warning)
						{
							if(GetDistance(pLocal->Object->Pos, pPlayer->Object->Pos) < 10.0f)
								Directx.Texto(CenterX, 100, Red, TCenter, Directx.WarningFont, "Inimigo a menos de 10m");
						}

						if(HealthBars)
						{
							DrawHealthBars(vScreen.x - 7, vScreen.y - 5, (int)PlayerFX->wHealth, pDevice);
						}
					}
					if(pPlayer->pTeam == pLocal->pTeam/* && pLocal->Index != PlayerFX->Index*/)
					{
						if(Names)
						{
							sprintf(CName, "%s", pPlayer->pName);
							Directx.Texto(vScreen.x, vScreen.y, Blue, TCenter, Directx.pFont, CName);
						}

						if(Lines)
						{
							Base.DrawLine(CenterX, CenterY, vScreen.x, vScreen.y, Blue, pDevice);
						}

						if(Distances)
						{
							sprintf(CDistance, "%0.2f metros", GetDistance(pLocal->Object->Pos, pPlayer->Object->Pos));
							Directx.Texto(vScreen.x, vScreen.y + 15, Blue, TCenter, Directx.pFont, CDistance);
						}

						if(Boxes)
						{
							vPos.x = pPlayer->Object->Pos.x;
							vPos.y = pPlayer->Object->yBound1;
							vPos.z = pPlayer->Object->Pos.z;
							if(WorldToScreen(pDevice, vPos, &vFootScreen))
							{
								INT BoxDist = INT(0.2f * (vFootScreen.y - vScreen.y));
								#pragma warning(push)
								D3DRECT rectBoxes[4] =
								{
									{vScreen.x - BoxDist, vScreen.y    , vScreen.x - BoxDist + 1, vFootScreen.y}, 
									{vScreen.x - BoxDist, vFootScreen.y, vScreen.x + BoxDist + 1, vFootScreen.y + 1},
									{vScreen.x + BoxDist, vScreen.y    , vScreen.x + BoxDist + 1, vFootScreen.y},
									{vScreen.x - BoxDist, vScreen.y    , vScreen.x + BoxDist, vScreen.y + 1}
								};
								#pragma warning(pop)
								pDevice->Clear(4, rectBoxes, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, Blue, 1.0f, 0);
							}
						}
					}
				}
			}
		}
	}
}

#endif
Nada nessas esps estão detectadas e que tal retirar as gambiarras desse codigo ?
s
Quote Originally Posted by experthack View Post
Nada nessas esps estão detectadas e que tal retirar as gambiarras desse codigo ?
s
o Que Adianta Tira As gambiaras Se Esta Dando Dc *-*
Quote Originally Posted by Fix2 View Post
o Que Adianta Tira As gambiaras Se Esta Dando Dc *-*
Tenta mudar as cores do menu
Quote Originally Posted by experthack View Post


Tenta mudar as cores do menu
O vermelho não da dc...
Quote Originally Posted by FR1GHT View Post


O vermelho não da dc...
Acho que o azul não dá DC
Tou usando a cor verde na gellin e não da d/c
Quote Originally Posted by experthack View Post
Tou usando a cor verde na gellin e não da d/c
Ta De Brinks né ? o Que A Cor Tem A ver Co Isso ? [COLOR="Silver"]
[COLOR="Black"]
Quote Originally Posted by Fix2 View Post
Ta De Brinks né ? o Que A Cor Tem A ver Co Isso ?


A Ahn Lab está detectando o numero rgb das cores
Posts 1–13 of 13 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?