Meepbot v2

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Meepbot v2
Coming soon, revamped MeepBot v2

--pics--




--features--

Programmable hotkeys, no commands/convars!
Nospread (optional. place DSTech NoSpread module found here)
Toggleable constant nospread
Better aimbot
Best lua spoofs out there
Modules
Easy to write your own modules, or just use the main files (mb.lua) and create your own modules

//requests, anyone?
can you do something that spawns guns for like TTT and Jailbreak?
This ain't arma 2, and you can't spawn guns.
Quote Originally Posted by PurelySly View Post
can you do something that spawns guns for like TTT and Jailbreak?
Weapon spawning is kind of a server-only thing. By the looks of this, it's a lua-based hack and doesn't have access to spawning weapons.
Looks good
Quote Originally Posted by MeepDarknessMeep View Post
Coming soon, revamped MeepBot v2

--pics--




--features--

Programmable hotkeys, no commands/convars!
Nospread (optional. place DSTech NoSpread module found here)
Toggleable constant nospread
Better aimbot
Best lua spoofs out there
Modules
Easy to write your own modules, or just use the main files (mb.lua) and create your own modules

//requests, anyone?
-snipppity snip snip-
You should move the "No one is spectating you" to the top of the screen
I think you should add. Prop X-ray
Coming soon, to a store near you:
C+P Bot v2 by "Meep" (whoever the fuck that is.)
Now comes with Lua spoofing in Lua! New features, never seen before!
Quote Originally Posted by TheyCallMeDaz View Post
Coming soon, to a store near you:
C+P Bot v2 by "Meep" (whoever the fuck that is.)
Now comes with Lua spoofing in Lua! New features, never seen before!
I took out most of the c+p, and added credits where necessary.
I haven't seen any other (public)lua hacks with lua bypasses... have you? (by this I mean stuff that detours shitty anticheats that use a few different lua functions to kick/ban you)

--apparently "half of all the good cheats have detours" so ignore this if you want.
Those my tracers? Anyways, I don't care, looks pretty cool
Quote Originally Posted by LordOfGears2 View Post
Those my tracers? Anyways, I don't care, looks pretty cool

Unless your code looks like this, no :P

Code:
AddHook("HUDPaint", function()
    local a = {["x"] = ScrW() / 2, ["y"] = ScrH() / 2}
    for k,v in pairs(player.GetAll()) do
        if IsAlive(v) then
            local b = v:GetPos():ToScreen()
            if b.x <= ScrW() and b.y <= ScrH() then
                surface.SetDrawColor(IsPlayerVisible(v) and Color(0,255,0,150) or Color(255,0,0,150))
                surface.DrawLine(a.x, a.y, b.x, b.y)
            end
        end
    end
end)
Quote Originally Posted by MeepDarknessMeep View Post
Unless your code looks like this, no :P

Code:
AddHook("HUDPaint", function()
    local a = {["x"] = ScrW() / 2, ["y"] = ScrH() / 2}
    for k,v in pairs(player.GetAll()) do
        if IsAlive(v) then
            local b = v:GetPos():ToScreen()
            if b.x <= ScrW() and b.y <= ScrH() then
                surface.SetDrawColor(IsPlayerVisible(v) and Color(0,255,0,150) or Color(255,0,0,150))
                surface.DrawLine(a.x, a.y, b.x, b.y)
            end
        end
    end
end)
Welp, I just assumed since I released code for similar tracers here, this is my code
Code:
	        for k, e in pairs( player.GetAll() ) do
                if (LORD.CVARS.Bools["ESP: Show tracers"].cvar:GetBool() && e:Team() != TEAM_SPECTATOR && e != LORD.ply() && e:Health() > 0 && LORD.CVARS.Bools["Chams"].cvar:GetBool() && LORD.ply():GetObserverTarget() != e) then
						local x = ScrW() / 2;
						local y = ScrH() / 2;
						local pos = e:GetPos():ToScreen();
						local time = CurTime()
						local r = math.abs(math.sin(time * 2 ) * 255)
						local g = math.abs(math.sin(time * 2 + 2 ) * 255)
						local b = math.abs(math.sin(time * 2 + 4 ) * 255)
						surface.SetDrawColor( 0, 255, 0, 255 );
						if table.HasValue( LORD.FriendsTable, tostring( e:Nick() ) ) then
							surface.SetDrawColor( r, g, b, 255	);
						end
						if(LORD.IsTTT && e:IsTraitor()) then
							surface.SetDrawColor( 255, 0, 0, 255 );
						end
						if(LORD.IsTTT && e:IsDetective()) then
							surface.SetDrawColor( 0, 0, 255, 255);
						end
						surface.DrawLine(x, y, pos.x, pos.y);
                end
        end
So basically, I am going to make two different releases for this project. I am going to make one for the loader, and one as the modules I release for the loader. Thoughts? Concerns? Requests?
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