HelpAim Correction dando dc

Posts 19 of 9 · Page 1 of 1
Aim Correction dando dc
hj fui add o Aim Correction na minha base ae deu dc alguem pode me ajudar pode ser as classes ou o endereço?
Tente usar essas classes:

Code:
class cWeaponInfo
{
public:
        char Unk0[12]; //0x0000
        DWORD dwClientWeaponType; //0x000C
        char Unk1[16]; //0x0010
        DWORD dwAlt_InsDamage; //0x0020
        DWORD dwInstDamage; //0x0024
        char Unk2[108]; //0x0028
        DWORD dwFireSnd; //0x0094
        char Unk3[108]; //0x0098
        float fFireDelay1; //0x0104
        float fFireDelay2; //0x0108
        DWORD dwMaxAmmo3; //0x010C
        DWORD dwMaxAmmo2; //0x0110
        char Unk4[300]; //0x0114
        BYTE bTripleShotMode; //0x0240
        char Unk5[3]; //0x0241
        DWORD dwTripleShotRoundNum; //0x0244
        float fDamageRFacter; //0x0248
        char Unk6[28]; //0x024C
        DWORD dwInfiAmmo2; //0x0268
        DWORD dwInfiniteAmmo; //0x026C
        DWORD dwHideWhenEmpty; //0x0270
        DWORD dwIsAmmo; //0x0274
        char Unk7[4]; //0x0278
        DWORD dwShotsPerClip; //0x027C
        char Unk8[52]; //0x0280
        float fZoomTime; //0x02B4
        DWORD dwMinPerturb; //0x02B8
        DWORD dwMaxPerturb; //0x02BC
        float fDuckPerturb; //0x02C0
        float fMoveDuckPerturb; //0x02C4
        DWORD dwZoomedMinPerturb; //0x02C8
        DWORD dwZoomedMaxPerturb; //0x02CC
        DWORD dwRange; //0x02D0
        char Un9[12]; //0x02D4
        DWORD dwVectorsPerRound; //0x02E0
        char Unk10[40]; //0x02E4
        float fPerturbIncSpeed; //0x030C
        float fPerturbDecSpeed; //0x0310
        char Unk11[4]; //0x0314
        float fZoomedPerturbIncSpeed; //0x0318
        float fZoomedPerturbDecSpeed; //0x031C
        char Unk12[4]; //0x0320
        float fBaseCamRecoilPitch; //0x0324
        float fBaseCamRecoilAccelPitch; //0x0328
        char Unk13[36]; //0x032C
        float fTripleShotMaxCamRecoilPitch; //0x0350
        float fTripleShotBaseCamRecoilPitch; //0x0354
        char Unk14[8]; //0x0358
        DWORD dwTripleShotMinPerturb; //0x0360
        DWORD dwTripleShotMaxPerturb; //0x0364
        float fTripleShotPerturbIncSpeed; //0x0368
        float fTripleShotPerturbDecSpeed; //0x036C
        char Unk15[156]; //0x0370
        BYTE bDisableCrosshair; //0x040C
        char Unk16[27]; //0x040D
        float fCameraSwayXFreq; //0x0428
        float fCameraSwayYFreq; //0x042C
        char Unk17[12]; //0x0430
        DWORD dwTargetCrosshairFlag; //0x043C
        DWORD dwEffectRange; //0x0440
        char Unk18[188]; //0x0444
};//Size=0x0500
 
class cWeaponMgr
{
public:
        char Unk0[5568]; //0x0000
        cWeaponInfo** Weapons; //0x15BC
        __int32 WeaponCount; //0x15C0
};//Size=0x15C4

Se ainda continuar o DC pode ser alguma coisa que esta detectando na sua base.
Classes ou endereço ou alguma bosta que você feiz no codigo
Quote Originally Posted by Hackerlog View Post
antes de eu add ele tava funfano normal sem dc ai add ele e começo a dar dc
eu to usando esse endereço
Code:
#define ADDR_WEAPONMGR 0x3781FAD4
e as classes desse post
http://www.mpgh.net/forum/397-combat...04-2013-a.html
Certeza que tu cagou em algo então ai.
nao coloquei normal
Então feiz algo errado queima seu neronios ai rapaiz para vir pedir ajuda besta.
Cara se quizer ajuda nao ajuda
Quote Originally Posted by Hackerlog View Post
Cara se quizer ajuda nao ajuda
Caralho cara qualquer bosta você vem pedir ajudar aqui ? Isso é a coisa mais besta do mundo cara é so verificar o que está errado
Posts 19 of 9 · Page 1 of 1
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