Coral Gifts Behavior
So I made this behavior only because I was bored.
This is not much helpful till someone fix the thessal (Her line + minion spawn + answer and all that)
Just create a new file named: BehaviorDb.CoralGift.cs
and put this in it:
[NOTE: I DONT KNOW IF SOMEONE ELSE ALREADY POSTED IT, SO WHY NOT.]
If it helped you, please thanks this thread
This is not much helpful till someone fix the thessal (Her line + minion spawn + answer and all that)
Just create a new file named: BehaviorDb.CoralGift.cs
and put this in it:
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using wServer.realm;
using wServer.logic.attack;
using wServer.logic.movement;
using wServer.logic.loot;
using wServer.logic.taunt;
using wServer.logic.cond;
namespace wServer.logic
{
partial class BehaviorDb
{
static _ CoralGift = Behav()
.Init(0x1705, Behaves("Coral Gift",
loot: new LootBehavior(LootDef.Empty,
Tuple.Create(360, new LootDef(0, 3, 0, 8,
Tuple.Create(0.10, (ILoot)new ItemLoot("Coral Bow")),
Tuple.Create(0.10, (ILoot)new ItemLoot("Wine Cellar Incantation")),
Tuple.Create(0.5, (ILoot)new ItemLoot("Coral Juice")),
Tuple.Create(0.5, (ILoot)new ItemLoot("Potion of Mana"))
)))));
}
}
[NOTE: I DONT KNOW IF SOMEONE ELSE ALREADY POSTED IT, SO WHY NOT.]
If it helped you, please thanks this thread

