CPlayer Struct:
* NoRecoil_X
* NoRecoil_Y
* NoRecoil_Z
* OPK_X
* OPK_Y
* OPK_Z
* No Fall Damage
* Positions
CServer Struct:
* Visual Premium
* 1-8th Slots
* Visual Level
* Visual Dinar
* Super Master
Code:
Code:
/*---------------------------*/
/*--------|TrAdEMaRC|--------*/
/*------|Struct Logger|------*/
/*--------|8/13/2013|--------*/
/*---------------------------*/
struct cPlayer
{
char _TrAdE0[50244];
float NoRecoilX;
float NoRecoilY;
float NoRecoilZ;
char _TrAdE1[15744];
float OPK_X;
float OPK_Y;
float OPK_Z;
char _TrAdE2[264];
float NoFallDamage;
char _TrAdE3[20];
float Pos_X;
char _TrAdE4[4];
float Pos_Y;
char _TrAdE5[4];
float Pos_Z;
char _TrAdE6[252];
DWORD NoDelay;
};
struct cServer
{
char _TrAdE0[972];
long Premium1;
long Premium2;
char _TrAdE1[444244];
BYTE Slot1;
BYTE Slot2;
BYTE Slot3;
BYTE Slot4;
BYTE Slot5;
BYTE Slot6;
BYTE Slot7;
BYTE Slot8;
char _TrAdE2[96400];
long Level;
char _TrAdE3[12];
long Dinar;
char _TrAdE4[1332];
int SuperMaster;
};
struct cBase
{
char _TrAdE0[10382052];
cPlayer *CPlayer;
char _TrAdE1[4188];
cServer *CServer;
};
cBase *pBase;
Just testing my logger, might/might not work
Enjoy.