[Text Tutorial] How to make setpieces spawn into the realm.
Hey guys, I'm going to tell you how to make setpieces spawn in the realm
For example I'm using @Lunati 's Beach Bum Setpiece
The (setpeice).cs will go into Wserver<Realm<Setpieces
Alright so go to Wserver>Realm>Oryx.cs
Open Oryx.cs
Scroll down til' you see this code
After the
put this code
Now you're code will look like this
Rebuild Wserver. YOU'RE NOT DONE
Now scroll up until you see
Now under that put
Now your code will look like
Now Oryx will say "What is this Beach Bum doing in my realm!" When the setpiece is created in the realm.
Rebuild the Wserver then the Solution
Your setpiece should spawn in the realm now
For example I'm using @Lunati 's Beach Bum Setpiece
The (setpeice).cs will go into Wserver<Realm<Setpieces
Alright so go to Wserver>Realm>Oryx.cs
Open Oryx.cs
Scroll down til' you see this code
Code:
List<Tuple<string, ISetPiece>> events = new List<Tuple<string, ISetPiece>>()
{
Tuple.Create("Skull Shrine", (ISetPiece) new SkullShrine()),
Tuple.Create("Pentaract", (ISetPiece) new Pentaract()),
Tuple.Create("Grand Sphinx", (ISetPiece) new Sphinx()),
Tuple.Create("Lord of the Lost Lands", (ISetPiece) new LordOfTheLostLands()),
//Tuple.Create("Hermit God", (ISetPiece)new Sphinx()),
//Tuple.Create("Ghost Ship", (ISetPiece)new Sphinx()),
Tuple.Create("Cube God", (ISetPiece) new CubeGod()),
},
Code:
Tuple.Create("Cube God",(ISetPiece) new Cube God()),
Code:
Tuple.Create("Beach Bum", (ISetPiece) new BeachBum()),
Code:
List<Tuple<string, ISetPiece>> events = new List<Tuple<string, ISetPiece>>()
{
Tuple.Create("Skull Shrine", (ISetPiece) new SkullShrine()),
Tuple.Create("Pentaract", (ISetPiece) new Pentaract()),
Tuple.Create("Grand Sphinx", (ISetPiece) new Sphinx()),
Tuple.Create("Lord of the Lost Lands", (ISetPiece) new LordOfTheLostLands()),
//Tuple.Create("Hermit God", (ISetPiece)new Sphinx()),
//Tuple.Create("Ghost Ship", (ISetPiece)new Sphinx()),
Tuple.Create("Cube God", (ISetPiece) new CubeGod()),
Tuple.Create("Beach Bum", (ISetPiece) new BeachBum()),
};
Now scroll up until you see
Code:
killed = new string[] {
"How could a creature like {PLAYER} defeat my dreaded Ghost Ship?!",
"{PLAYER}, has crossed me for the last time! My Ghost Ship shall be avenged.",
"The spirits of the sea will seek revenge on your worthless soul, {PLAYER}!"
}
}),
Code:
Tuple.Create("BeachBum", new TauntData()
{
spawn = new string[] {
"What is this Beach Bum doing in my realm!",
},
}),
};
Code:
},
killed = new string[] {
"How could a creature like {PLAYER} defeat my dreaded Ghost Ship?!",
"{PLAYER}, has crossed me for the last time! My Ghost Ship shall be avenged.",
"The spirits of the sea will seek revenge on your worthless soul, {PLAYER}!"
}
}),
Tuple.Create("BeachBum", new TauntData()
{
spawn = new string[] {
"What is this Beach Bum doing in my realm!",
},
}),
};
Rebuild the Wserver then the Solution
Your setpiece should spawn in the realm now

