HelppPlayerPointer

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pPlayerPointer
DWORD pPlayerPointer = *(DWORD*)(CShell + ??????? + 0x54);
What`s your Question?
The PlayerPointer Adress?
Quote Originally Posted by CFHackerExtreme View Post
What`s your Question?
The PlayerPointer Adress?
yes
CFNA:
Code:
100456B1   BE F8FC5110      MOV ESI,CShell.1051FCF8                         ; ASCII "WeaponReload"
100456B6   B9 0D000000      MOV ECX,0D
100456BB   33ED             XOR EBP,EBP
100456BD   F3:A6            REPE CMPS BYTE PTR ES:[EDI],BYTE PTR DS:[ESI]
100456BF   0F85 A5000000    JNZ CShell.1004576A
100456C5   807C24 24 01     CMP BYTE PTR SS:[ESP+24],1
100456CA   75 32            JNZ SHORT CShell.100456FE
100456CC   8B4424 1C        MOV EAX,DWORD PTR SS:[ESP+1C]
100456D0   8B48 54          MOV ECX,DWORD PTR DS:[EAX+54]
100456D3   85C9             TEST ECX,ECX
100456D5   74 27            JE SHORT CShell.100456FE
100456D7   E8 74ED2500      CALL CShell.102A4450
100456DC   50               PUSH EAX
100456DD   E8 EEBE1E00      CALL CShell.102315D0
100456E2   83C4 04          ADD ESP,4
100456E5   85C0             TEST EAX,EAX
100456E7   894424 20        MOV DWORD PTR SS:[ESP+20],EAX
100456EB   0F84 99250000    JE CShell.10047C8A
100456F1   8BD0             MOV EDX,EAX
100456F3   81C2 6C040000    ADD EDX,46C
100456F9  ^E9 7DFDFFFF      JMP CShell.1004547B
100456FE   80FA 01          CMP DL,1
10045701   0F85 83250000    JNZ CShell.10047C8A
10045707   8B15 C80B6010    MOV EDX,DWORD PTR DS:[10600BC8]                 ; CShell.1060FA88 => Pointer
Quote Originally Posted by -[I]fLuX View Post
CFNA:
[code]
100456B1 BE F8FC5110 MOV ESI,CShell.1051FCF8 ; ASCII "WeaponReload"
100456B6 B9 0D000000 MOV ECX,0D
100456BB 33ED XOR EBP,EBP
100456BD F3:A6 REPE CMPS BYTE PTR ES:[EDI],BYTE PTR DS:[ESI]
100456BF 0F85 A5000000 JNZ CShell.1004576A
100456C5 807C24 24 01 CMP BYTE PTR SS:[ESP+24],1
100456CA 75 32 JNZ SHORT CShell.100456FE
100456CC 8B4424 1C MOV EAX,DWORD PTR SS:[ESP+1C]
100456D0 8B48 54 MOV ECX,DWORD PTR DS:[EAX+54]
100456D3 85C9 TEST ECX,ECX
100456D5 74 27 JE SHORT CShell.100456FE
100456D7 E8 74ED2500 CALL CShell.102A4450
100456DC 50 PUSH EAX
100456DD E8 EEBE1E00 CALL CShell.102315D0
100456E2 83C4 04 ADD ESP,4
100456E5 85C0 TEST EAX,EAX
100456E7 894424 20 MOV DWORD PTR SS:[ESP+20],EAX
Do you read my private message bro?
Quote Originally Posted by ComboDance View Post
Do you read my private message bro?
which one? send it again please
Quote Originally Posted by -[I]fLuX View Post
which one? send it again please
About the offset i sent for you after your base, you not reply so i'm worry you haven't read
My Cshell results
Code:
04E456B1   BE F8FC3105      MOV ESI,CShell.0531FCF8                  ; ASCII "WeaponReload"
04E456B6   B9 0D000000      MOV ECX,0xD
04E456BB   33ED             XOR EBP,EBP
04E456BD   F3:A6            REPE CMPS BYTE PTR ES:[EDI],BYTE PTR DS:>
04E456BF   0F85 A5000000    JNZ CShell.04E4576A
04E456C5   807C24 24 01     CMP BYTE PTR SS:[ESP+0x24],0x1
04E456CA   75 32            JNZ SHORT CShell.04E456FE
04E456CC   8B4424 1C        MOV EAX,DWORD PTR SS:[ESP+0x1C]
04E456D0   8B48 54          MOV ECX,DWORD PTR DS:[EAX+0x54]
04E456D3   85C9             TEST ECX,ECX
04E456D5   74 27            JE SHORT CShell.04E456FE
04E456D7   E8 74ED2500      CALL CShell.050A4450
04E456DC   50               PUSH EAX
04E456DD   E8 EEBE1E00      CALL CShell.050315D0
04E456E2   83C4 04          ADD ESP,0x4
04E456E5   85C0             TEST EAX,EAX
04E456E7   894424 20        MOV DWORD PTR SS:[ESP+0x20],EAX
04E456EB   0F84 99250000    JE CShell.04E47C8A
04E456F1   8BD0             MOV EDX,EAX
04E456F3   81C2 6C040000    ADD EDX,0x46C
04E456F9  ^E9 7DFDFFFF      JMP CShell.04E4547B
04E456FE   80FA 01          CMP DL,0x1
04E45701   0F85 83250000    JNZ CShell.04E47C8A
04E45707   8B15 C80B4005    MOV EDX,DWORD PTR DS:[0x5400BC8]         ; CShell.0540FA88
04E4570D   8BCA             MOV ECX,EDX
04E4570F   E8 2CCAFEFF      CALL CShell.04E32140
04E45714   3B4424 14        CMP EAX,DWORD PTR SS:[ESP+0x14]
Your logger results
Code:
// Player Pointer //
#define PlayerPtr 0x60FA88
#define PlayerPtrOffset 0x54
How did this happen?
Quote Originally Posted by olwayy View Post
My Cshell results
Code:
04E456B1   BE F8FC3105      MOV ESI,CShell.0531FCF8                  ; ASCII "WeaponReload"
04E456B6   B9 0D000000      MOV ECX,0xD
04E456BB   33ED             XOR EBP,EBP
04E456BD   F3:A6            REPE CMPS BYTE PTR ES:[EDI],BYTE PTR DS:>
04E456BF   0F85 A5000000    JNZ CShell.04E4576A
04E456C5   807C24 24 01     CMP BYTE PTR SS:[ESP+0x24],0x1
04E456CA   75 32            JNZ SHORT CShell.04E456FE
04E456CC   8B4424 1C        MOV EAX,DWORD PTR SS:[ESP+0x1C]
04E456D0   8B48 54          MOV ECX,DWORD PTR DS:[EAX+0x54]
04E456D3   85C9             TEST ECX,ECX
04E456D5   74 27            JE SHORT CShell.04E456FE
04E456D7   E8 74ED2500      CALL CShell.050A4450
04E456DC   50               PUSH EAX
04E456DD   E8 EEBE1E00      CALL CShell.050315D0
04E456E2   83C4 04          ADD ESP,0x4
04E456E5   85C0             TEST EAX,EAX
04E456E7   894424 20        MOV DWORD PTR SS:[ESP+0x20],EAX
04E456EB   0F84 99250000    JE CShell.04E47C8A
04E456F1   8BD0             MOV EDX,EAX
04E456F3   81C2 6C040000    ADD EDX,0x46C
04E456F9  ^E9 7DFDFFFF      JMP CShell.04E4547B
04E456FE   80FA 01          CMP DL,0x1
04E45701   0F85 83250000    JNZ CShell.04E47C8A
04E45707   8B15 C80B4005    MOV EDX,DWORD PTR DS:[0x5400BC8]         ; CShell.0540FA88
04E4570D   8BCA             MOV ECX,EDX
04E4570F   E8 2CCAFEFF      CALL CShell.04E32140
04E45714   3B4424 14        CMP EAX,DWORD PTR SS:[ESP+0x14]
Your logger results
Code:
// Player Pointer //
#define PlayerPtr 0x60FA88
#define PlayerPtrOffset 0x54
How did this happen?
O.o
flux one is right
@olwayy 0x60FA88 working fine
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