AFK Bypass

Posts 1–15 of 15 · Page 1 of 1
AFK Bypass
So is there any afk bypass like for farming or do I need to make one. I have an idea how just don't wanna spend the time if there is one already.
You can easily create one with scripts,if u've got a mouse that supports macros.
Quote Originally Posted by hugo2031 View Post
You can easily create one with scripts,if u've got a mouse that supports macros.
Nope don't have any special stuff. Any one have one that can link me please.
Quote Originally Posted by Vincent Dominguez View Post
Nope don't have any special stuff. Any one have one that can link me please.
So,you don't have a gaming mouse...
Quote Originally Posted by hugo2031 View Post
So,you don't have a gaming mouse...

That's obviously what he just said. Stop +1 posting.


Btw OP, here's what I have, although I don't use it for macros and such. Just for gaming.


Click me
There are 3 way's of Anti-Anti-AFK - Typing, Shooting or walking. The method that suit's you best is something you need to figure out.
Its not a bypass its authenticserver
Quote Originally Posted by Artakv2 View Post
Its not a bypass its authenticserver
VI helped me with it but I didn't have wifi and then he forgot who I was then he didn't help me. =(
He gave me the files but idk how to use them.
Quote Originally Posted by Vincent Dominguez View Post
VI helped me with it but I didn't have wifi and then he forgot who I was then he didn't help me. =(
He gave me the files but idk how to use them.
What mouse do you use?
Quote Originally Posted by hugo2031 View Post
What mouse do you use?
Cheap $10 onn mouse.
I tried this.
And it didn't do nothing in game how can I make it work?

Code:
#define WINVER 0x0500
#include <stdio.h>
#include <windows.h>
#include <iostream>

#define KeyDown(Key) (GetAsyncKeyState(Key) & 0x8000)// keyboard hook

using namespace std;

int main()
{
    for (int i=0; i<700; i++)//The Loop
    {
  // This structure will be used to create the keyboard
  // input event.
  INPUT ip;
  // Pause for 5 seconds.
  Sleep(10000);
  // Set up a generic keyboard event.
  ip.type = INPUT_KEYBOARD;
  ip.ki.wScan = 0; // hardware scan code for key
  ip.ki.time = 0;
  ip.ki.dwExtraInfo = 0;

  //Actual button pressing starts below

  ip.ki.wVk = 0x20; //Presses Space to Jump in game
  Sleep(100);
  ip.ki.dwFlags = 0; // 0 for key press
  SendInput(1, &ip, sizeof(INPUT));

  //end

  ip.ki.wVk = 0x44; //Presses "D" to move left
  ip.ki.dwFlags = 0; // 0 for key press
  SendInput(1, &ip, sizeof(INPUT));
  ip.ki.dwFlags = KEYEVENTF_KEYUP; // KEYEVENTF_KEYUP for key release

  //end

  ip.ki.wVk = 0x41; //Presses "A" to move left
  Sleep(100);
  ip.ki.dwFlags = 0; // 0 for key press
  SendInput(1, &ip, sizeof(INPUT));
  ip.ki.dwFlags = KEYEVENTF_KEYUP; // KEYEVENTF_KEYUP for key release

  ;//end

  SendInput(1, &ip, sizeof(INPUT));
  ip.ki.wVk = 0x44; //Presses "D" to move right
  Sleep(100);
  ip.ki.dwFlags = 0; // 0 for key press
  SendInput(1, &ip, sizeof(INPUT));
  ip.ki.dwFlags = KEYEVENTF_KEYUP; // KEYEVENTF_KEYUP for key release

  //end

  SendInput(1, &ip, sizeof(INPUT));
  ip.ki.wVk = 0x57; //Presses "W" to move Foward
  Sleep(100);
  ip.ki.dwFlags = 0; // 0 for key press
  SendInput(1, &ip, sizeof(INPUT));
  ip.ki.dwFlags = KEYEVENTF_KEYUP; // KEYEVENTF_KEYUP for key release

  //end

  SendInput(1, &ip, sizeof(INPUT));
  ip.ki.wVk = 0x53; //Presses "S" to move Foward
  Sleep(100);
  ip.ki.dwFlags = 0; // 0 for key press
  SendInput(1, &ip, sizeof(INPUT));
  ip.ki.dwFlags = KEYEVENTF_KEYUP; // KEYEVENTF_KEYUP for key release

  Sleep(1000);//end

  ip.ki.wVk = 0x20; //Presses Space to Jump in game
  Sleep(100);
  ip.ki.dwFlags = 0; // 0 for key press
  SendInput(1, &ip, sizeof(INPUT));

  Sleep(1000);//end

  ip.ki.wVk = 0x61; //Presses "1" to switch to gun 1
  Sleep(100);
  ip.ki.dwFlags = 0; // 0 for key press
  SendInput(1, &ip, sizeof(INPUT));

  Sleep(1000);//end

  ip.ki.wVk = 0x62; //Presses "2" to switch to handgun
  Sleep(100);
  ip.ki.dwFlags = 0; // 0 for key press
  SendInput(1, &ip, sizeof(INPUT));

  Sleep(1000);//end

  ip.ki.wVk = 0x63; //Presses "3" to switch to knife
  Sleep(100);
  ip.ki.dwFlags = 0; // 0 for key press
  SendInput(1, &ip, sizeof(INPUT));

  Sleep(1000);//end

  ip.ki.wVk = 0x64; //Presses "4" to switch to grenade
  Sleep(100);
  ip.ki.dwFlags = 0; // 0 for key press
  SendInput(1, &ip, sizeof(INPUT));

  Sleep(1000);//end

  //Cursor starts jumping to these coords

  SetCursorPos(700,700);//Jump custor to coords
  Sleep(100);
  SetCursorPos(500,500);//Jump custor to coords
  Sleep(100);
  SetCursorPos(400,200);//Jump custor to coords
  Sleep(100);
  SetCursorPos(200,400);//Jump custor to coords
  Sleep(100);
  SetCursorPos(20,20);//Jump custor to coords
    }
}
this can easily be made with c++ :|

ex :

#include "SendKeys.h"


bool afkbot;
if(getasynckeystate(VK_F1){
//ON//
afkbot = true;
}
else if(getasynckeystate(VK_F2){
afkbot = false;
//OFF//
}

if(afkbot){
sk.SendKeys{LEFT};
sk.SendKeys{RIGHT};
sk.SendKeys{UP};
sk.SendKeys{DOWN};

atleast, this is basicly what i use... just didnt c+p cause i dont have it atm
}
not sure if the auto clicker works
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