GMod fake Anti-Aim angles.

Posts 115 of 20 · Page 1 of 2
GMod fake Anti-Aim angles.


Yeah, I basically recreated CS:S fakeangles in GMod. That angle, by the way, is not -181 (which would cause the same effect.) it's actually 541, the same results are displayed here as in -181, but apparently lagcompensation still doesn't send my real angle because my real angle is supposed to show up as -181 with my yaw being 90 on my real angle, here, it's a static 270. (which can be seen in the lagcompensation.)

Bretty cool if you ask me, I can use this to spoof my real angles on the client so that they can't grab my eyeangles (being below -89 or above 89) so they can aim at OBBCenter, while having them still unable to hit me.

Once again, this is done in C++. I'm willing to teach people how to do it, but they have to first have a binary of their own set up and some form of stopping your packets from being sent to the server.
Once again well fucking played. Good job any plans to release a hack with this?
You should post something instead of boasting 24/7
Quote Originally Posted by TitaniumForce View Post
You should post something instead of boasting 24/7
And feed people of the likes of you? Nah, I'll stick to my current posting method. Thanks for the idea, though.

EDIT: I realize that 541 is the same as 360 + 181, I'm going to make another video in a bit, this was just to show off that it's possible to fake your angle.

https://www.youtube.com/watch?v=Qk1PzCi6DB0

Another stupid fakeangles video.
Quote Originally Posted by TheyCallMeDaz View Post
And feed people of the likes of you? Nah, I'll stick to my current posting method. Thanks for the idea, though.

EDIT: I realize that 541 is the same as 360 + 181, I'm going to make another video in a bit, this was just to show off that it's possible to fake your angle.

https://www.youtube.com/watch?v=Qk1PzCi6DB0

Another stupid fakeangles video.
wot, -541 works just like -181? whats the difference
Quote Originally Posted by D3M0L1T10N View Post
wot, -541 works just like -181? whats the difference
The angle wasn't -541, it was 541 but it was operating like -181. In my other video I was using -192 and it was showing up like 181 would...can you people read?

541 = 360+181

360 Degrees is a full circle rotation meaning I would've been looking at 0 degrees. I added 181 to that, meaning I would've been looking up 181 degrees more.
Can you please leave the forum. I don't need your shit code. You're just making this forum worse.
Quote Originally Posted by TitaniumForce View Post
You should post something instead of boasting 24/7
aka asking for code
Quote Originally Posted by TitaniumForce View Post
Can you please leave the forum. I don't need your shit code. You're just making this forum worse.
getting mad when daz says she won't spoonfeed people, claiming you don't want the code
Quote Originally Posted by TitaniumForce View Post
Can you please leave the forum. I don't need your shit code. You're just making this forum worse.
you are the prime example of why he doesn't release anything
Quote Originally Posted by TitaniumForce View Post
Can you please leave the forum. I don't need your shit code. You're just making this forum worse.
It's in C++, you'd be too much of a down syndromatic child to use it.
Quote Originally Posted by TheyCallMeDaz View Post
It's in C++, you'd be too much of a down syndromatic child to use it.
whats the point of it though

not like faking AA will be of much use in gmod lol
Quote Originally Posted by zerothe View Post
whats the point of it though

not like faking AA will be of much use in gmod lol
In HvH it will, I can fake my real angle and use pSilent w/ a C++ aimbot, that way my real angles are never networked to the other client and the other client will not be able to hit my head because where they shoot will not be where my head actually is. I can fake my real angle to look up (89 degrees so that it's not out of bounds.) while my real angle is 181 or -181, the other client, not having these angles networked to them means that I will have antiaim on but they won't be able to use OBBCenter to counter my anti-aim.

Off-topic: I've been working on Anti-Anti-Aim in C++ using NetVar proxies, but GetName() causes me to crash for some reason, and the table returned by GetName() crashes me as well.
Quote Originally Posted by TheyCallMeDaz View Post
In HvH it will, I can fake my real angle and use pSilent w/ a C++ aimbot, that way my real angles are never networked to the other client and the other client will not be able to hit my head because where they shoot will not be where my head actually is. I can fake my real angle to look up (89 degrees so that it's not out of bounds.) while my real angle is 181 or -181, the other client, not having these angles networked to them means that I will have antiaim on but they won't be able to use OBBCenter to counter my anti-aim.

Off-topic: I've been working on Anti-Anti-Aim in C++ using NetVar proxies, but GetName() causes me to crash for some reason, and the table returned by GetName() crashes me as well.
well yeah, but hvh almost never happens in gmod lol, and even so, their cheat is usually shit anyways
Quote Originally Posted by bachleors degree in lua View Post
hello hackers
can you release the lua codes?
greetz, bachelor
2/10 for getting me to reply
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