Posts 1–15 of 35 · Page 1 of 3
Endereços Coder.Dias
Code:
********************************************************
* | Buscar Endereços Combat Arms | *
* | *****.Dias V3.0 | *
* arun823, Ch40zz-C0d3r, xCyniu, pDevice, TokolocoSK *
* kssiobr , gellin, _Debug_ *
********************************************************
[ Engine.exe ]
#define DeviceGame 0x87F0D0
#define LTClientEXE 0x48FE80
#define WorldToScreen 0x49BE60
#define S2S 0x47A7A0
#define Start3DEngine 0x53D76F
#define Endscene 0x576963
#define DipEngine 0x626F0D
#define DrawPrimitive 0x772F70
#define IntersectSegment 0x4775C7
[ CShell.dll ]
#define LTClientDLL 0x379336B4
#define EspName1 0x37123C7C
#define EspName2 0x37123CAA
#define WeaponMgr 0x3799DAFC
#define GCS 0x379740C4
#define PlayerByIndex 0x3719EE90
#define PlayerMgr 0x37974128
#define PlayerStatus 0x37952690
#define ClientInfoMgr 0x37933490
#define LocalPlyer 0x3719F930
#define SuperBullets 0x37452226
#define NoReload 0x37457D39
#define NoRecoil 0x3735B068
#define RemoteKill1 0x374580E1
#define RemoteKill2 0x374580E2
#define RemoteKill3 0x37458461
#define RemoteKill4 0x37458462
#define WeaponRange1 0x37273E2F
#define WeaponRange2 0x372741AF
#define RapidFire 0x37458ABA
#define UnlAmmo 0x3744E8A7
#define CameraUpdate 0x3735E2CF
#define LTCommon 0x379A5FE8
#define GetFontHandle 0x37373850
#define GetConsoleInt 0x373CBCB0
#define BuildFont 0x375983B0
#define FillFont 0x37599071
#define FontECX 0x3799D9E0
#define Damage 0x371178B3
#define DeathDamage 0x376EC43C
[ PushToConsole Adress ]
#define AdressJump 0x379203FC
#define AdressBaseMoveAccel 0x379202DC
#define AdressStartAccel 0x37920300
#define AdressMaxAccel 0x37920324
#define AdressAccelInc 0x37920348
#define AdressWalkVel 0x3792036C
#define AdressFRunVel 0x37920390
#define AdressBRunVel 0x379203B4
#define AdressSRunVel 0x379203D8
#define AdressDuckVel 0x37920420
#define AdressGravity 0x3791FFA0
#define AdressFPS 0x3791EED4
#define AdressTracers 0x37928580
- Modulos carregados e scaneados... -
- Aguardar -
- Ok! Todas funções foram inicializadas! -
Busca feita em 1610ms.

Originally Posted by
iTzWallker
Game Status?
CShell.dll

Originally Posted by
iTzWallker
Game Status?
if( (Jogador->Posicao.x && Jogador->Posicao.y && Jogador->Posicao.z) == 0.0f )
{
}

Originally Posted by
TokolocoSK
if( (Jogador->Posicao.x && Jogador->Posicao.y && Jogador->Posicao.z) == 0.0f )
{
}
então eu ja falei isso para o pessoal so que os caras preferem usar endereço do que classe

Originally Posted by
iTzWallker
Game Status?

Originally Posted by
Coder.DiasII
CShell.dll
kkkkk, tome rsrrs

Originally Posted by
Code64
kkkkk, tome rsrrs
kkkkkkkkkkk Rachei o Bico também....huahua

Originally Posted by
Code64
kkkkk, tome rsrrs
ue estou errado cara ?
'-'

Originally Posted by
TokolocoSK
if( (Jogador->Posicao.x && Jogador->Posicao.y && Jogador->Posicao.z) == 0.0f )
{
}
Code:
if( (Jogador->Posicao.x && Jogador->Posicao.y && Jogador->Posicao.z) == 0.0f )
{
return;
}
else
{
// funções ...
}

Originally Posted by
iTzWallker
Game Status?
Muito difícil de fazer uma função para pegar isso ? Ou tem preguiça de pensar um pouco e teclar código no compilador ?
Code:
#include <windows.h>
DWORD SearchGameStatus( VOID )
{
DWORD dwGameStatus = ( DWORD )GetModuleHandleA( "CShell.dll" );
INT iADD;
for( DWORD dwSGS = 0; dwSGS < 0xCA7000; dwSGS++ )
{
if( ( *( DWORD * )( dwGameStatus + dwSGS + 0 ) ) == 0x00000005 ) iADD++;
if( ( *( BYTE * )( dwGameStatus + dwSGS + 7 ) ) == 0x37 ) iADD++;
if( ( *( DWORD * )( dwGameStatus + dwSGS + 8 ) ) == 0x00000000 ) iADD++;
if( ( *( DWORD * )( dwGameStatus + dwSGS + 12 ) ) == 0xFFFFFFFF ) iADD++;
if( ( *( DWORD * )( dwGameStatus + dwSGS + 16 ) ) == 0x00000000 ) iADD++;
if( iADD == 5 )
return ( DWORD )( dwGameStatus + dwSGS );
iADD = 0;
}
return NULL;
}
DWORD WINAPI dwThread( LPVOID )
{
while( !GetModuleHandleA( "ClientFX.fxd" ) )
Sleep( 100 );
DWORD GameStatus;
do {
GameStatus = SearchGameStatus( );
Sleep( 100 );
} while( !GameStatus );
CHAR chGameStatus[50];
wsprintfA( chGameStatus, "0x%X", GameStatus );
MessageBoxA( 0, chGameStatus, "Scan Address", 0 );
ExitProcess( EXIT_SUCCESS );
return 0;
}
BOOL WINAPI DllMain( HMODULE hModule, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls( hModule );
if( dwReason == DLL_PROCESS_ATTACH )
CreateThread( 0, 0, ( LPTHREAD_START_ROUTINE )dwThread, 0, 0, 0 );
return TRUE;
}

Originally Posted by
|Maveric|
Muito difícil de fazer uma função para pegar isso ? Ou tem preguiça de pensar um pouco e teclar código no compilador ?
Code:
#include <windows.h>
DWORD SearchGameStatus( VOID )
{
DWORD dwGameStatus = ( DWORD )GetModuleHandleA( "CShell.dll" );
INT iADD;
for( DWORD dwSGS = 0; dwSGS < 0xCA7000; dwSGS++ )
{
if( ( *( DWORD * )( dwGameStatus + dwSGS + 0 ) ) == 0x00000005 ) iADD++;
if( ( *( WORD * )( dwGameStatus + dwSGS + 6 ) ) == 0x3771 ) iADD++;
if( ( *( DWORD * )( dwGameStatus + dwSGS + 8 ) ) == 0x00000000 ) iADD++;
if( ( *( DWORD * )( dwGameStatus + dwSGS + 12 ) ) == 0xFFFFFFFF ) iADD++;
if( ( *( DWORD * )( dwGameStatus + dwSGS + 16 ) ) == 0x00000000 ) iADD++;
if( iADD == 5 )
return ( DWORD )( dwGameStatus + dwSGS );
iADD = 0;
}
return NULL;
}
DWORD WINAPI dwThread( LPVOID )
{
while( !GetModuleHandleA( "ClientFX.fxd" ) )
Sleep( 100 );
DWORD GameStatus;
do {
GameStatus = SearchGameStatus( );
Sleep( 100 );
} while( !GameStatus );
CHAR chGameStatus[50];
wsprintfA( chGameStatus, "0x%X", GameStatus );
MessageBoxA( 0, chGameStatus, "Scan Address", 0 );
ExitProcess( EXIT_SUCCESS );
return 0;
}
BOOL WINAPI DllMain( HMODULE hModule, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls( hModule );
if( dwReason == DLL_PROCESS_ATTACH )
CreateThread( 0, 0, ( LPTHREAD_START_ROUTINE )dwThread, 0, 0, 0 );
return TRUE;
}
KKKKKKKKKKKKKKKKKKKKKKKKKKKKKK então rapaz gostou ontem da vitoria do Santos em cima do seu timinho ?


Originally Posted by
Coder.DiasII
ue estou errado cara ?
'-'
está correto, foi engraçado rsrs..

Originally Posted by
Code64
kkkkk, tome rsrrs
entra no skype quero te conta uma coisa ;3

@
_Debug_ 
Leluia a Merda Do Ca Volto Pega No Win 8 '-'
Para quem ainda usa esse endereço.

Posts 1–15 of 35 · Page 1 of 3
This thread is closed for replies.