Code:
class CWeaponInfo
{
public:
    char unknown1[12]; //0x0000  
    DWORD dwClientWeaponType; //0x000C  
    char unknown2[16]; //0x0010  
    DWORD dwAlt_InstDamage; //0x0020  
    DWORD dwInstDamage; //0x0024  
    char unknown3[108]; //0x0028  
    DWORD dwFireSnd; //0x0094  
    char unknown4[108]; //0x0098  
    float fFireDelay1; //0x0104  
    float ffiredelay1; //0x0108  
    DWORD dwMaxAmmo3; //0x010C  
    DWORD dwMaxAmmo2; //0x0110  
    char unknown5[304]; //0x0114  
    BYTE TripleShotMode;; //0x0244  
    char unknown6[3]; //0x0245  
    DWORD dwTripleShotRoundNum; //0x0248  
    float fDamageRFacter; //0x024C  
    char unknown7[28]; //0x0250  
    DWORD dwInfiAmmo2; //0x026C  
    DWORD dwInfiniteAmmo; //0x0270  
    DWORD dwHideWhenEmpty; //0x0274  
    DWORD dwIsAmmo; //0x0278  
    char unknown8[4]; //0x027C  
    DWORD dwShotsPerClip; //0x0280  
    char unknown9[52]; //0x0284  
    float fZoomTime; //0x02B8  
    DWORD dwMinPerturb; //0x02BC  
    DWORD dwMaxPerturb; //0x02C0  
    float fDuckPerturb; //0x02C4  
    float fMoveDuckPerturb; //0x02C8  
    DWORD dwZoomedMinPerturb; //0x02CC  
    DWORD dwZoomedMaxPerturb; //0x02D0  
    DWORD dwRange; //0x02D4  
    char unknown10[12]; //0x02D8  
    DWORD VectorsPerRound; //0x02E4  
    char unknown11[40]; //0x02E8  
    float fPerturbIncSpeed; //0x0310  
    float fPerturbDecSpeed; //0x0314  
    char unknown12[4]; //0x0318  
    float fZoomedPerturbIncSpeed; //0x031C  
    float fZoomedPerturbDecSpeed; //0x0320  
    char unknown13[4]; //0x0324  
    float fBaseCamRecoilPitch; //0x0328  
    float fBaseCamRecoilAccelPitch; //0x032C  
    char unknown14[36]; //0x0330  
    float fTripleShotMaxCamRecoilPitch; //0x0354  
    float fTripleShotBaseCamRecoilPitch; //0x0358  
    char unknown15[8]; //0x035C  
    DWORD dwTripleShotMinPerturb; //0x0364  
    DWORD dwTripleShotMaxPerturb; //0x0368  
    float fTripleShotPerturbIncSpeed; //0x036C  
    float fTripleShotPerturbDecSpeed; //0x0370  
    char unknown16[156]; //0x0374  
    BYTE DisableCrosshair; //0x0410  
    char unknown17[27]; //0x0411  
    float fCameraSwayXFreq; //0x042C  
    float fCameraSwayYFreq; //0x0430  
    char unknown18[12]; //0x0434  
    DWORD dwTargetCrosshairFlag; //0x0440  
    DWORD dwEffectRange; //0x0444  
    char unknown19[188]; //0x0448  
};//Size=0x0504(1284)

class CWeaponManager
{
public:
    char unknown0[5600]; //0x0000 
    CWeaponInfo** Weapons; //0x15E0 
    __int32 WeaponCount; //0x15E4 
};//Size=0x15E8
Créditos :
WE11ington,
Dr UnKeeN CheeTaH