QuestionAjuda - AimCorrection

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Ajuda - AimCorrection
Galera, tipo coloquei td certinho montei a função, as classes, add no menu, mas mesmo assim, o AimCorrection ta sem efeito, alguem poderia me ajudar?
As classes do AimCorrection mudaram.
Veçê tem as classes dele att ?
Code:
class CWeaponInfo
{
public:
    char unknown1[12]; //0x0000  
    DWORD dwClientWeaponType; //0x000C  
    char unknown2[16]; //0x0010  
    DWORD dwAlt_InstDamage; //0x0020  
    DWORD dwInstDamage; //0x0024  
    char unknown3[108]; //0x0028  
    DWORD dwFireSnd; //0x0094  
    char unknown4[108]; //0x0098  
    float fFireDelay1; //0x0104  
    float ffiredelay1; //0x0108  
    DWORD dwMaxAmmo3; //0x010C  
    DWORD dwMaxAmmo2; //0x0110  
    char unknown5[304]; //0x0114  
    BYTE TripleShotMode;; //0x0244  
    char unknown6[3]; //0x0245  
    DWORD dwTripleShotRoundNum; //0x0248  
    float fDamageRFacter; //0x024C  
    char unknown7[28]; //0x0250  
    DWORD dwInfiAmmo2; //0x026C  
    DWORD dwInfiniteAmmo; //0x0270  
    DWORD dwHideWhenEmpty; //0x0274  
    DWORD dwIsAmmo; //0x0278  
    char unknown8[4]; //0x027C  
    DWORD dwShotsPerClip; //0x0280  
    char unknown9[52]; //0x0284  
    float fZoomTime; //0x02B8  
    DWORD dwMinPerturb; //0x02BC  
    DWORD dwMaxPerturb; //0x02C0  
    float fDuckPerturb; //0x02C4  
    float fMoveDuckPerturb; //0x02C8  
    DWORD dwZoomedMinPerturb; //0x02CC  
    DWORD dwZoomedMaxPerturb; //0x02D0  
    DWORD dwRange; //0x02D4  
    char unknown10[12]; //0x02D8  
    DWORD VectorsPerRound; //0x02E4  
    char unknown11[40]; //0x02E8  
    float fPerturbIncSpeed; //0x0310  
    float fPerturbDecSpeed; //0x0314  
    char unknown12[4]; //0x0318  
    float fZoomedPerturbIncSpeed; //0x031C  
    float fZoomedPerturbDecSpeed; //0x0320  
    char unknown13[4]; //0x0324  
    float fBaseCamRecoilPitch; //0x0328  
    float fBaseCamRecoilAccelPitch; //0x032C  
    char unknown14[36]; //0x0330  
    float fTripleShotMaxCamRecoilPitch; //0x0354  
    float fTripleShotBaseCamRecoilPitch; //0x0358  
    char unknown15[8]; //0x035C  
    DWORD dwTripleShotMinPerturb; //0x0364  
    DWORD dwTripleShotMaxPerturb; //0x0368  
    float fTripleShotPerturbIncSpeed; //0x036C  
    float fTripleShotPerturbDecSpeed; //0x0370  
    char unknown16[156]; //0x0374  
    BYTE DisableCrosshair; //0x0410  
    char unknown17[27]; //0x0411  
    float fCameraSwayXFreq; //0x042C  
    float fCameraSwayYFreq; //0x0430  
    char unknown18[12]; //0x0434  
    DWORD dwTargetCrosshairFlag; //0x0440  
    DWORD dwEffectRange; //0x0444  
    char unknown19[188]; //0x0448  
};//Size=0x0504(1284)

class CWeaponManager
{
public:
    char unknown0[5600]; //0x0000 
    CWeaponInfo** Weapons; //0x15E0 
    __int32 WeaponCount; //0x15E4 
};//Size=0x15E8
Créditos :
WE11ington,
Dr UnKeeN CheeTaH
Thanks pela ajuda (:
Aff o jogo da crash na tela de login '-' e aparece um erro em japones -' ajuda ai pls (:
Quote Originally Posted by iTzWallker View Post
Aff o jogo da crash na tela de login '-' e aparece um erro em japones -' ajuda ai pls (:
Endereço incorreto.
Cara Eu Tou Usando Esse Addres - #define WeaponManager 0x3799DAFC
Quote Originally Posted by iTzWallker View Post
Cara Eu Tou Usando Esse Addres - #define WeaponManager 0x3799DAFC
Da hora eim mais da pra fazer copa do mundo com isso ?
Aff cara se nã for pra ajudar nao zoa plss
@iTzWallker
Code:
#define ADDR_WEAPONMGR				0x3799DAFC


class CWeaponInfo
{
public:
    char unknown1[12]; //0x0000  
    DWORD dwClientWeaponType; //0x000C  
    char unknown2[16]; //0x0010  
    DWORD dwAlt_InstDamage; //0x0020  
    DWORD dwInstDamage; //0x0024  
    char unknown3[108]; //0x0028  
    DWORD dwFireSnd; //0x0094  
    char unknown4[108]; //0x0098  
    float fFireDelay1; //0x0104  
    float ffiredelay1; //0x0108  
    DWORD dwMaxAmmo3; //0x010C  
    DWORD dwMaxAmmo2; //0x0110  
    char unknown5[304]; //0x0114  
    BYTE TripleShotMode;; //0x0244  
    char unknown6[3]; //0x0245  
    DWORD dwTripleShotRoundNum; //0x0248  
    float fDamageRFacter; //0x024C  
    char unknown7[28]; //0x0250  
    DWORD dwInfiAmmo2; //0x026C  
    DWORD dwInfiniteAmmo; //0x0270  
    DWORD dwHideWhenEmpty; //0x0274  
    DWORD dwIsAmmo; //0x0278  
    char unknown8[4]; //0x027C  
    DWORD dwShotsPerClip; //0x0280  
    char unknown9[52]; //0x0284  
    float fZoomTime; //0x02B8  
    DWORD dwMinPerturb; //0x02BC  
    DWORD dwMaxPerturb; //0x02C0  
    float fDuckPerturb; //0x02C4  
    float fMoveDuckPerturb; //0x02C8  
    DWORD dwZoomedMinPerturb; //0x02CC  
    DWORD dwZoomedMaxPerturb; //0x02D0  
    DWORD dwRange; //0x02D4  
    char unknown10[12]; //0x02D8  
    DWORD VectorsPerRound; //0x02E4  
    char unknown11[40]; //0x02E8  
    float fPerturbIncSpeed; //0x0310  
    float fPerturbDecSpeed; //0x0314  
    char unknown12[4]; //0x0318  
    float fZoomedPerturbIncSpeed; //0x031C  
    float fZoomedPerturbDecSpeed; //0x0320  
    char unknown13[4]; //0x0324  
    float fBaseCamRecoilPitch; //0x0328  
    float fBaseCamRecoilAccelPitch; //0x032C  
    char unknown14[36]; //0x0330  
    float fTripleShotMaxCamRecoilPitch; //0x0354  
    float fTripleShotBaseCamRecoilPitch; //0x0358  
    char unknown15[8]; //0x035C  
    DWORD dwTripleShotMinPerturb; //0x0364  
    DWORD dwTripleShotMaxPerturb; //0x0368  
    float fTripleShotPerturbIncSpeed; //0x036C  
    float fTripleShotPerturbDecSpeed; //0x0370  
    char unknown16[156]; //0x0374  
    BYTE DisableCrosshair; //0x0410  
    char unknown17[27]; //0x0411  
    float fCameraSwayXFreq; //0x042C  
    float fCameraSwayYFreq; //0x0430  
    char unknown18[12]; //0x0434  
    DWORD dwTargetCrosshairFlag; //0x0440  
    DWORD dwEffectRange; //0x0444  
    char unknown19[188]; //0x0448  
};//Size=0x0504(1284)

class CWeaponManager
{
public:
    char unknown0[5600]; //0x0000 
	CWeaponInfo** Weapons; //0x15E0 
    __int32 WeaponCount; //0x15E4 
};//Size=0x15E8

VOID AimCorrection( VOID )
{
	static bool CAimCorrection;

	if( !CAimCorrection )
	{
		CWeaponManager* WeaponManager = *(CWeaponManager **)ADDR_WEAPONMGR;

		if( WeaponManager )
		{
			for( int i = 0; i < WeaponManager->WeaponCount; i++ )
			{ 
				CWeaponInfo* WeaponInfo = WeaponManager->Weapons[i];

				if( WeaponInfo ) 
				{	
					WeaponInfo->fDuckPerturb = 0.0f;
					WeaponInfo->fMoveDuckPerturb = 0.0f;
					WeaponInfo->fPerturbIncSpeed = 0.0f;
					WeaponInfo->fPerturbDecSpeed = 0.0f;
					WeaponInfo->fCameraSwayXFreq = 0.0f;
					WeaponInfo->fCameraSwayYFreq = 0.0f;
					WeaponInfo->fZoomedPerturbIncSpeed = 0.0f;
					WeaponInfo->fZoomedPerturbDecSpeed = 0.0f; 
					WeaponInfo->fTripleShotMaxCamRecoilPitch = 0.0f;
					WeaponInfo->fTripleShotBaseCamRecoilPitch = 0.0f;
					WeaponInfo->fTripleShotPerturbIncSpeed = 0.0f;
					WeaponInfo->fTripleShotPerturbDecSpeed = 0.0f;
					WeaponInfo->fBaseCamRecoilPitch = 0.0f;
					WeaponInfo->fBaseCamRecoilAccelPitch = 0.0f;
					WeaponInfo->dwTripleShotMinPerturb = 0.0f;
					WeaponInfo->dwTripleShotMaxPerturb = 0.0f;
					WeaponInfo->dwMaxPerturb = 0.0f;
					WeaponInfo->dwMinPerturb = 0.0f;
					WeaponInfo->dwZoomedMaxPerturb = 0.0f;
					WeaponInfo->dwZoomedMinPerturb = 0.0f;
				}
			}
		}
	}
}

HRESULT WINAPI Present( LPDIRECT3DDEVICE9 pDevice, ..., ..., ..., ... )
{
	AimCorrection();

	return OPresent( pDevice, ..., ..., ..., ... );
}
Quote Originally Posted by luizimloko View Post
@iTzWallker
Code:
#define ADDR_WEAPONMGR				0x3799DAFC


class CWeaponInfo
{
public:
    char unknown1[12]; //0x0000  
    DWORD dwClientWeaponType; //0x000C  
    char unknown2[16]; //0x0010  
    DWORD dwAlt_InstDamage; //0x0020  
    DWORD dwInstDamage; //0x0024  
    char unknown3[108]; //0x0028  
    DWORD dwFireSnd; //0x0094  
    char unknown4[108]; //0x0098  
    float fFireDelay1; //0x0104  
    float ffiredelay1; //0x0108  
    DWORD dwMaxAmmo3; //0x010C  
    DWORD dwMaxAmmo2; //0x0110  
    char unknown5[304]; //0x0114  
    BYTE TripleShotMode;; //0x0244  
    char unknown6[3]; //0x0245  
    DWORD dwTripleShotRoundNum; //0x0248  
    float fDamageRFacter; //0x024C  
    char unknown7[28]; //0x0250  
    DWORD dwInfiAmmo2; //0x026C  
    DWORD dwInfiniteAmmo; //0x0270  
    DWORD dwHideWhenEmpty; //0x0274  
    DWORD dwIsAmmo; //0x0278  
    char unknown8[4]; //0x027C  
    DWORD dwShotsPerClip; //0x0280  
    char unknown9[52]; //0x0284  
    float fZoomTime; //0x02B8  
    DWORD dwMinPerturb; //0x02BC  
    DWORD dwMaxPerturb; //0x02C0  
    float fDuckPerturb; //0x02C4  
    float fMoveDuckPerturb; //0x02C8  
    DWORD dwZoomedMinPerturb; //0x02CC  
    DWORD dwZoomedMaxPerturb; //0x02D0  
    DWORD dwRange; //0x02D4  
    char unknown10[12]; //0x02D8  
    DWORD VectorsPerRound; //0x02E4  
    char unknown11[40]; //0x02E8  
    float fPerturbIncSpeed; //0x0310  
    float fPerturbDecSpeed; //0x0314  
    char unknown12[4]; //0x0318  
    float fZoomedPerturbIncSpeed; //0x031C  
    float fZoomedPerturbDecSpeed; //0x0320  
    char unknown13[4]; //0x0324  
    float fBaseCamRecoilPitch; //0x0328  
    float fBaseCamRecoilAccelPitch; //0x032C  
    char unknown14[36]; //0x0330  
    float fTripleShotMaxCamRecoilPitch; //0x0354  
    float fTripleShotBaseCamRecoilPitch; //0x0358  
    char unknown15[8]; //0x035C  
    DWORD dwTripleShotMinPerturb; //0x0364  
    DWORD dwTripleShotMaxPerturb; //0x0368  
    float fTripleShotPerturbIncSpeed; //0x036C  
    float fTripleShotPerturbDecSpeed; //0x0370  
    char unknown16[156]; //0x0374  
    BYTE DisableCrosshair; //0x0410  
    char unknown17[27]; //0x0411  
    float fCameraSwayXFreq; //0x042C  
    float fCameraSwayYFreq; //0x0430  
    char unknown18[12]; //0x0434  
    DWORD dwTargetCrosshairFlag; //0x0440  
    DWORD dwEffectRange; //0x0444  
    char unknown19[188]; //0x0448  
};//Size=0x0504(1284)

class CWeaponManager
{
public:
    char unknown0[5600]; //0x0000 
	CWeaponInfo** Weapons; //0x15E0 
    __int32 WeaponCount; //0x15E4 
};//Size=0x15E8

VOID AimCorrection( VOID )
{
	static bool CAimCorrection;

	if( !CAimCorrection )
	{
		CWeaponManager* WeaponManager = *(CWeaponManager **)ADDR_WEAPONMGR;

		if( WeaponManager )
		{
			for( int i = 0; i < WeaponManager->WeaponCount; i++ )
			{ 
				CWeaponInfo* WeaponInfo = WeaponManager->Weapons[i];

				if( WeaponInfo ) 
				{	
					WeaponInfo->fDuckPerturb = 0.0f;
					WeaponInfo->fMoveDuckPerturb = 0.0f;
					WeaponInfo->fPerturbIncSpeed = 0.0f;
					WeaponInfo->fPerturbDecSpeed = 0.0f;
					WeaponInfo->fCameraSwayXFreq = 0.0f;
					WeaponInfo->fCameraSwayYFreq = 0.0f;
					WeaponInfo->fZoomedPerturbIncSpeed = 0.0f;
					WeaponInfo->fZoomedPerturbDecSpeed = 0.0f; 
					WeaponInfo->fTripleShotMaxCamRecoilPitch = 0.0f;
					WeaponInfo->fTripleShotBaseCamRecoilPitch = 0.0f;
					WeaponInfo->fTripleShotPerturbIncSpeed = 0.0f;
					WeaponInfo->fTripleShotPerturbDecSpeed = 0.0f;
					WeaponInfo->fBaseCamRecoilPitch = 0.0f;
					WeaponInfo->fBaseCamRecoilAccelPitch = 0.0f;
					WeaponInfo->dwTripleShotMinPerturb = 0.0f;
					WeaponInfo->dwTripleShotMaxPerturb = 0.0f;
					WeaponInfo->dwMaxPerturb = 0.0f;
					WeaponInfo->dwMinPerturb = 0.0f;
					WeaponInfo->dwZoomedMaxPerturb = 0.0f;
					WeaponInfo->dwZoomedMinPerturb = 0.0f;
				}
			}
		}
	}
}

HRESULT WINAPI Present( LPDIRECT3DDEVICE9 pDevice, ..., ..., ..., ... )
{
	AimCorrection();

	return OPresent( pDevice, ..., ..., ..., ... );
}
Muito dahora isso mas da para fazer copa do mundo com isso ?
Quote Originally Posted by experthack View Post


Muito dahora isso mas da para fazer copa do mundo com isso ?
claro!e so queer ;3
Quote Originally Posted by experthack View Post
Muito Dahora Isso Mas Da Para Fazer Copa Do Mundo Com Isso ?
Vc deveria sair do Fórum...além de não ajudar ninguém, só fica avacalhando com quem quer aprender.

Lembre-se que um dia vc tbem precisou de ajuda.
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