Red faceSolvedI need pointers of CFPH

Posts 1–10 of 10 · Page 1 of 1
I need pointers of CFPH
Guys i need some pointers for CFPH LIKE WALLHACK AND WEAPONMRG AND pointer and some
i dont have CFPH So i dont have any way to get the pointers if some one post it i will be happy
What you mean by pointers? Like usage of the cheat or something?
Quote Originally Posted by Smith Ramoy View Post
What you mean by pointers? Like usage of the cheat or something?
pointers meen weaponmrg or the pointer of cf ph i need it to make hack for cf ph ..
Here you go:

Code:
//==============================================\
//|              RYUZAKI™ ADDY LOGGER          |\
//|               MADE BY: RYUZAKI™            |\
//|              ADDY LOGGER FOR: CFPH         |\
//==============================================\



//--------------------------------------------\
//|                 POINTERS                 |\
//--------------------------------------------\

#define WeaponMgr          0x108D02C
#define Playerbasicpointer 0x1025D58
#define LTCpointer         0x608BEC
#define LTClientShell      0x608BF8
#define Falldamagepointer  0x108D00C
#define Bypassaddy         0x3C2355

//--------------------------------------------\
//|              CROSSFIRE.EXE               |\
//--------------------------------------------\

#define WallHackPointer    0x70CDBC --old
#define SeeGhostPointer    0x70CDD0
#define WallHack	        0x70CE24
Have fun!!
thank you
Quote Originally Posted by Ryuzaki2 View Post
Here you go:

Code:
//==============================================\
//|              RYUZAKI™ ADDY LOGGER          |\
//|               MADE BY: RYUZAKI™            |\
//|              ADDY LOGGER FOR: CFPH         |\
//==============================================\



//--------------------------------------------\
//|                 POINTERS                 |\
//--------------------------------------------\

#define WeaponMgr          0x108D02C
#define Playerbasicpointer 0x1025D58
#define LTCpointer         0x608BEC
#define LTClientShell      0x608BF8
#define Falldamagepointer  0x108D00C
#define Bypassaddy         0x3C2355

//--------------------------------------------\
//|              CROSSFIRE.EXE               |\
//--------------------------------------------\

#define WallHackPointer    0x70CDBC --old
#define SeeGhostPointer    0x70CDD0
#define WallHack	        0x70CE24
Have fun!!
Long time no see Ryuzaki™ "The Legend Hacker". Such a simple but perfect addylogger. Thanks for this mate..
thanks for creating hack in cf ph
Here's what i've been using since september
Code:
#define Wallhack 0x70CDBC
#define SeeGhost 0x70CDD0
#define Bypass 0x3C2355
#define WeaponMgr 0x108D02C
#define ModelNode 0x108CF7C
#define ModelNodeType 0x54
#define NoReload 0xBEC
#define NoChangeDelay 0xBF0
#define NoRecoil1 0xEAC
#define NoRecoil2 0x117C
#define NoRecoil3 0x1014
#define NoRecoil4 0x34F0
#define NoRecoil5 0x34F4
#define NoRecoil6 0x34E4
#define NoRecoil7 0x65C
#define SpeedPenalty 0xAC4
#define DamageRatioPerNode 0xAC8
#define Range 0x7BC
#define Damage 0x7CC
#define AIModeRange 0x7C0
#define AiModeAmmoDamage 0x7D0
#define DamageVariantionFactor 0x7E8
#define ShotsPerMinute 0x7EC
#define RapidFire 0xA9C
#define KnifeNormalRange 0xA0C
#define KnifeBigshotRange 0xA30
#define KnifeNormalRange2 0xA4C
#define KnifeBigshotRange2 0xA70
#define KnifeNormalAniRate 0xA20
#define KnifeBigshotAniRate 0xA48
#define KnifeNormalAniRate2 0xA68
#define KnifeBigshotAniRate2 0xA8C
#define KnifeNormalAngle 0xA18
#define KnifeBigshotAngle 0xA3C
#define KnifeNormalAngle2 0xA58
#define KnifeBigshotAngle2 0xA78
#define KnifeNormalAmmoDamage 0xBB4
#define KnifeBigshotAmmoDamage 0xBC0
#define KnifeNormalAmmoDamage2 0xBCC
#define KnifeBigshotAmmoDamage2 0xBD8
#define NoSmoke 0x3AE9
#define DamageZoneMgr 0x575FCC
#define DamagePerSec 0x575FBC
#define VisibleZoneIndex 0x575F30
#define FallDamage 0x108D00C
#define PlayerBasicInfo 0x1025D58
#define MovementWalkRate 0x8
#define MovementDuckWalkRate 0xC
#define C4PlantTime 0x7C
#define C4DefuseTime 0x80
#define MaxCanDefuseDistance 0x84
#define CharacterHiddenAlpha 0x88
#define CharacterWalkAlpha 0x8C
#define CharacterRunAlpha 0x90
#define MovementHiddenRate 0x9C
#define LTClient 0x608BEC
#define LTClientOffset 0x204
#define LTClientShell 0x608BF8
#define PlayerPtrOffset 0x54
#define PlayerPtr_NoReloadChangeDelay 0x340
#define PlayerPtr_NoSpread 0x354
#define PlayerPtr_NoRecoil1 0x272
#define PlayerPtr_NoRecoil2 0x50
#define PlayerPtr_NoRecoil3 0x278
#define Jump 
#define FreezeXYZ 0x64C
#define WalkThroughWall1 0x200
#define WalkThroughWall2 0x208
#define FallThroughFloor 0x204
#pragma endregion

#pragma region Vitual Key Defines
#define VK_I 0x49
#define VK_J 0x4A
#define VK_K 0x4B
#define VK_L 0x4C
#define VK_M 0x4D
#define VK_N 0x4E
#define VK_O 0x4F
#define VK_P 0x50
#define VK_T 0x54
#define VK_U 0x55
#define VK_Y 0x59
#pragma endregion
do you have a client error bypasser code?
Quote Originally Posted by kjbmarr View Post
Here's what i've been using since september
Code:
#define Wallhack 0x70CDBC
#define SeeGhost 0x70CDD0
#define Bypass 0x3C2355
#define WeaponMgr 0x108D02C
#define ModelNode 0x108CF7C
#define ModelNodeType 0x54
#define NoReload 0xBEC
#define NoChangeDelay 0xBF0
#define NoRecoil1 0xEAC
#define NoRecoil2 0x117C
#define NoRecoil3 0x1014
#define NoRecoil4 0x34F0
#define NoRecoil5 0x34F4
#define NoRecoil6 0x34E4
#define NoRecoil7 0x65C
#define SpeedPenalty 0xAC4
#define DamageRatioPerNode 0xAC8
#define Range 0x7BC
#define Damage 0x7CC
#define AIModeRange 0x7C0
#define AiModeAmmoDamage 0x7D0
#define DamageVariantionFactor 0x7E8
#define ShotsPerMinute 0x7EC
#define RapidFire 0xA9C
#define KnifeNormalRange 0xA0C
#define KnifeBigshotRange 0xA30
#define KnifeNormalRange2 0xA4C
#define KnifeBigshotRange2 0xA70
#define KnifeNormalAniRate 0xA20
#define KnifeBigshotAniRate 0xA48
#define KnifeNormalAniRate2 0xA68
#define KnifeBigshotAniRate2 0xA8C
#define KnifeNormalAngle 0xA18
#define KnifeBigshotAngle 0xA3C
#define KnifeNormalAngle2 0xA58
#define KnifeBigshotAngle2 0xA78
#define KnifeNormalAmmoDamage 0xBB4
#define KnifeBigshotAmmoDamage 0xBC0
#define KnifeNormalAmmoDamage2 0xBCC
#define KnifeBigshotAmmoDamage2 0xBD8
#define NoSmoke 0x3AE9
#define DamageZoneMgr 0x575FCC
#define DamagePerSec 0x575FBC
#define VisibleZoneIndex 0x575F30
#define FallDamage 0x108D00C
#define PlayerBasicInfo 0x1025D58
#define MovementWalkRate 0x8
#define MovementDuckWalkRate 0xC
#define C4PlantTime 0x7C
#define C4DefuseTime 0x80
#define MaxCanDefuseDistance 0x84
#define CharacterHiddenAlpha 0x88
#define CharacterWalkAlpha 0x8C
#define CharacterRunAlpha 0x90
#define MovementHiddenRate 0x9C
#define LTClient 0x608BEC
#define LTClientOffset 0x204
#define LTClientShell 0x608BF8
#define PlayerPtrOffset 0x54
#define PlayerPtr_NoReloadChangeDelay 0x340
#define PlayerPtr_NoSpread 0x354
#define PlayerPtr_NoRecoil1 0x272
#define PlayerPtr_NoRecoil2 0x50
#define PlayerPtr_NoRecoil3 0x278
#define Jump 
#define FreezeXYZ 0x64C
#define WalkThroughWall1 0x200
#define WalkThroughWall2 0x208
#define FallThroughFloor 0x204
#pragma endregion

#pragma region Vitual Key Defines
#define VK_I 0x49
#define VK_J 0x4A
#define VK_K 0x4B
#define VK_L 0x4C
#define VK_M 0x4D
#define VK_N 0x4E
#define VK_O 0x4F
#define VK_P 0x50
#define VK_T 0x54
#define VK_U 0x55
#define VK_Y 0x59
#pragma endregion
THANK-.-...
Posts 1–10 of 10 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?