ExclamationLua script for Halloween pattern and new gun parts not working

Posts 112 of 12 · Page 1 of 1
Lua script for Halloween pattern and new gun parts not working
Hey guys, just found out that the script will not work for pattern and .45 Interceptor because it is not scripted yet. Try to script on my own (0% of experience) and ended up screwing the original script i had. LOL. Anybody have any idea how to get those new patterns and .45 Interceptor weapon mods?
well i used this script to unlock the gun:

Code:
local wep_arr = { 
   'usp'
} 
for i, name in ipairs(wep_arr) do 
   if not managers.upgrades:aquired(name) then 
      managers.upgrades:aquire(name) 
   end 
end
and this one for the new patterns:

Code:
local textures = {}
textures["doomweaver"] = 'normal'
textures["stitches"] = 'normal'
textures["hannibalistic"] = 'normal'
textures["webbed"] = 'normal'
textures["shout"] = 'normal'
textures["pumpgrin"] = 'normal'


managers.blackmarket:_setup_masks()
for name,quality in pairs( textures ) do
    managers.blackmarket:get_inventory_category( "textures" )
    managers.blackmarket:add_to_inventory( quality, "textures", name, true )
end
Also, i take no credit for either of those as i found them around here ( I do apologize for forgetting whose scripts they are , new around here and i forgot where i got them from). Hope they'll work for you
Quote Originally Posted by konstantinxy View Post
well i used this script to unlock the gun:

Code:
local wep_arr = { 
   'usp'
} 
for i, name in ipairs(wep_arr) do 
   if not managers.upgrades:aquired(name) then 
      managers.upgrades:aquire(name) 
   end 
end
and this one for the new patterns:

Code:
local textures = {}
textures["doomweaver"] = 'normal'
textures["stitches"] = 'normal'
textures["hannibalistic"] = 'normal'
textures["webbed"] = 'normal'
textures["shout"] = 'normal'
textures["pumpgrin"] = 'normal'


managers.blackmarket:_setup_masks()
for name,quality in pairs( textures ) do
    managers.blackmarket:get_inventory_category( "textures" )
    managers.blackmarket:add_to_inventory( quality, "textures", name, true )
end
Also, i take no credit for either of those as i found them around here ( I do apologize for forgetting whose scripts they are , new around here and i forgot where i got them from). Hope they'll work for you
can you upload your dll?
Quote Originally Posted by testy View Post
can you upload your dll?
i'm just using the transcend one
The new masks and textures are by default, which quality? Normal?
Quote Originally Posted by Aaron View Post
The new masks and textures are by default, which quality? Normal?
The masks have the halloween quality, no idea about the patterns
The patterns have both halloween quality and non halloween quality.
The quality is halloween and non halloween quality.
Hm... which ones are halloween which ones aren't?
Dont think the quality matters. Work the same, difference is the price of it. and the patterns are really hard to fit in with other masks.
Code:
managers.blackmarket:add_to_inventory("halloween", "masks", "frank", false)
managers.blackmarket:add_to_inventory("halloween", "masks", "pumpkin_king", false)
managers.blackmarket:add_to_inventory("halloween", "masks", "venomorph", false)
managers.blackmarket:add_to_inventory("halloween", "masks", "witch", false)
managers.blackmarket:add_to_inventory("halloween", "textures", "doomweaver", false)
managers.blackmarket:add_to_inventory("halloween", "textures", "stitches", false)
managers.blackmarket:add_to_inventory("halloween", "textures", "hannibalistic", false)
managers.blackmarket:add_to_inventory("halloween", "textures", "pumpgrin", false)
managers.blackmarket:add_to_inventory("halloween", "textures", "webbed", false)
managers.blackmarket:add_to_inventory("halloween", "textures", "shout", false)
Does anyone have the script to enable the drum mag in inventory ?
Posts 112 of 12 · Page 1 of 1
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