#include <stdlib.h>
#include <iostream>
using namespace std;
int main ()
{
int y=0;
char x;
cout<<"gimmie character to spam";
cin>>x;
while (y==0)
{
cout<<x<<" ";
}
system("pause");
return 0;
}
x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x ...
x x x x x x x x x x x x x x x x x x x x x x x x x a a a a a a a a a a a a a a a a a a y y y y y e e e e e e e e e e e e ...
int y=0;
char x;
cout<<"gimmie character to spam";
cin>>x;
while (y==0)
{
cout<<x<<" ";
// IF keypress
{
// x = pressed key; then continue as normal.
}
}
int _columnNumber = 0;
..
while (y==0)
{
if (_columnNumber == 20)
{
cout << "\n"; //newline after every 20 characters
_columnNumber = 1;
}
cout << x;
_columnNumber +=1;
}
int y=0;
char x;
cout<<"gimmie character to spam";
cin>>x;
while (y==0)
{
cout<<x<<" ";
if (!kbhit())
{
x=GetAsyncKeyState()
}
}
#include <stdio.h>
#include <iostream>
#include <stdlib.h>
#include <conio.h>
#include <stdio.h>
#include <Windows.h>
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
{
char x;
cout<<"inserisci x: "; //optional.
cin>>x;
while (1)
{
cout<<x;
if(kbhit()) //if a key is pressed,then check which one
{
if(GetAsyncKeyState(0x30))
{x='0';}
else if (GetAsyncKeyState(0x31))
{x='1';}
else if(GetAsyncKeyState(0x32))
{x='2';}
else if (GetAsyncKeyState(0x33))
{x='3';}
else if (GetAsyncKeyState(0x34))
{x='4';}
else if (GetAsyncKeyState(0x35))
{x='5';}
else if (GetAsyncKeyState(0x36))
{x='6';}
else if (GetAsyncKeyState(0x37))
{x='7';}
else if (GetAsyncKeyState(0x38))
{x='8';}
else if (GetAsyncKeyState(0x39))
{x='9';}
else if (GetAsyncKeyState(0x41))
{x='a';}
else if (GetAsyncKeyState(0x42))
{x='b';}
else if (GetAsyncKeyState(0x43))
{x='c';}
else if (GetAsyncKeyState(0x44))
{x='d';}
else if (GetAsyncKeyState(0x45))
{x='e';}
else if (GetAsyncKeyState(0x46))
{x='f';}
else if (GetAsyncKeyState(0x47))
{x='g';}
else if (GetAsyncKeyState(0x48))
{x='h';}
else if (GetAsyncKeyState(0x49))
{x='i';}
else if (GetAsyncKeyState(0x4a))
{x='j';}
else if (GetAsyncKeyState(0x4b))
{x='k';}
else if (GetAsyncKeyState(0x4c))
{x='l';}
else if (GetAsyncKeyState(0x4d))
{x='m';}
else if (GetAsyncKeyState(0x4e))
{x='n';}
else if (GetAsyncKeyState(0x4f))
{x='o';}
else if (GetAsyncKeyState(0x50))
{x='p';}
else if (GetAsyncKeyState(0x51))
{x='q';}
else if (GetAsyncKeyState(0x52))
{x='r';}
else if (GetAsyncKeyState(0x53))
{x='s';}
else if (GetAsyncKeyState(0x54))
{x='t';}
else if (GetAsyncKeyState(0x55))
{x='u';}
else if (GetAsyncKeyState(0x56))
{x='v';}
else if (GetAsyncKeyState(0x57))
{x='w';}
else if (GetAsyncKeyState(0x58))
{x='x';}
else if (GetAsyncKeyState(0x59))
{x='y';}
else if (GetAsyncKeyState(0x5a))
{x='z';}
}
}
system("pause");
return 0;
}
if(GetAsyncKeyState(0x30))
{x='0';}
else if (GetAsyncKeyState(0x31))
{x='1';}
else if(GetAsyncKeyState(0x32))
{x='2';}
else if (GetAsyncKeyState(0x33))
{x='3';}
else if (GetAsyncKeyState(0x34))
{x='4';}
else if (GetAsyncKeyState(0x35))
{x='5';}
else if (GetAsyncKeyState(0x36))
{x='6';}
else if (GetAsyncKeyState(0x37))
{x='7';}
else if (GetAsyncKeyState(0x38))
{x='8';}
else if (GetAsyncKeyState(0x39))
{x='9';}
else if (GetAsyncKeyState(0x41))
{x='a';}
else if (GetAsyncKeyState(0x42))
{x='b';}
else if (GetAsyncKeyState(0x43))
{x='c';}
else if (GetAsyncKeyState(0x44))
{x='d';}
else if (GetAsyncKeyState(0x45))
{x='e';}
else if (GetAsyncKeyState(0x46))
{x='f';}
else if (GetAsyncKeyState(0x47))
{x='g';}
else if (GetAsyncKeyState(0x48))
{x='h';}
else if (GetAsyncKeyState(0x49))
{x='i';}
else if (GetAsyncKeyState(0x4a))
{x='j';}
else if (GetAsyncKeyState(0x4b))
{x='k';}
else if (GetAsyncKeyState(0x4c))
{x='l';}
else if (GetAsyncKeyState(0x4d))
{x='m';}
else if (GetAsyncKeyState(0x4e))
{x='n';}
else if (GetAsyncKeyState(0x4f))
{x='o';}
else if (GetAsyncKeyState(0x50))
{x='p';}
else if (GetAsyncKeyState(0x51))
{x='q';}
else if (GetAsyncKeyState(0x52))
{x='r';}
else if (GetAsyncKeyState(0x53))
{x='s';}
else if (GetAsyncKeyState(0x54))
{x='t';}
else if (GetAsyncKeyState(0x55))
{x='u';}
else if (GetAsyncKeyState(0x56))
{x='v';}
else if (GetAsyncKeyState(0x57))
{x='w';}
else if (GetAsyncKeyState(0x58))
{x='x';}
else if (GetAsyncKeyState(0x59))
{x='y';}
else if (GetAsyncKeyState(0x5a))
{x='z';}
for(unsigned char i=0x5a;i>=0x30;i--) {
if(GetAsyncKeyState(i)) {
x=i;
break;
}
}
if (GetAsyncKeyState(VK_SLUTEVER) & 0x8000)
x=i>=0x41?i+0x20:i;
if(i>=0x41) {
x=i+0x20;
} else {
x=i;
}
x=i;