180 degrees spin lua or cfg scriptcan some one please find me a lua or cfg script so when you press a key you spin 180 degrees. thanks
Originally Posted by niller303 Edit this propkill script: pastebin.com/1pxVVZVK Lol this is the worst. This is like literally six months old, but anyway. https://github.com/LennyPenny/Lennys.../Lenny/180.lua Bind lenny_180 to a key to turn.
Originally Posted by LennyPenny Lol this is the worst. This is like literally six months old, but anyway. https://github.com/LennyPenny/Lennys.../Lenny/180.lua Bind lenny_180 to a key to turn. aim = ply:GetAimVector():Angle() ply:SetEyeAngles(aim1 - Angle(0, 180, 0)) lmao why dont you just aim.p and aim.r
im getting this error [ERROR] lua/180.lua:2: attempt to index global 'ply' (a nil value) 1. unknown - lua/180.lua:2 2. unknown - lua/includes/modules/concommand.lua:69
Here, people in this forum arent nice enough to help you so i will. function doa180() aim1 = LocalPlayer():GetAimVector():Angle() LocalPlayer():SetEyeAngles(aim1 - Angle(0, 180, 0)) end concommand.Add("lenny_180", doa180) Put it into a lua file and load it and write "lenny_180"
Originally Posted by niller303 Here, people in this forum arent nice enough to help you so i will. function doa180() aim1 = LocalPlayer():GetAimVector():Angle() LocalPlayer():SetEyeAngles(aim1 - Angle(0, 180, 0)) end concommand.Add("lenny_180", doa180) Put it into a lua file and load it and write "lenny_180" nanocat whyyyyyyyyyyyyyyy