DayZ Epoch vehicle key steal script
I want a script who add the key of an target vehicle (who is owned by someone) to toolbelt.
If somebody can help me, it's would be awesome.
If somebody can help me, it's would be awesome.
private ["_ct","_id","_result","_inventory","_backpack"];
_ct = cursorTarget;
if (!isNull _ct) then {
if (_ct distance player > 12) exitWith {cutText [format["%1 is to far away.",typeOF _ct], "PLAIN"];};
if !((_ct isKindOf "LandVehicle") || (_ct isKindOf "Air") || (_ct isKindOf "Ship")) exitWith {cutText [format["%1 is not a vehicle..",typeOF _ct], "PLAIN"];};
_id = _ct getVariable ["CharacterID","0"];
_id = parsenumber _id;
if (_id == 0) exitWith {cutText [format["%1 has ID 0 - No Key possible.",typeOF _ct], "PLAIN"];};
if ((_id > 0) && (_id <= 2500)) then {_result = format["ItemKeyGreen%1",_id];};
if ((_id > 2500) && (_id <= 5000)) then {_result = format["ItemKeyRed%1",_id-2500];};
if ((_id > 5000) && (_id <= 7500)) then {_result = format["ItemKeyBlue%1",_id-5000];};
if ((_id > 7500) && (_id <= 10000)) then {_result = format["ItemKeyYellow%1",_id-7500];};
if ((_id > 10000) && (_id <= 12500)) then {_result = format["ItemKeyRed%1",_id-10000];};
_inventory = (weapons player);
_backpack = ((getWeaponCargo unitbackpack player) select 0);
if (_result in (_inventory+_backpack)) then
{
if (_result in _inventory) then {cutText [format["Key [%1] already in your inventory!",_result], "PLAIN"];};
if (_result in _backpack) then {cutText [format["Key [%1] already in your backpack!",_result], "PLAIN"];};
}
else
{
player addweapon _result;
cutText [format["Key [%1] added to inventory!",_result], "PLAIN"];
};
};
_ct = cursorTarget;
if (!isNull _ct) then
{
_obj = vehicle player;
if ((_ct isKindOf "AllVehicles") && (locked _ct)) then {_ct lock false;};
if ((_obj != player) && (_obj isKindOf "AllVehicles") && (locked _obj)) then {_obj lock false;};
{
_ct animate [_x,1];
} forEach ["Open_hinge","Open_latch","Lights_1","Lights_2","Open_door","DoorR","LeftShutter","RightShutter"];
};
_ct = cursorTarget;
if (!isNull _ct) then
{
_obj = vehicle player;
if ((_ct isKindOf "AllVehicles") && (locked _ct)) then {_ct lock true;};
if ((_obj != player) && (_obj isKindOf "AllVehicles") && (locked _obj)) then {_obj lock true;};
{
_ct animate [_x,0];
} forEach ["Open_hinge","Open_latch","Lights_1","Lights_2","Open_door","DoorR","LeftShutter","RightShutter"];
};
