Code:
15:50:17: Open Broadcaster Software v0.584b - 32bit (´・ω・`)
15:50:17: -------------------------------
15:50:17: CPU Name: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz
15:50:17: CPU Speed: 1995MHz
15:50:17: Physical Memory: 1023MB Total, 1023MB Free
15:50:17: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
15:50:17: monitor 1: pos={0, 0}, size={1600, 900}
15:50:17: Windows Version: 6.2 Build 9200
15:50:17: Aero is Enabled
15:50:17: -------------------------------
15:50:17: OBS Modules:
15:50:17: Base Address Module
15:50:17: 010E0000 OBS.exe
15:50:17: 6D350000 OBSApi.dll
15:50:17: 6D0B0000 DShowPlugin.dll
15:50:17: 6FFA0000 GraphicsCapture.dll
15:50:17: 6D090000 NoiseGate.dll
15:50:17: 6D070000 PSVPlugin.dll
15:50:17: ------------------------------------------
15:50:17: Adapter 1
15:50:17: Video Adapter: NVIDIA GeForce GTX 560M
15:50:17: Video Adapter Dedicated Video Memory: 2091315200
15:50:17: Video Adapter Shared System Memory: 2147364864
15:50:17: Video Adapter Output 1: pos={0, 0}, size={1600, 900}, attached=true
15:50:17: Using fixed low latency mode, factor 20
15:50:17: =====Stream Start: 2013-11-24, 15:50:17===============================================
15:50:17: Multithreaded optimizations: On
15:50:17: Base resolution: 1600x900
15:50:17: Output resolution: 1280x720
15:50:17: ------------------------------------------
15:50:17: Loading up D3D10 on NVIDIA GeForce GTX 560M...
15:50:17: ------------------------------------------
15:50:17: Audio Format: 48000hz
15:50:17: Playback device {0.0.0.00000000}.{5c6b5ef2-d7e7-4ed6-ac40-b772f38dc7a3}
15:50:17: ------------------------------------------
15:50:17: Using desktop audio input: Headset Earphone (Microsoft LifeChat LX-3000 )
15:50:17: ------------------------------------------
15:50:17: Using auxilary audio input: Microphone (5- High Definition Audio Device)
15:50:17: ------------------------------------------
15:50:17: Audio Encoding: AAC
15:50:17: bitrate: 128
15:50:17: Using text output
15:50:17: Using Window Capture
15:50:17: Using graphics capture
15:50:17: Scene buffering time set to 400
15:50:17: ------------------------------------------
15:50:17: Video Encoding: x264
15:50:17: fps: 45
15:50:17: width: 1280, height: 720
15:50:17: preset: veryfast
15:50:17: profile: high
15:50:17: keyint: 90
15:50:17: CBR: yes
15:50:17: CFR: yes
15:50:17: max bitrate: 3500
15:50:17: buffer size: 1000
15:50:17: ------------------------------------------
15:50:17: MMDeviceAudioSource: Frequency for device 'Headset Earphone (Microsoft LifeChat LX-3000 )' is 352800, samples per sec is 44100
15:50:17: MMDeviceAudioSource: Frequency for device 'Microphone (5- High Definition Audio Device)' is 1536000, samples per sec is 192000
15:50:17: SharedTexCapture hooked
15:50:18: Using RTMP service: Twitch / Justin.tv
15:50:18: Server selection: rtmp://live-dfw.justin.tv/app
15:50:19: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
15:50:19: Completed handshake with rtmp://live-dfw.justin.tv/app in 141 ms.
15:50:20: SO_SNDBUF was at 65536
15:50:20: SO_SNDBUF is now 65536
15:50:20: Total frames encoded: 108, total frames duplicated: 4 (3.70%)
15:50:20: Total frames rendered: 94, number of late frames: 1 (1.06%) (it's okay for some frames to be late)
15:50:20: RTMPPublisher::SocketLoop: Graceful loop exit
15:50:20: Number of times waited to send: 0, Waited for a total of 0 bytes
15:50:20: Number of b-frames dropped: 0 (-1.$%), Number of p-frames dropped: 0 (-1.$%), Total 0 (-1.$%)
15:50:20: Number of bytes sent: 0
15:50:20:
15:50:20: Profiler time results:
15:50:20:
15:50:20: ==============================================================
15:50:20: video thread frame - [100%] [avg time: 11.611 ms] [children: 87.6%] [unaccounted: 12.4%]
15:50:20: | scene->Preprocess - [77.3%] [avg time: 8.979 ms]
15:50:20: | GPU download and conversion - [10.3%] [avg time: 1.196 ms] [children: 0.965%] [unaccounted: 9.34%]
15:50:20: | | flush - [0.758%] [avg time: 0.088 ms]
15:50:20: | | CopyResource - [0.172%] [avg time: 0.02 ms]
15:50:20: | | conversion to 4:2:0 - [0.0345%] [avg time: 0.004 ms]
15:50:20: Convert444Threads - [100%] [avg time: 0.534 ms] [children: 98.5%] [unaccounted: 1.5%]
15:50:20: | Convert444toNV12 - [98.5%] [avg time: 0.526 ms]
15:50:20: encoder thread frame - [100%] [avg time: 1.278 ms]
15:50:20: ==============================================================
15:50:20:
15:50:20:
15:50:20: Profiler CPU results:
15:50:20:
15:50:20: ==============================================================
15:50:20: video thread frame - [cpu time: avg 7.812 ms, total 734.375 ms] [avg calls per frame: 1]
15:50:20: | scene->Preprocess - [cpu time: avg 6.482 ms, total 609.375 ms] [avg calls per frame: 1]
15:50:20: | GPU download and conversion - [cpu time: avg 0.166 ms, total 15.625 ms] [avg calls per frame: 1]
15:50:20: | | flush - [cpu time: avg 0.166 ms, total 15.625 ms] [avg calls per frame: 1]
15:50:20: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:50:20: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:50:20: Convert444Threads - [cpu time: avg 0.679 ms, total 125 ms] [avg calls per frame: 2]
15:50:20: | Convert444toNV12 - [cpu time: avg 0.679 ms, total 125 ms] [avg calls per frame: 2]
15:50:20: encoder thread frame - [cpu time: avg 1.041 ms, total 93.75 ms] [avg calls per frame: 1]
15:50:20: ==============================================================
15:50:20:
15:50:20: =====Stream End: 2013-11-24, 15:50:20=================================================
15:50:22: =====Stream Start: 2013-11-24, 15:50:22===============================================
15:50:22: Multithreaded optimizations: On
15:50:22: Base resolution: 1600x900
15:50:22: Output resolution: 1280x720
15:50:22: ------------------------------------------
15:50:22: Loading up D3D10 on NVIDIA GeForce GTX 560M...
15:50:22: ------------------------------------------
15:50:22: Audio Format: 48000hz
15:50:22: Playback device {0.0.0.00000000}.{5c6b5ef2-d7e7-4ed6-ac40-b772f38dc7a3}
15:50:22: ------------------------------------------
15:50:22: Using desktop audio input: Headset Earphone (Microsoft LifeChat LX-3000 )
15:50:22: ------------------------------------------
15:50:22: Using auxilary audio input: Microphone (5- High Definition Audio Device)
15:50:22: ------------------------------------------
15:50:22: Audio Encoding: AAC
15:50:22: bitrate: 128
15:50:22: Using text output
15:50:22: Using Window Capture
15:50:22: Using graphics capture
15:50:22: Scene buffering time set to 400
15:50:22: ------------------------------------------
15:50:22: Video Encoding: x264
15:50:22: fps: 45
15:50:22: width: 1280, height: 720
15:50:22: preset: veryfast
15:50:22: profile: high
15:50:22: keyint: 90
15:50:22: CBR: yes
15:50:22: CFR: yes
15:50:22: max bitrate: 3500
15:50:22: buffer size: 1000
15:50:22: ------------------------------------------
15:50:22: MMDeviceAudioSource: Frequency for device 'Headset Earphone (Microsoft LifeChat LX-3000 )' is 352800, samples per sec is 44100
15:50:22: MMDeviceAudioSource: Frequency for device 'Microphone (5- High Definition Audio Device)' is 1536000, samples per sec is 192000
15:50:22: SharedTexCapture hooked
15:50:23: Using Window Capture
15:50:31: Using Window Capture
15:50:33: Total frames encoded: 492, total frames duplicated: 15 (3.05%)
15:50:33: Total frames rendered: 499, number of late frames: 1 (0.20%) (it's okay for some frames to be late)
15:50:33:
15:50:33: Profiler time results:
15:50:33:
15:50:33: ==============================================================
15:50:33: video thread frame - [100%] [avg time: 2.289 ms] [children: 65.3%] [unaccounted: 34.7%]
15:50:33: | scene->Preprocess - [11.4%] [avg time: 0.26 ms]
15:50:33: | GPU download and conversion - [54%] [avg time: 1.235 ms] [children: 4.06%] [unaccounted: 49.9%]
15:50:33: | | flush - [3.01%] [avg time: 0.069 ms]
15:50:33: | | CopyResource - [0.874%] [avg time: 0.02 ms]
15:50:33: | | conversion to 4:2:0 - [0.175%] [avg time: 0.004 ms]
15:50:33: Convert444Threads - [100%] [avg time: 0.487 ms] [children: 98.4%] [unaccounted: 1.64%]
15:50:33: | Convert444toNV12 - [98.4%] [avg time: 0.479 ms]
15:50:33: encoder thread frame - [100%] [avg time: 1.144 ms]
15:50:33: ==============================================================
15:50:33:
15:50:33:
15:50:33: Profiler CPU results:
15:50:33:
15:50:33: ==============================================================
15:50:33: video thread frame - [cpu time: avg 0.469 ms, total 234.375 ms] [avg calls per frame: 1]
15:50:33: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:50:33: | GPU download and conversion - [cpu time: avg 0.062 ms, total 31.25 ms] [avg calls per frame: 1]
15:50:33: | | flush - [cpu time: avg 0.031 ms, total 15.625 ms] [avg calls per frame: 1]
15:50:33: | | CopyResource - [cpu time: avg 0.032 ms, total 15.625 ms] [avg calls per frame: 1]
15:50:33: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:50:33: Convert444Threads - [cpu time: avg 0.74 ms, total 703.125 ms] [avg calls per frame: 2]
15:50:33: | Convert444toNV12 - [cpu time: avg 0.74 ms, total 703.125 ms] [avg calls per frame: 2]
15:50:33: encoder thread frame - [cpu time: avg 0.659 ms, total 312.5 ms] [avg calls per frame: 1]
15:50:33: ==============================================================
15:50:33:
15:50:33: =====Stream End: 2013-11-24, 15:50:33=================================================
15:50:34: Using fixed low latency mode, factor 20
15:50:34: =====Stream Start: 2013-11-24, 15:50:34===============================================
15:50:34: Multithreaded optimizations: On
15:50:34: Base resolution: 1600x900
15:50:34: Output resolution: 1280x720
15:50:34: ------------------------------------------
15:50:34: Loading up D3D10 on NVIDIA GeForce GTX 560M...
15:50:34: ------------------------------------------
15:50:34: Audio Format: 48000hz
15:50:34: Playback device {0.0.0.00000000}.{5c6b5ef2-d7e7-4ed6-ac40-b772f38dc7a3}
15:50:34: ------------------------------------------
15:50:34: Using desktop audio input: Headset Earphone (Microsoft LifeChat LX-3000 )
15:50:34: ------------------------------------------
15:50:34: Using auxilary audio input: Microphone (5- High Definition Audio Device)
15:50:34: ------------------------------------------
15:50:34: Audio Encoding: AAC
15:50:34: bitrate: 128
15:50:34: Using text output
15:50:34: Using Window Capture
15:50:34: Using graphics capture
15:50:34: Scene buffering time set to 400
15:50:34: ------------------------------------------
15:50:34: Video Encoding: x264
15:50:34: fps: 45
15:50:34: width: 1280, height: 720
15:50:34: preset: veryfast
15:50:34: profile: high
15:50:34: keyint: 90
15:50:34: CBR: yes
15:50:34: CFR: yes
15:50:34: max bitrate: 3500
15:50:34: buffer size: 1000
15:50:34: ------------------------------------------
15:50:34: MMDeviceAudioSource: Frequency for device 'Headset Earphone (Microsoft LifeChat LX-3000 )' is 352800, samples per sec is 44100
15:50:34: MMDeviceAudioSource: Frequency for device 'Microphone (5- High Definition Audio Device)' is 1536000, samples per sec is 192000
15:50:34: SharedTexCapture hooked
15:50:35: Using RTMP service: Twitch / Justin.tv
15:50:35: Server selection: rtmp://live-dfw.justin.tv/app
15:50:35: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
15:50:36: Completed handshake with rtmp://live-dfw.justin.tv/app in 142 ms.
15:50:37: SO_SNDBUF was at 65536
15:50:37: SO_SNDBUF is now 65536
15:52:01: Total frames encoded: 3914, total frames duplicated: 561 (14.33%)
15:52:01: Total frames rendered: 3908, number of late frames: 14 (0.36%) (it's okay for some frames to be late)
15:52:02: RTMPPublisher::SocketLoop: Graceful loop exit
15:52:02: Average send payload: 23242 bytes, average send interval: 51 ms
15:52:02: Number of times waited to send: 0, Waited for a total of 0 bytes
15:52:02: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
15:52:02: Number of bytes sent: 38257436
15:52:02:
15:52:02: Profiler time results:
15:52:02:
15:52:02: ==============================================================
15:52:02: video thread frame - [100%] [avg time: 7.7 ms] [children: 91.3%] [unaccounted: 8.69%]
15:52:02: | scene->Preprocess - [18.3%] [avg time: 1.411 ms]
15:52:02: | GPU download and conversion - [73%] [avg time: 5.62 ms] [children: 1.78%] [unaccounted: 71.2%]
15:52:02: | | flush - [1.52%] [avg time: 0.117 ms]
15:52:02: | | CopyResource - [0.182%] [avg time: 0.014 ms]
15:52:02: | | conversion to 4:2:0 - [0.0779%] [avg time: 0.006 ms]
15:52:02: Convert444Threads - [100%] [avg time: 0.553 ms] [children: 98.4%] [unaccounted: 1.63%]
15:52:02: | Convert444toNV12 - [98.4%] [avg time: 0.544 ms]
15:52:02: encoder thread frame - [100%] [avg time: 1.164 ms]
15:52:02: ==============================================================
15:52:02:
15:52:02:
15:52:02: Profiler CPU results:
15:52:02:
15:52:02: ==============================================================
15:52:02: video thread frame - [cpu time: avg 0.495 ms, total 1937.5 ms] [avg calls per frame: 1]
15:52:02: | scene->Preprocess - [cpu time: avg 0.011 ms, total 46.875 ms] [avg calls per frame: 1]
15:52:02: | GPU download and conversion - [cpu time: avg 0.139 ms, total 546.875 ms] [avg calls per frame: 1]
15:52:02: | | flush - [cpu time: avg 0.091 ms, total 359.375 ms] [avg calls per frame: 1]
15:52:02: | | CopyResource - [cpu time: avg 0.012 ms, total 46.875 ms] [avg calls per frame: 1]
15:52:02: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:52:02: Convert444Threads - [cpu time: avg 0.643 ms, total 5000 ms] [avg calls per frame: 2]
15:52:02: | Convert444toNV12 - [cpu time: avg 0.641 ms, total 4984.38 ms] [avg calls per frame: 2]
15:52:02: encoder thread frame - [cpu time: avg 0.798 ms, total 3109.38 ms] [avg calls per frame: 1]
15:52:02: ==============================================================
15:52:02:
15:52:02: =====Stream End: 2013-11-24, 15:52:02=================================================
15:52:02: Using fixed low latency mode, factor 20
15:52:02: =====Stream Start: 2013-11-24, 15:52:02===============================================
15:52:02: Multithreaded optimizations: On
15:52:02: Base resolution: 1600x900
15:52:02: Output resolution: 1280x720
15:52:02: ------------------------------------------
15:52:02: Loading up D3D10 on NVIDIA GeForce GTX 560M...
15:52:02: ------------------------------------------
15:52:02: Audio Format: 48000hz
15:52:02: Playback device {0.0.0.00000000}.{5c6b5ef2-d7e7-4ed6-ac40-b772f38dc7a3}
15:52:02: ------------------------------------------
15:52:02: Using desktop audio input: Headset Earphone (Microsoft LifeChat LX-3000 )
15:52:02: ------------------------------------------
15:52:02: Using auxilary audio input: Headset Microphone (Microsoft LifeChat LX-3000 )
15:52:02: ------------------------------------------
15:52:02: Audio Encoding: AAC
15:52:02: bitrate: 128
15:52:02: Using text output
15:52:02: Using Window Capture
15:52:02: Using graphics capture
15:52:02: Scene buffering time set to 400
15:52:02: ------------------------------------------
15:52:02: Video Encoding: x264
15:52:02: fps: 45
15:52:02: width: 1280, height: 720
15:52:02: preset: veryfast
15:52:02: profile: high
15:52:02: keyint: 90
15:52:02: CBR: yes
15:52:02: CFR: yes
15:52:02: max bitrate: 3500
15:52:02: buffer size: 1000
15:52:02: ------------------------------------------
15:52:02: MMDeviceAudioSource: Frequency for device 'Headset Earphone (Microsoft LifeChat LX-3000 )' is 352800, samples per sec is 44100
15:52:02: MMDeviceAudioSource: Frequency for device 'Headset Microphone (Microsoft LifeChat LX-3000 )' is 192000, samples per sec is 48000
15:52:02: SharedTexCapture hooked
15:52:03: Total frames encoded: 1, total frames duplicated: 0 (0.00%)
15:52:03: Total frames rendered: 26, number of late frames: 1 (3.85%) (it's okay for some frames to be late)
15:52:03: Number of times waited to send: 0, Waited for a total of 0 bytes
15:52:03: Number of b-frames dropped: 0 (-1.$%), Number of p-frames dropped: 0 (-1.$%), Total 0 (-1.$%)
15:52:03: Number of bytes sent: 0
15:52:03:
15:52:03: Profiler time results:
15:52:03:
15:52:03: ==============================================================
15:52:03: video thread frame - [100%] [avg time: 2.911 ms] [children: 42%] [unaccounted: 58%]
15:52:03: | scene->Preprocess - [17.1%] [avg time: 0.497 ms]
15:52:03: | GPU download and conversion - [25%] [avg time: 0.727 ms] [children: 4.6%] [unaccounted: 20.4%]
15:52:03: | | flush - [4.29%] [avg time: 0.125 ms]
15:52:03: | | CopyResource - [0.137%] [avg time: 0.004 ms]
15:52:03: | | conversion to 4:2:0 - [0.172%] [avg time: 0.005 ms]
15:52:03: Convert444Threads - [100%] [avg time: 1.217 ms] [children: 99.4%] [unaccounted: 0.575%]
15:52:03: | Convert444toNV12 - [99.4%] [avg time: 1.21 ms]
15:52:03: encoder thread frame - [100%] [avg time: 0.028 ms]
15:52:03: ==============================================================
15:52:03:
15:52:03:
15:52:03: Profiler CPU results:
15:52:03:
15:52:03: ==============================================================
15:52:03: video thread frame - [cpu time: avg 1.802 ms, total 46.875 ms] [avg calls per frame: 1]
15:52:03: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:52:03: | GPU download and conversion - [cpu time: avg 1.201 ms, total 31.25 ms] [avg calls per frame: 1]
15:52:03: | | flush - [cpu time: avg 1.201 ms, total 31.25 ms] [avg calls per frame: 1]
15:52:03: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
15:52:03: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
15:52:03: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
15:52:03: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
15:52:03: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:52:03: ==============================================================
15:52:03:
15:52:03: =====Stream End: 2013-11-24, 15:52:03=================================================
15:52:11: Using fixed low latency mode, factor 20
15:52:11: =====Stream Start: 2013-11-24, 15:52:11===============================================
15:52:11: Multithreaded optimizations: On
15:52:11: Base resolution: 1600x900
15:52:11: Output resolution: 1280x720
15:52:11: ------------------------------------------
15:52:11: Loading up D3D10 on NVIDIA GeForce GTX 560M...
15:52:11: ------------------------------------------
15:52:11: Audio Format: 48000hz
15:52:11: Playback device {0.0.0.00000000}.{5c6b5ef2-d7e7-4ed6-ac40-b772f38dc7a3}
15:52:11: ------------------------------------------
15:52:11: Using desktop audio input: Headset Earphone (Microsoft LifeChat LX-3000 )
15:52:11: ------------------------------------------
15:52:11: Audio Encoding: AAC
15:52:11: bitrate: 128
15:52:11: Using text output
15:52:11: Using Window Capture
15:52:11: Using graphics capture
15:52:11: Scene buffering time set to 400
15:52:11: ------------------------------------------
15:52:11: Video Encoding: x264
15:52:11: fps: 45
15:52:11: width: 1280, height: 720
15:52:11: preset: veryfast
15:52:11: profile: high
15:52:11: keyint: 90
15:52:11: CBR: yes
15:52:11: CFR: yes
15:52:11: max bitrate: 3500
15:52:11: buffer size: 1000
15:52:11: ------------------------------------------
15:52:11: MMDeviceAudioSource: Frequency for device 'Headset Earphone (Microsoft LifeChat LX-3000 )' is 352800, samples per sec is 44100
15:52:11: SharedTexCapture hooked
15:52:13: Using RTMP service: Twitch / Justin.tv
15:52:13: Server selection: rtmp://live-dfw.justin.tv/app
15:52:13: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
15:52:13: Completed handshake with rtmp://live-dfw.justin.tv/app in 140 ms.
15:52:14: SO_SNDBUF was at 65536
15:52:14: SO_SNDBUF is now 65536
15:57:54: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 28185 / 463872)
16:32:59: RTMPPublisher::SocketLoop: Stalled for 2251 ms to write 25770 bytes (buffer: 436832 / 463872), unstable connection?
16:33:04: RTMPPublisher::SocketLoop: Received FD_CLOSE, 4999 ms since last send (buffer: 461421 / 463872)
16:33:04: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 0
16:33:05: Total frames encoded: 110399, total frames duplicated: 12373 (11.21%)
16:33:05: Total frames rendered: 110084, number of late frames: 311 (0.28%) (it's okay for some frames to be late)
16:33:05: Average send payload: 23229 bytes, average send interval: 51 ms
16:33:05: Number of times waited to send: 25, Waited for a total of 97450 bytes
16:33:05: Number of b-frames dropped: 70 (0.063%), Number of p-frames dropped: 77 (0.07%), Total 147 (0.13%)
16:33:05: Number of bytes sent: 1109523725
16:33:06:
16:33:06: Profiler time results:
16:33:06:
16:33:06: ==============================================================
16:33:06: video thread frame - [100%] [avg time: 5.349 ms] [children: 87.6%] [unaccounted: 12.4%]
16:33:06: | scene->Preprocess - [16.2%] [avg time: 0.865 ms]
16:33:06: | GPU download and conversion - [71.4%] [avg time: 3.821 ms] [children: 2.52%] [unaccounted: 68.9%]
16:33:06: | | flush - [2.17%] [avg time: 0.116 ms]
16:33:06: | | CopyResource - [0.262%] [avg time: 0.014 ms]
16:33:06: | | conversion to 4:2:0 - [0.0935%] [avg time: 0.005 ms]
16:33:06: Convert444Threads - [100%] [avg time: 0.583 ms] [children: 98.5%] [unaccounted: 1.54%]
16:33:06: | Convert444toNV12 - [98.5%] [avg time: 0.574 ms]
16:33:06: encoder thread frame - [100%] [avg time: 1.307 ms]
16:33:06: ==============================================================
16:33:06:
16:33:06:
16:33:06: Profiler CPU results:
16:33:06:
16:33:06: ==============================================================
16:33:06: video thread frame - [cpu time: avg 0.548 ms, total 60375 ms] [avg calls per frame: 1]
16:33:06: | scene->Preprocess - [cpu time: avg 0.023 ms, total 2609.38 ms] [avg calls per frame: 1]
16:33:06: | GPU download and conversion - [cpu time: avg 0.189 ms, total 20828.1 ms] [avg calls per frame: 1]
16:33:06: | | flush - [cpu time: avg 0.111 ms, total 12328.1 ms] [avg calls per frame: 1]
16:33:06: | | CopyResource - [cpu time: avg 0.016 ms, total 1828.13 ms] [avg calls per frame: 1]
16:33:06: | | conversion to 4:2:0 - [cpu time: avg 0.005 ms, total 562.5 ms] [avg calls per frame: 1]
16:33:06: Convert444Threads - [cpu time: avg 0.629 ms, total 138609 ms] [avg calls per frame: 2]
16:33:06: | Convert444toNV12 - [cpu time: avg 0.627 ms, total 138047 ms] [avg calls per frame: 2]
16:33:06: encoder thread frame - [cpu time: avg 0.77 ms, total 85062.5 ms] [avg calls per frame: 1]
16:33:06: ==============================================================
16:33:06:
16:33:06: =====Stream End: 2013-11-24, 16:33:06=================================================
16:33:11: Using fixed low latency mode, factor 20
16:33:11: =====Stream Start: 2013-11-24, 16:33:11===============================================
16:33:11: Multithreaded optimizations: On
16:33:11: Base resolution: 1600x900
16:33:11: Output resolution: 1280x720
16:33:11: ------------------------------------------
16:33:11: Loading up D3D10 on NVIDIA GeForce GTX 560M...
16:33:11: ------------------------------------------
16:33:11: Audio Format: 48000hz
16:33:11: Playback device {0.0.0.00000000}.{5c6b5ef2-d7e7-4ed6-ac40-b772f38dc7a3}
16:33:11: ------------------------------------------
16:33:11: Using desktop audio input: Headset Earphone (Microsoft LifeChat LX-3000 )
16:33:11: ------------------------------------------
16:33:11: Audio Encoding: AAC
16:33:11: bitrate: 128
16:33:11: Using text output
16:33:11: Using Window Capture
16:33:11: Using graphics capture
16:33:11: Scene buffering time set to 400
16:33:11: ------------------------------------------
16:33:11: Video Encoding: x264
16:33:11: fps: 45
16:33:11: width: 1280, height: 720
16:33:11: preset: veryfast
16:33:11: profile: high
16:33:11: keyint: 90
16:33:11: CBR: yes
16:33:11: CFR: yes
16:33:11: max bitrate: 3500
16:33:11: buffer size: 1000
16:33:11: ------------------------------------------
16:33:11: MMDeviceAudioSource: Frequency for device 'Headset Earphone (Microsoft LifeChat LX-3000 )' is 352800, samples per sec is 44100
16:33:11: SharedTexCapture hooked
16:33:13: Using RTMP service: Twitch / Justin.tv
16:33:13: Server selection: rtmp://live-dfw.justin.tv/app
16:33:13: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
16:33:13: Completed handshake with rtmp://live-dfw.justin.tv/app in 153 ms.
16:33:14: SO_SNDBUF was at 65536
16:33:14: SO_SNDBUF is now 65536
16:33:15: Total frames encoded: 134, total frames duplicated: 7 (5.22%)
16:33:15: Total frames rendered: 141, number of late frames: 1 (0.71%) (it's okay for some frames to be late)
16:33:15: RTMPPublisher::SocketLoop: Graceful loop exit
16:33:15: Average send payload: 8531 bytes, average send interval: 51 ms
16:33:15: Number of times waited to send: 0, Waited for a total of 0 bytes
16:33:15: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
16:33:15: Number of bytes sent: 8531
16:33:15:
16:33:15: Profiler time results:
16:33:15:
16:33:15: ==============================================================
16:33:15: video thread frame - [100%] [avg time: 2.649 ms] [children: 60.1%] [unaccounted: 39.9%]
16:33:15: | scene->Preprocess - [11.5%] [avg time: 0.304 ms]
16:33:15: | GPU download and conversion - [48.6%] [avg time: 1.288 ms] [children: 3.85%] [unaccounted: 44.8%]
16:33:15: | | flush - [3.06%] [avg time: 0.081 ms]
16:33:15: | | CopyResource - [0.642%] [avg time: 0.017 ms]
16:33:15: | | conversion to 4:2:0 - [0.151%] [avg time: 0.004 ms]
16:33:15: Convert444Threads - [100%] [avg time: 0.515 ms] [children: 98.6%] [unaccounted: 1.36%]
16:33:15: | Convert444toNV12 - [98.6%] [avg time: 0.508 ms]
16:33:15: encoder thread frame - [100%] [avg time: 1.43 ms]
16:33:15: ==============================================================
16:33:15:
16:33:15:
16:33:15: Profiler CPU results:
16:33:15:
16:33:15: ==============================================================
16:33:15: video thread frame - [cpu time: avg 0.443 ms, total 62.5 ms] [avg calls per frame: 1]
16:33:15: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:33:15: | GPU download and conversion - [cpu time: avg 0.221 ms, total 31.25 ms] [avg calls per frame: 1]
16:33:15: | | flush - [cpu time: avg 0.11 ms, total 15.625 ms] [avg calls per frame: 1]
16:33:15: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:33:15: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:33:15: Convert444Threads - [cpu time: avg 0.667 ms, total 156.25 ms] [avg calls per frame: 2]
16:33:15: | Convert444toNV12 - [cpu time: avg 0.667 ms, total 156.25 ms] [avg calls per frame: 2]
16:33:15: encoder thread frame - [cpu time: avg 0.942 ms, total 109.375 ms] [avg calls per frame: 1]
16:33:15: ==============================================================
16:33:15:
16:33:15: =====Stream End: 2013-11-24, 16:33:15=================================================
Last game capture log:
2013-11-24, 15:50:17: we're booting up:
15:50:17: D3D9 Present
15:50:17: (half life scientist) everything.. seems to be in order
15:50:17: D3D9EndScene called
15:50:17: D3DPRESENT_PARAMETERS {
15:50:17: BackBufferWidth: 1600
15:50:17: BackBufferHeight: 900
15:50:17: BackBufferFormat: D3DFMT_A8R8G8B8
15:50:17: BackBufferCount: 1
15:50:17: MultiSampleType: D3DMULTISAMPLE_NONE
15:50:17: MultiSampleQuality: 0
15:50:17: SwapEffect: D3DSWAPEFFECT_COPY
15:50:17: hDeviceWindow: 1902968
15:50:17: Windowed: true
15:50:17: EnableAutoDepthStencil: false
15:50:17: AutoDepthStencilFormat: D3DFMT_UNKNOWN
15:50:17: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
15:50:17: FullScreen_RefreshRateInHz: 0
15:50:17: PresentationInterval: 2147483648
15:50:17: };
15:50:17: successfully set up d3d9 hooks
15:50:17: D3D9Present called
15:50:17: DoD3D9GPUHook: success
15:50:17: D3DSURFACE_DESC {
15:50:17: Format: D3DFMT_A8R8G8B8
15:50:17: Type: D3DRTYPE_SURFACE
15:50:17: Usage: D3DUSAGE_RENDERTARGET
15:50:17: Pool: D3DPOOL_DEFAULT
15:50:17: MultiSampleType: D3DMULTISAMPLE_NONE
15:50:17: MultiSampleQuality: 0
15:50:17: Width: 1600
15:50:17: Height: 900
15:50:17: };
15:50:17: successfully capturing d3d9 frames via GPU
15:50:20: ---------------------- Cleared D3D9 Capture ----------------------
15:50:20: D3D9EndScene called
15:50:20: D3D9Present called
15:50:22: received restart event, capturing
15:50:22: DoD3D9GPUHook: success
15:50:22: D3DSURFACE_DESC {
15:50:22: Format: D3DFMT_A8R8G8B8
15:50:22: Type: D3DRTYPE_SURFACE
15:50:22: Usage: D3DUSAGE_RENDERTARGET
15:50:22: Pool: D3DPOOL_DEFAULT
15:50:22: MultiSampleType: D3DMULTISAMPLE_NONE
15:50:22: MultiSampleQuality: 0
15:50:22: Width: 1600
15:50:22: Height: 900
15:50:22: };
15:50:22: successfully capturing d3d9 frames via GPU
15:50:33: ---------------------- Cleared D3D9 Capture ----------------------
15:50:33: D3D9EndScene called
15:50:33: D3D9Present called
15:50:34: received restart event, capturing
15:50:34: DoD3D9GPUHook: success
15:50:34: D3DSURFACE_DESC {
15:50:34: Format: D3DFMT_A8R8G8B8
15:50:34: Type: D3DRTYPE_SURFACE
15:50:34: Usage: D3DUSAGE_RENDERTARGET
15:50:34: Pool: D3DPOOL_DEFAULT
15:50:34: MultiSampleType: D3DMULTISAMPLE_NONE
15:50:34: MultiSampleQuality: 0
15:50:34: Width: 1600
15:50:34: Height: 900
15:50:34: };
15:50:34: successfully capturing d3d9 frames via GPU
15:52:01: ---------------------- Cleared D3D9 Capture ----------------------
15:52:02: D3D9EndScene called
15:52:02: D3D9Present called
15:52:02: received restart event, capturing
15:52:02: DoD3D9GPUHook: success
15:52:02: D3DSURFACE_DESC {
15:52:02: Format: D3DFMT_A8R8G8B8
15:52:02: Type: D3DRTYPE_SURFACE
15:52:02: Usage: D3DUSAGE_RENDERTARGET
15:52:02: Pool: D3DPOOL_DEFAULT
15:52:02: MultiSampleType: D3DMULTISAMPLE_NONE
15:52:02: MultiSampleQuality: 0
15:52:02: Width: 1600
15:52:02: Height: 900
15:52:02: };
15:52:02: successfully capturing d3d9 frames via GPU
15:52:03: ---------------------- Cleared D3D9 Capture ----------------------
15:52:03: D3D9EndScene called
15:52:03: D3D9Present called
15:52:11: received restart event, capturing
15:52:11: DoD3D9GPUHook: success
15:52:11: D3DSURFACE_DESC {
15:52:11: Format: D3DFMT_A8R8G8B8
15:52:11: Type: D3DRTYPE_SURFACE
15:52:11: Usage: D3DUSAGE_RENDERTARGET
15:52:11: Pool: D3DPOOL_DEFAULT
15:52:11: MultiSampleType: D3DMULTISAMPLE_NONE
15:52:11: MultiSampleQuality: 0
15:52:11: Width: 1600
15:52:11: Height: 900
15:52:11: };
15:52:11: successfully capturing d3d9 frames via GPU
16:33:05: ---------------------- Cleared D3D9 Capture ----------------------
16:33:05: D3D9EndScene called
16:33:05: D3D9Present called
16:33:11: received restart event, capturing
16:33:11: DoD3D9GPUHook: success
16:33:11: D3DSURFACE_DESC {
16:33:11: Format: D3DFMT_A8R8G8B8
16:33:11: Type: D3DRTYPE_SURFACE
16:33:11: Usage: D3DUSAGE_RENDERTARGET
16:33:11: Pool: D3DPOOL_DEFAULT
16:33:11: MultiSampleType: D3DMULTISAMPLE_NONE
16:33:11: MultiSampleQuality: 0
16:33:11: Width: 1600
16:33:11: Height: 900
16:33:11: };
16:33:11: successfully capturing d3d9 frames via GPU
16:33:15: ---------------------- Cleared D3D9 Capture ----------------------
16:33:15: D3D9EndScene called
16:33:15: D3D9Present called