HelpWhy this code detected by xtrap!!

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Why this code detected by xtrap!!
#include <Windows.h>


#define Yuzra /*CShell.dll*/XorStr<0x77,11,0x0026791B>("\x34\x2B\x11\x1F\x17\x 10\x53\x1A\x13\xEC"+0x0026791B).s
#define YuzraFX /*ClientFX.fxd*/XorStr<0x94,13,0xA00514A7>("\xD7\xF9\xFF\xF2\xF6\x ED\xDC\xC3\xB2\xFB\xE6\xFB"+0xA00514A7).s
#define EncD3d9 /*D3d9.dll*/XorStr<0x88,9,0x8F034C3B>("\xCC\xBA\xEE\xB2\xA2\xE 9\xE2\xE3"+0x8F034C3B).s

DWORD SeeGhost1, HackWall ,GhostCall;

void Wallhack()
{
SeeGhost1 = FindPattern((DWORD)GetModuleHandleA("crossfire.exe "), 0x2D7000, (BYTE *)"\x75\xFF\x83\x0D\xFF\xFF\xFF\xFF\x01\xB8\xFF\xF F\xFF\xFF\xE8","x?xx????xx????x");
HackWall = *(DWORD *)(SeeGhost1 + 0xA) + 0xA4 + 0x68;

if(WallCall)
{
*(BYTE *)(HackWall) = 90;
}
else
{
*(BYTE *)(HackWall) = 4;
}
}


BOOL IsGameHooked ()
{
if ( GetModuleHandleA(Yuzra) != 0 && GetModuleHandleA(YuzraFX) != 0 )
return true;
return false;
}

UINT WINAPI HACKED( LPVOID )
{
while (!IsGameHooked())
Sleep(250);
while ( true )
{
Wallhack();
}
}

BOOL WINAPI DllMain( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls( hDll );
if( dwReason == DLL_PROCESS_ATTACH )
{
MessageBox(0, "CHEAT ACTIVED", "By MPGH.net", MB_OK + MB_ICONASTERISK);
_beginthreadex(0, 0, HACKED, 0, 0, 0);

return TRUE;
}



Credit Base = MPGH.net



I need someone help me.

Why this code detect by Xtrap.

sory if my english bad.
Wall Hack Is DETECTED !!
and u will get xtrap !
btw it's not ur base and it 's leeched anyway
some problem with weaponhack.

my question which part code detect?

i know this base form MPGH.net
Quote Originally Posted by Astr3Lune View Post
some problem with weaponhack.

my question which part code detect?

i know this base form MPGH.net
Remove that part:
Code:
if(WallCall)
{
*(BYTE *)(HackWall) = 90;
}
else
{
*(BYTE *)(HackWall) = 4;
}
}


and you'll be fine...
@Astr3Lune
the wall hack is detected by XTRAP ! just remove it as i said before !!
after remove wallhack code but some problem detect by Xtrap.

wich part us detect help I2espect & rabir007


Look here code after remove wallhack code:

#define Yuzra /*CShell.dll*/XorStr<0x77,11,0x0026791B>("\x34\x2B\x11\x1F\x17\x 10\x53\x1A\x13\xEC"+0x0026791B).s
#define YuzraFX /*ClientFX.fxd*/XorStr<0x94,13,0xA00514A7>("\xD7\xF9\xFF\xF2\xF6\x ED\xDC\xC3\xB2\xFB\xE6\xFB"+0xA00514A7).s
#define EncD3d9 /*D3d9.dll*/XorStr<0x88,9,0x8F034C3B>("\xCC\xBA\xEE\xB2\xA2\xE 9\xE2\xE3"+0x8F034C3B).s


DWORD SeeGhost1, HackWall, GhostCall;
INT WallCall=1;

bool Compare(const BYTE* pData, const BYTE* bMaskara, const char* szMaskara)
{
for(;*szMaskara;++szMaskara,++pData,++bMaskara)
if(*szMaskara=='x' && *pData!=*bMaskara )
return false;
return (*szMaskara) == NULL;
}
DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask)
{
for (DWORD x = 0; x < dwLen; x++)
if( Compare( ( BYTE * )( dwAddress + x ), bMask, szMask ) )
return ( DWORD )( dwAddress + x );
return 0;
}


void Wallhack()
{
SeeGhost1 = FindPattern((DWORD)GetModuleHandleA("crossfire.exe "), 0x2D7000, (BYTE *)"\x75\xFF\x83\x0D\xFF\xFF\xFF\xFF\x01\xB8\xFF\xF F\xFF\xFF\xE8","x?xx????xx????x");
HackWall = *(DWORD *)(SeeGhost1 + 0xA) + 0xA4 + 0x68;
}




BOOL IsGameHooked ()
{
if ( GetModuleHandleA(Yuzra) != 0 && GetModuleHandleA(YuzraFX) != 0 )
return true;
return false;
}



UINT WINAPI Ilham( LPVOID )
{
while (!IsGameHooked())
Sleep(250);
while ( true )
{
Wallhack();
}
}


BOOL WINAPI DllMain( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls( hDll );
if( dwReason == DLL_PROCESS_ATTACH )
{
MessageBox(0, "CHEAT ACTIVED", "By Yuzra45", MB_OK + MB_ICONASTERISK);
_beginthreadex(0, 0, Ilham, 0, 0, 0);
}
return TRUE;
}
& same problem with wireframe n etc.

i think Enrypt string Chsell was patched .

but IDK
USE MANUAL MAPPING INJETOR LIKE extreme-injector on mpgh.net ,, just search for it !!
i have try to use Extreme Injector.
but some problem bro.

xtrap stiil detect.

i think another code is detect.

but IDK wich part code is detect.
Quote Originally Posted by Astr3Lune View Post
i have try to use Extreme Injector.
but some problem bro.

xtrap stiil detect.

i think another code is detect.

but IDK wich part code is detect.
did u tried to change the injection method from the settings :| !!!! btw and use makecert method too !
Quote Originally Posted by I2espect View Post
did u tried to change the injection method from the settings :| !!!! btw and use makecert method too !
Skype ??
Quote Originally Posted by CFHackerExtreme View Post
_beginthreadex is detected xD
not _beginthreadex only xtrap is checking for all outside modules
Quote Originally Posted by Astr3Lune View Post
#include <Windows.h>


#define Yuzra /*CShell.dll*/XorStr<0x77,11,0x0026791B>("\x34\x2B\x11\x1F\x17\x 10\x53\x1A\x13\xEC"+0x0026791B).s
#define YuzraFX /*ClientFX.fxd*/XorStr<0x94,13,0xA00514A7>("\xD7\xF9\xFF\xF2\xF6\x ED\xDC\xC3\xB2\xFB\xE6\xFB"+0xA00514A7).s
#define EncD3d9 /*D3d9.dll*/XorStr<0x88,9,0x8F034C3B>("\xCC\xBA\xEE\xB2\xA2\xE 9\xE2\xE3"+0x8F034C3B).s

DWORD SeeGhost1, HackWall ,GhostCall;

void Wallhack()
{
SeeGhost1 = FindPattern((DWORD)GetModuleHandleA("crossfire.exe "), 0x2D7000, (BYTE *)"\x75\xFF\x83\x0D\xFF\xFF\xFF\xFF\x01\xB8\xFF\xF F\xFF\xFF\xE8","x?xx????xx????x");
HackWall = *(DWORD *)(SeeGhost1 + 0xA) + 0xA4 + 0x68;

if(WallCall)
{
*(BYTE *)(HackWall) = 90;
}
else
{
*(BYTE *)(HackWall) = 4;
}
}


BOOL IsGameHooked ()
{
if ( GetModuleHandleA(Yuzra) != 0 && GetModuleHandleA(YuzraFX) != 0 )
return true;
return false;
}

UINT WINAPI HACKED( LPVOID )
{
while (!IsGameHooked())
Sleep(250);
while ( true )
{
Wallhack();
}
}

BOOL WINAPI DllMain( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls( hDll );
if( dwReason == DLL_PROCESS_ATTACH )
{
MessageBox(0, "CHEAT ACTIVED", "By MPGH.net", MB_OK + MB_ICONASTERISK);
_beginthreadex(0, 0, HACKED, 0, 0, 0);

return TRUE;
}



Credit Base = MPGH.net



I need someone help me.

Why this code detect by Xtrap.

sory if my english bad.
Make your own base and search methods for making hack ud...
Please learn english because this forum is an english forum........
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