GTA San Andreas PlayerPointer, Reserved Functions
Here, the CPed / PlayerPointer:
Pointer:
Functions:
Teleport:
Reserved Functions:
Clear Wanted Level:
Weapon Set:
If you use this, give Credits 
Pointer:
Code:
DWORD PlayerPointer = *(DWORD*)(GTA + 0x76F3B8);
Teleport:
Code:
float X,Y,Z;
if(GetAsyncKeyState(VK_F9)&1)
{
X = *(float*)(*(DWORD*)(PlayerPointer + 0x14) + 0x30);
Y = *(float*)(*(DWORD*)(PlayerPointer + 0x14) + 0x34);
Z = *(float*)(*(DWORD*)(PlayerPointer + 0x14) + 0x38);
}
if(GetAsyncKeyState(VK_F10)&1)
{
*(float*)(*(DWORD*)(PlayerPointer + 0x14) + 0x30) = X;
*(float*)(*(DWORD*)(PlayerPointer + 0x14) + 0x34) = Y;
*(float*)(*(DWORD*)(PlayerPointer + 0x14) + 0x38) = Z;
}
Clear Wanted Level:
Code:
void ClearWantedLevel()
{
typedef void (__cdecl *fClearWantedLevel)();
fClearWantedLevel kClearWantedLevel = (fClearWantedLevel)(0x438F20);
kClearWantedLevel();
}
Code:
void SetWeaponSet(int WeaponSet)
{
typedef void (__cdecl *fSetWeapon)();
fSetWeapon kSetWeapon;
switch(WeaponSet)
{
case 1:
kSetWeapon = (fSetWeapon)(0x004385B0);
kSetWeapon();
break;
case 2:
kSetWeapon = (fSetWeapon)(0x00438890);
kSetWeapon();
break;
case 3:
kSetWeapon = (fSetWeapon)(0x00438B30);
kSetWeapon();
break;
}
}




